digitalmars.D.ide - VisualD on macOS ?
- Jacob Carlborg (6/6) May 18 2017 I've noticed that Visual Studio for macOS is available. I've no idea
- Jolly James (3/7) May 18 2017 Visual Studio for Mac - in fact - is a rebranded enhanced version
- Rainer Schuetze (4/11) May 18 2017 Good to know, thanks. I didn't find any information about its
- Jacob Carlborg (10/13) May 18 2017 I just started watching this video from Build 2017 [1]. I haven't
- Rainer Schuetze (7/22) May 20 2017 Just had a look at VS for mac, and it's very much still MonoDevelop
- Jacob Carlborg (4/10) May 21 2017 Aha, I see.
I've noticed that Visual Studio for macOS is available. I've no idea what's involved in creating a plugin for Visual Studio. But, if possible, how much work would it be to get VisualD to work on Visual Studio for Mac? -- /Jacob Carlborg
May 18 2017
On Thursday, 18 May 2017 at 19:16:47 UTC, Jacob Carlborg wrote:I've noticed that Visual Studio for macOS is available. I've no idea what's involved in creating a plugin for Visual Studio. But, if possible, how much work would it be to get VisualD to work on Visual Studio for Mac?Visual Studio for Mac - in fact - is a rebranded enhanced version of Xamarin Studio.
May 18 2017
On 18.05.2017 23:24, Jolly James wrote:On Thursday, 18 May 2017 at 19:16:47 UTC, Jacob Carlborg wrote:Good to know, thanks. I didn't find any information about its extensibility, but if it is similar to Xamarin Studio, Mono-D is likely to be easier to adapt to VS for mac.I've noticed that Visual Studio for macOS is available. I've no idea what's involved in creating a plugin for Visual Studio. But, if possible, how much work would it be to get VisualD to work on Visual Studio for Mac?Visual Studio for Mac - in fact - is a rebranded enhanced version of Xamarin Studio.
May 18 2017
On 2017-05-19 08:20, Rainer Schuetze wrote:Good to know, thanks. I didn't find any information about its extensibility, but if it is similar to Xamarin Studio, Mono-D is likely to be easier to adapt to VS for mac.I just started watching this video from Build 2017 [1]. I haven't finished watching it yet but they mention as well that is based on Xamarin Studio but they have replaced many components with the corresponding ones from Visual Studio. They also mention that the IDE is architectured as a shell with all/most the functionally implemented as plugins/extensions. [1] https://channel9.msdn.com/Events/Build/2017/B8095 -- /Jacob Carlborg
May 18 2017
On 19.05.2017 08:27, Jacob Carlborg wrote:On 2017-05-19 08:20, Rainer Schuetze wrote:Just had a look at VS for mac, and it's very much still MonoDevelop underneath: there is a folder Resources/lib/Monodevelop, and the extension system is the same. You can even add Alexander's repository and install Mono-D, but it later fails due to missing dependencies (needs Monodevelop components version 5.1, but VS provides "incompatible" versions 7.1).Good to know, thanks. I didn't find any information about its extensibility, but if it is similar to Xamarin Studio, Mono-D is likely to be easier to adapt to VS for mac.I just started watching this video from Build 2017 [1]. I haven't finished watching it yet but they mention as well that is based on Xamarin Studio but they have replaced many components with the corresponding ones from Visual Studio. They also mention that the IDE is architectured as a shell with all/most the functionally implemented as plugins/extensions. [1] https://channel9.msdn.com/Events/Build/2017/B8095
May 20 2017
On 2017-05-20 18:17, Rainer Schuetze wrote:Just had a look at VS for mac, and it's very much still MonoDevelop underneath: there is a folder Resources/lib/Monodevelop, and the extension system is the same. You can even add Alexander's repository and install Mono-D, but it later fails due to missing dependencies (needs Monodevelop components version 5.1, but VS provides "incompatible" versions 7.1).Aha, I see. -- /Jacob Carlborg
May 21 2017