digitalmars.D.learn - dgui - self defined components with double buffering
- andre (24/24) Sep 09 2014 Hi,
Hi, I habe several self defined components in my Windows. During resizing of the Windows, the Windows controls gets ugly and then disappear. I want to implement double buffering but found no obvious way to create a memory canvas and after having done the drawing copying It to the canvas of the control. Current implementation looks this: class TitleBox : PictureBox { private Color startColor_ = SystemColors.darkGray; private Color endColor_ = SystemColors.white; protected override void onPaint(PaintEventArgs e) { Canvas c = e.canvas; c.fillRectGradient(Rect(nullPoint, this.size), startColor_, endColor_, GradientFillRectMode.vertical); c.drawText(text, Rect(Point(2,2), this.size)); super.onPaint(e); } } Does anyone have an idea? Kind regards André
Sep 09 2014