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digitalmars.D.learn - GUI library

reply "Tyro[17]" <nospam home.com> writes:
Is there one available for use with D2 on MAC OS X?

Thanks,
Andrew
Mar 25 2012
parent reply Jacob Carlborg <doob me.com> writes:
On 2012-03-25 15:04, Tyro[17] wrote:
 Is there one available for use with D2 on MAC OS X?

 Thanks,
 Andrew
I think these are the choices on Mac OS X: * gtkD - Bindings to GTK. Does not use the native drawing operations of the operating system. Available on all platforms. http://dsource.org/projects/gtkd * QtD - Bindings to Qt. Use the native drawing operations of the operating system (I think). Available on all platforms. Not sure if this is developed any more. http://dsource.org/projects/qtd * wxD - Bindings to wxWidgets. Use the native drawing operations of the operating system. Available on all platforms. Not sure of the status. http://wxd.sourceforge.net/ It would also be possible to use Cocoa, as you do with Objective-C, but that wouldn't be very practically. There's also a DMD fork that directly supports interfacing with Objective-C: http://michelf.com/projects/d-objc/ -- /Jacob Carlborg
Mar 25 2012
next sibling parent reply Kevin Cox <kevincox.ca gmail.com> writes:
On Sun, Mar 25, 2012 at 11:13 AM, Jacob Carlborg <doob me.com> wrote:

 On 2012-03-25 15:04, Tyro[17] wrote:

 Is there one available for use with D2 on MAC OS X?

 Thanks,
 Andrew
* QtD - Bindings to Qt. Use the native drawing operations of the operating system (I think). Available on all platforms. Not sure if this is developed any more.
I would reccomend Qt as well. You will get native cross-platform widgets with great performance. I am not sure how far QtD is but I know it once had a lot of development on it.
Mar 25 2012
next sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2012-03-25 17:22, Kevin Cox wrote:
 I would reccomend Qt as well.  You will get native cross-platform
 widgets with great performance.  I am not sure how far QtD is but I know
 it once had a lot of development on it.
I don't think Qt is uses the native drawing operations on Mac OS X. -- /Jacob Carlborg
Mar 25 2012
next sibling parent "Tyro[17]" <nospam home.com> writes:
On Sunday, 25 March 2012 at 15:59:21 UTC, Jacob Carlborg wrote:
 On 2012-03-25 17:22, Kevin Cox wrote:
 I would reccomend Qt as well.  You will get native 
 cross-platform
 widgets with great performance.  I am not sure how far QtD is 
 but I know
 it once had a lot of development on it.
I don't think Qt is uses the native drawing operations on Mac OS X.
Thanks to you both for your assistance.
Mar 27 2012
prev sibling parent reply "Rizo Isrof" <rizo odis-project.org> writes:
On Sunday, 25 March 2012 at 15:59:21 UTC, Jacob Carlborg wrote:
 On 2012-03-25 17:22, Kevin Cox wrote:
 I would reccomend Qt as well.  You will get native 
 cross-platform
 widgets with great performance.  I am not sure how far QtD is 
 but I know
 it once had a lot of development on it.
I don't think Qt is uses the native drawing operations on Mac OS X.
Qt does support native drawing operations on Mac OS X since 4.5.0, when it switched from Carbon to Cocoa as its backend. More info here[1] and here[2]. [1]: http://labs.qt.nokia.com/2007/06/21/wwdc-qt-carbon-64-bit-and-other-buzzwords/ [2]: http://labs.qt.nokia.com/2008/03/03/qtmac-cocoa-port-alpha-released/ - Rizo
Apr 13 2012
parent Jacob Carlborg <doob me.com> writes:
On 2012-04-13 14:47, Rizo Isrof wrote:
 On Sunday, 25 March 2012 at 15:59:21 UTC, Jacob Carlborg wrote:
 On 2012-03-25 17:22, Kevin Cox wrote:
 I would reccomend Qt as well. You will get native cross-platform
 widgets with great performance. I am not sure how far QtD is but I know
 it once had a lot of development on it.
I don't think Qt is uses the native drawing operations on Mac OS X.
Qt does support native drawing operations on Mac OS X since 4.5.0, when it switched from Carbon to Cocoa as its backend. More info here[1] and here[2]. [1]: http://labs.qt.nokia.com/2007/06/21/wwdc-qt-carbon-64-bit-and-other-buzzwords/ [2]: http://labs.qt.nokia.com/2008/03/03/qtmac-cocoa-port-alpha-released/ - Rizo
If I recall correctly I read somewhere that they went back to non-native due to some problems with flicker, but that sounds very strange. -- /Jacob Carlborg
Apr 13 2012
prev sibling parent Piotr Szturmaj <bncrbme jadamspam.pl> writes:
Kevin Cox wrote:
 I would reccomend Qt as well.  You will get native cross-platform
 widgets with great performance.  I am not sure how far QtD is but I know
 it once had a lot of development on it.
AFAIR, QtD is at the alpha stage. It's based on QtJambi, but there is another SMOKE generator, which might be worth giving a try.
Apr 13 2012
prev sibling parent reply "Rizo Isrof" <rizo odis-project.org> writes:
On Sunday, 25 March 2012 at 15:14:04 UTC, Jacob Carlborg wrote:
 It would also be possible to use Cocoa, as you do with 
 Objective-C, but that wouldn't be very practically. There's 
 also a DMD fork that directly supports interfacing with 
 Objective-C:

 http://michelf.com/projects/d-objc/
Why do you say that the usage of Cocoa through the D-ObjC bridge would not be very practical? What are the possible limitations? - Rizo
Apr 13 2012
parent Jacob Carlborg <doob me.com> writes:
On 2012-04-13 14:51, Rizo Isrof wrote:
 On Sunday, 25 March 2012 at 15:14:04 UTC, Jacob Carlborg wrote:
 It would also be possible to use Cocoa, as you do with Objective-C,
 but that wouldn't be very practically. There's also a DMD fork that
 directly supports interfacing with Objective-C:

 http://michelf.com/projects/d-objc/
Why do you say that the usage of Cocoa through the D-ObjC bridge would not be very practical? What are the possible limitations?
What I was referring to above was to interface with Objective-C without using a bridge. That is just very verbose and tedious. There's a lot of code to write just to create a new class, call a method and so on. The problem with the D/Objective-C bridge is bloat. A Hello World application written using the bridge takes around 60MB. It also slows down compilation time. -- /Jacob Carlborg
Apr 13 2012