digitalmars.D.learn - Access original data from array
- Moritz Warning (20/20) Sep 30 2009 Hi,
- Tom S (12/39) Sep 30 2009 You were probably looking for the old meaning of .init, but it's gone
- Tom S (2/3) Sep 30 2009 DeLorean, even.
- Moritz Warning (8/22) Sep 30 2009 I tried F5 and F9, but I only accidently activated the bonus level.
Hi, how can I access the original value for xs? I assume that xs is allocated at program start, because I don't get an access violation on gnu/linux when I reassign values. But how can I access the original value? Do I have to keep a copy before xs is modified? import tango.io.Stdout; void main(char[][] args) { static char[][2] xs = ["abc", "123"]; xs[0] = "foo"; xs[1] = "bar"; foreach(x; xs) { Stdout(x).newline; } //how to print "abc" "123" now? }
Sep 30 2009
Moritz Warning wrote:Hi, how can I access the original value for xs? I assume that xs is allocated at program start, because I don't get an access violation on gnu/linux when I reassign values. But how can I access the original value? Do I have to keep a copy before xs is modified? import tango.io.Stdout; void main(char[][] args) { static char[][2] xs = ["abc", "123"]; xs[0] = "foo"; xs[1] = "bar"; foreach(x; xs) { Stdout(x).newline; } //how to print "abc" "123" now? }You were probably looking for the old meaning of .init, but it's gone now, so I present these alternative fixes: 1) You need to load the state of the game from before overriding xs. I recommend Quick Save and Quick Load. Often bound to F5 and F9. 2) Perhaps a custom-fit Delorian will do. 3) If all else fails, I'm afraid you'll have to resort to copying the contents of xs prior to overwriting them. -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode
Sep 30 2009
Tom S wrote:2) Perhaps a custom-fit Delorian will do.DeLorean, even.
Sep 30 2009
On Thu, 01 Oct 2009 05:02:10 +0100, Tom S wrote:Moritz Warning wrote:[..]Hi, how can I access the original value for xs?You were probably looking for the old meaning of .init, but it's gone now, so I present these alternative fixes: 1) You need to load the state of the game from before overriding xs. I recommend Quick Save and Quick Load. Often bound to F5 and F9.I tried F5 and F9, but I only accidently activated the bonus level. Quirky game...2) Perhaps a custom-fit Delorian will do.- A FluxCapacitator would be an overkill solution. - I don't do coding while driving at > 88Mph.3) If all else fails, I'm afraid you'll have to resort to copying the contents of xs prior to overwriting them.I will give it a try. Thanks!
Sep 30 2009