digitalmars.D.learn - opengl bindings
- freeagle (9/9) Aug 05 2006 hello.
- Hasan Aljudy (2/15) Aug 05 2006 Did you try "Derelict"? you can find it @ dsource.org
- freeagle (3/3) Aug 05 2006 some time ago. But i stopped using it. I think becoz of their loading
- Hasan Aljudy (6/11) Aug 05 2006 Really? I don't notice any slowness at all ...
- Johan Granberg (1/1) Aug 05 2006 the glfw project have some gl modules, try them they are working for me.
- freeagle (7/7) Aug 05 2006 i think i wasnt very clear with my first post. Im able to use glee for
hello. So far, I've used glee for basic opengl and everything went good, untill i tried to import glee module. There were some errors/warnings. So i tried ogl bindings from dsource. But im not able to make my things compile with it. I get undefined symbols for every gl function. I tried many things, dloading import libs from similar D projects, tried to make import libs using implib from defs or dlls, but nothing seems to work. Can anyone point me to the right way? thanx, freeagle
Aug 05 2006
freeagle wrote:hello. So far, I've used glee for basic opengl and everything went good, untill i tried to import glee module. There were some errors/warnings. So i tried ogl bindings from dsource. But im not able to make my things compile with it. I get undefined symbols for every gl function. I tried many things, dloading import libs from similar D projects, tried to make import libs using implib from defs or dlls, but nothing seems to work. Can anyone point me to the right way? thanx, freeagleDid you try "Derelict"? you can find it dsource.org
Aug 05 2006
some time ago. But i stopped using it. I think becoz of their loading mechanizm. If im not mistaken, it takes some time at the start of the app to load all functions, and i was trying to avoid it.
Aug 05 2006
freeagle wrote:some time ago. But i stopped using it. I think becoz of their loading mechanizm. If im not mistaken, it takes some time at the start of the app to load all functions, and i was trying to avoid it.Really? I don't notice any slowness at all ... Even dmd inserts some behind-the-scene initialization code at the start of all D apps; this includes starting the GC, calling static module constructors, converting command line arguments to char[][] .. etc. I think that doesn't cause any problem.
Aug 05 2006
the glfw project have some gl modules, try them they are working for me.
Aug 05 2006
i think i wasnt very clear with my first post. Im able to use glee for opengl. But im not able to use extensions, becoz the extensions module have some faults ( at least it wont compile for me ). So i tried ogl from Bindings project at dsource, but im not able to work with it at all ( probably doing something wrong, but i dont know what). I was hoping you could tell me how to work either with glee or bindings, coz i need their extensions modules.
Aug 05 2006