digitalmars.D.learn - Game Development Using D
- David (9/9) May 21 2016 Hi,
- Stefan Koch (3/12) May 21 2016 The is derilict-gl
- ParticlePeter (7/21) May 21 2016 Check out the DerelictOrg bindings in general:
- Rishub Nagpal (8/17) May 21 2016 I use GFM, https://github.com/d-gamedev-team/gfm
- Rishub Nagpal (4/13) May 21 2016 Also forgot to add this :
- Vadim Lopatin (10/19) May 22 2016 In DlangUI there is Tetris game example
- Karabuta (3/12) May 22 2016 If you don't know much OpenGL, go for DSFML
Hi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.
May 21 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:Hi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.The is derilict-gl and then there is the dgame library
May 21 2016
On Saturday, 21 May 2016 at 16:01:26 UTC, Stefan Koch wrote:On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:Check out the DerelictOrg bindings in general: https://github.com/DerelictOrg In particular DerelictAssimp3 might help with animation and scene loading. Other related game libraries are in the dub registry: https://code.dlang.org/search?q=gameHi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.The is derilict-gl and then there is the dgame library
May 21 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:Hi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.I use GFM, https://github.com/d-gamedev-team/gfm It's pretty easy to use and saves alot of headache. Downside is that the documentation is somewhat outdated (namely close() functions are deprecated, you have to use the destroy attribute, or typecons). SDL + OpenGL is easy with GFM. here is a good opengl tutorial : http://www.learnopengl.com/
May 21 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:Hi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.Also forgot to add this : http://defenestrate.eu/_static/ossvikend/intro-gamedev-d/slides/index.html It's an intro to D game dev
May 21 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:Hi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.In DlangUI there is Tetris game example Repository: https://github.com/buggins/dlangui Tetris: https://github.com/buggins/dlangui/tree/master/examples/tetris Clone repository, cd dlangui/examples/tetris, dub run As well, there are OpenGL example https://github.com/buggins/dlangui/tree/master/examples/opengl and DMiner example (minecraft-like rendering engine) https://github.com/buggins/dlangui/tree/master/examples/dminer
May 22 2016
On Saturday, 21 May 2016 at 15:53:18 UTC, David wrote:Hi, I want to try to create a game using D. I'm a complete newbie though (other than having C/C++ experience). Where would I start? Does D have an openGL binding? I am assuming I'll need to leverage a good amount C APIs? Any list of these that would be useful it a game setting? Obviously this all depends on *how* much work I want to do. Ideally, I'd like a collection of tools that will get me roughly the equivalent of what XNA provides.If you don't know much OpenGL, go for DSFML https://github.com/Jebbs/DSFML
May 22 2016