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reply "Henrik Valter Vogelius Hansson" <groogy groogy.se> writes:
Hi!

I'm new to D and trying everything out. Got the basics down which 
are very straightforward and similar to other languages. My 
professional background is primarily in C/C++-variants and Ruby 
if it helps.

I have a problem with how modules, packages and files work. I 
don't really know how I am supposed to organize my code. I like 
namespaces from C++ which is probably my curse. What I want to 
write is code similar to this:

MyClass obj = new MyClass();
SomePackage.SecondClass secondObj = new SomePackage.SecondClass();

Problem here is that SecondClass is a module. Is there some nifty 
trick I can do here to solve this? I tried with just having one 
module file which would hold all it's classes and functions but 
that backfired very quickly as you can imagine since it grew too 
large too quickly for most simple things.

I am open to any suggestions of course which would make it simple 
for me to have a good structure with my files and also make my 
code easily readable. Though if possible I would like anything 
that goes under the package/module can somehow be placed in it's 
own folder.
Jun 12 2012
next sibling parent reply "Francois Chabot" <francois.chabot.dev gmail.com> writes:
On Tuesday, 12 June 2012 at 07:04:15 UTC, Henrik Valter Vogelius 
Hansson wrote:
 Hi!

 I'm new to D and trying everything out. Got the basics down 
 which are very straightforward and similar to other languages. 
 My professional background is primarily in C/C++-variants and 
 Ruby if it helps.

 I have a problem with how modules, packages and files work. I 
 don't really know how I am supposed to organize my code. I like 
 namespaces from C++ which is probably my curse. What I want to 
 write is code similar to this:

 MyClass obj = new MyClass();
 SomePackage.SecondClass secondObj = new 
 SomePackage.SecondClass();

 Problem here is that SecondClass is a module. Is there some 
 nifty trick I can do here to solve this? I tried with just 
 having one module file which would hold all it's classes and 
 functions but that backfired very quickly as you can imagine 
 since it grew too large too quickly for most simple things.

 I am open to any suggestions of course which would make it 
 simple for me to have a good structure with my files and also 
 make my code easily readable. Though if possible I would like 
 anything that goes under the package/module can somehow be 
 placed in it's own folder.
You can get the equivalent of C++ namespaces with the following project structure: project_folder - SomePackage.d - SomePackage_impl -SecondClass.d and then in SomePackage.d: module SomePackage; public import SomePackage_impl.SecondClass;
Jun 12 2012
parent reply "Henrik Valter Vogelius Hansson" <groogy groogy.se> writes:
On Tuesday, 12 June 2012 at 18:07:45 UTC, Francois Chabot wrote:
 On Tuesday, 12 June 2012 at 07:04:15 UTC, Henrik Valter 
 Vogelius Hansson wrote:
 Hi!

 I'm new to D and trying everything out. Got the basics down 
 which are very straightforward and similar to other languages. 
 My professional background is primarily in C/C++-variants and 
 Ruby if it helps.

 I have a problem with how modules, packages and files work. I 
 don't really know how I am supposed to organize my code. I 
 like namespaces from C++ which is probably my curse. What I 
 want to write is code similar to this:

 MyClass obj = new MyClass();
 SomePackage.SecondClass secondObj = new 
 SomePackage.SecondClass();

 Problem here is that SecondClass is a module. Is there some 
 nifty trick I can do here to solve this? I tried with just 
 having one module file which would hold all it's classes and 
 functions but that backfired very quickly as you can imagine 
 since it grew too large too quickly for most simple things.

 I am open to any suggestions of course which would make it 
 simple for me to have a good structure with my files and also 
 make my code easily readable. Though if possible I would like 
 anything that goes under the package/module can somehow be 
 placed in it's own folder.
You can get the equivalent of C++ namespaces with the following project structure: project_folder - SomePackage.d - SomePackage_impl -SecondClass.d and then in SomePackage.d: module SomePackage; public import SomePackage_impl.SecondClass;
Nice thanks! That will help me out a lot! Is there a "D" way to do it? Or is D too young to have that yet? You know Ruby has a "Ruby" way to do stuff. Like using blocks to do some things instead of the traditional way in C style languages.
Jun 12 2012
parent reply "Kagamin" <spam here.lot> writes:
On Tuesday, 12 June 2012 at 19:35:47 UTC, Henrik Valter Vogelius 
Hansson wrote:
 Nice thanks! That will help me out a lot!
 Is there a "D" way to do it? Or is D too young to have that yet?
The D way is to have all classes in one file.
Jun 13 2012
parent "Kagamin" <spam here.lot> writes:
On Wednesday, 13 June 2012 at 15:15:11 UTC, Kagamin wrote:
 On Tuesday, 12 June 2012 at 19:35:47 UTC, Henrik Valter 
 Vogelius Hansson wrote:
 Nice thanks! That will help me out a lot!
 Is there a "D" way to do it? Or is D too young to have that 
 yet?
The D way is to have all classes in one file.
As an alternative simply import the module where the SecondClass resides, it should just work.
Jun 13 2012
prev sibling parent reply "Nathan M. Swan" <nathanmswan gmail.com> writes:
On Tuesday, 12 June 2012 at 07:04:15 UTC, Henrik Valter Vogelius 
Hansson wrote:
 Hi!

