digitalmars.D.learn - Equivalents to policy classes in D
- Joseph Rushton Wakeling (48/48) Apr 02 2012 Hello all,
- Henry Robbins Gouk (32/32) Apr 02 2012 I'm not all that familiar with policy classes but, if I
- Jacob Carlborg (12/61) Apr 03 2012 Maybe you could use template mixins to implement "foo".
- Joseph Rushton Wakeling (2/2) Apr 04 2012 Thanks to all for the useful suggestions here. I'll have a play with th...
Hello all,
I'm coming to D from a background programming in C and C++, though I wouldn't 
describe myself as an expert in either.
One of the C++ techniques I picked up over the last couple of years was the use 
of policy classes, and I'm wondering how D addresses this issue of combining 
various small components together to implement a given interface.
D's interfaces seem an obvious starting point, but from the documentation I've 
read, it seems like each implementation has to be written separately.  So, if I 
have an interface,
   interface FooBar {
     void foo();
     void bar();
   }
... I can of course write two different implementations,
   class FooBarOne : FooBar {
     override void foo() {
       // Foo function implementation
       ...
     }
     override void bar() {
       // Bar function implementation
       ...
     }
   }
   class FooBarTwo : FooBar {
     override void foo() {
       // Foo function implementation
       ...
     }
     override void bar() {
       // Bar function implementation
       ...
     }
   }
... but suppose that I'd like the foo() function to be identical in both; how
do 
I avoid rewriting the code?
In C++ I'd think of a policy class,
   template <class Foo, class Bar>
   class FooBar : public Foo, public Bar {
     ...
   };
and then have,
   typedef FooBar<FooGeneric,BarOne> FooBarOne;
   typedef FooBar<FooGeneric,BarTwo> FooBarTwo;
... but I don't see how to do something equivalent with D's interfaces and 
implementations.  Can anyone advise?
Thanks and best wishes,
     -- Joe
 Apr 02 2012
I'm not all that familiar with policy classes but, if I 
understand what you are asking correctly, you can provide 
implementations in interfaces if the methods are final or static.
Is this the sort of thing you mean?
import std.stdio;
interface Foo
{
	final string foo()
	{
		return "foo";
	}
}
interface Bar
{
	final string bar()
	{
		return "bar";
	}
}
template IsInterface(T)
{
	enum IsInterface = is(T == interface);
}
class Policy(T, U) if(IsInterface!T && IsInterface!U) : T, U
{
}
alias Policy!(Foo, Bar) FooBar;
void main()
{
	auto fb = new FooBar();
	writeln(fb.foo(), " and ", fb.bar());
}
 Apr 02 2012
On 2012-04-03 01:15, Joseph Rushton Wakeling wrote:
 Hello all,
 I'm coming to D from a background programming in C and C++, though I
 wouldn't describe myself as an expert in either.
 One of the C++ techniques I picked up over the last couple of years was
 the use of policy classes, and I'm wondering how D addresses this issue
 of combining various small components together to implement a given
 interface.
 D's interfaces seem an obvious starting point, but from the
 documentation I've read, it seems like each implementation has to be
 written separately. So, if I have an interface,
 interface FooBar {
 void foo();
 void bar();
 }
 ... I can of course write two different implementations,
 class FooBarOne : FooBar {
 override void foo() {
 // Foo function implementation
 ...
 }
 override void bar() {
 // Bar function implementation
 ...
 }
 }
 class FooBarTwo : FooBar {
 override void foo() {
 // Foo function implementation
 ...
 }
 override void bar() {
 // Bar function implementation
 ...
 }
 }
 ... but suppose that I'd like the foo() function to be identical in
 both; how do I avoid rewriting the code?
 In C++ I'd think of a policy class,
 template <class Foo, class Bar>
 class FooBar : public Foo, public Bar {
 ...
 };
 and then have,
 typedef FooBar<FooGeneric,BarOne> FooBarOne;
 typedef FooBar<FooGeneric,BarTwo> FooBarTwo;
 ... but I don't see how to do something equivalent with D's interfaces
 and implementations. Can anyone advise?
 Thanks and best wishes,
 -- Joe
Maybe you could use template mixins to implement "foo".
mixin template Foo ()
{
     void foo () {}
}
class FooBarOne : FooBar
{
     mixin Foo;
}
-- 
/Jacob Carlborg
 Apr 03 2012
Thanks to all for the useful suggestions here. I'll have a play with the ideas suggested and come back if problems arise ... :-)
 Apr 04 2012








 
  
  
 
 "Henry Robbins Gouk" <henry.gouk gmail.com>
 "Henry Robbins Gouk" <henry.gouk gmail.com> 