 I'm new to D and trying everything out. Got the basics down 
 which are very straightforward and similar to other languages. 
 My professional background is primarily in C/C++-variants and 
 Ruby if it helps.

 I have a problem with how modules, packages and files work. I 
 don't really know how I am supposed to organize my code. I like 
 namespaces from C++ which is probably my curse. What I want to 
 write is code similar to this:

 MyClass obj = new MyClass();
 SomePackage.SecondClass secondObj = new 
 SomePackage.SecondClass();

 Problem here is that SecondClass is a module. Is there some 
 nifty trick I can do here to solve this? I tried with just 
 having one module file which would hold all it's classes and 
 functions but that backfired very quickly as you can imagine 
 since it grew too large too quickly for most simple things.

 I am open to any suggestions of course which would make it 
 simple for me to have a good structure with my files and also 
 make my code easily readable. Though if possible I would like 
 anything that goes under the package/module can somehow be 
 placed in it's own folder.
A module is a file, which can contain multiple functions/classes/etc. A package is a folder with files. You cannot put multiple modules in a file like C++ namespaces. Generally, I create multiple modules in a single package, and only use multiple packages when I have too many modules. Here's a sample file structure: src - ddi - color.d - csv.d - io.d - main.d - msg.d A larger project, SDC, has 15 modules in the main package, and six subpackages with on average five modules inside them. I like the rule-of-15 in whether something is too big, though that is personal taste and you might like more structure than I do. In this case, have SomePackage be some_module, and have SecondClass be inside of some_module.d: auto obj = new MyClass(); auto secondObj = new some_module.SecondClass(); It's convention to _always_ use lower case, due to different filesystem's rules on case. Hope this helps, NMS
Jun 12 2012
parent reply Pragma Tix <pragmatix orange.fr> writes:
Am 13.06.2012 03:56, schrieb Nathan M. Swan:
 You cannot put multiple modules in a file like C++ namespaces.
A nice trick in D for creating local namespaces that combine items from several modules under one name is to use a mixin template. module app; mixin template StdLib() { import std.string; import std.stdio; } mixin StdLib!() stdlib; void main() { int x,y =1; stdlib.writefln("hello"); string s = stdlib.format("%s, %s", x,y); stdlib.writefln(s); } untested..
Jun 14 2012
parent reply Artur Skawina <art.08.09 gmail.com> writes:
On 06/14/12 19:26, Pragma Tix wrote:
 Am 13.06.2012 03:56, schrieb Nathan M. Swan:
 You cannot put multiple modules in a file like C++ namespaces.
A nice trick in D for creating local namespaces that combine items from several modules under one name is to use a mixin template. mixin template StdLib() { import std.string; import std.stdio; } mixin StdLib!() stdlib;
The 'mixin' part is not necessary: template StdLib() { import std.string; import std.stdio; } alias StdLib!() stdlib; but you don't even need a template: struct stdlib { import std.string, std.stdio; } artur
Jun 14 2012
parent reply Pragma Tix <pragmatix orange.fr> writes:
Am 14.06.2012 20:01, schrieb Artur Skawina:
 On 06/14/12 19:26, Pragma Tix wrote:
 Am 13.06.2012 03:56, schrieb Nathan M. Swan:
 You cannot put multiple modules in a file like C++ namespaces.
A nice trick in D for creating local namespaces that combine items from several modules under one name is to use a mixin template. mixin template StdLib() { import std.string; import std.stdio; } mixin StdLib!() stdlib;
The 'mixin' part is not necessary: template StdLib() { import std.string; import std.stdio; } alias StdLib!() stdlib; but you don't even need a template: struct stdlib { import std.string, std.stdio; } artur
That's pretty cool. thanks. Is this struct {import ...}feature documented.. somewhere ?
Jun 14 2012
parent Artur Skawina <art.08.09 gmail.com> writes:
On 06/14/12 22:03, Pragma Tix wrote:
 Am 14.06.2012 20:01, schrieb Artur Skawina:
 On 06/14/12 19:26, Pragma Tix wrote:
 Am 13.06.2012 03:56, schrieb Nathan M. Swan:
 You cannot put multiple modules in a file like C++ namespaces.
A nice trick in D for creating local namespaces that combine items from several modules under one name is to use a mixin template. mixin template StdLib() { import std.string; import std.stdio; } mixin StdLib!() stdlib;
The 'mixin' part is not necessary: template StdLib() { import std.string; import std.stdio; } alias StdLib!() stdlib; but you don't even need a template: struct stdlib { import std.string, std.stdio; } artur
That's pretty cool. thanks. Is this struct {import ...}feature documented.. somewhere ?
It's how imports work; a struct creates a named scope, so does a template. "Scoped" imports are documented: http://dlang.org/module.html artur
Jun 14 2012