digitalmars.D.debugger - Possible Ddbg-0.0.3 Bug?
- Jussi Jumppanen (40/40) Mar 14 2007 While testing the Zeus editor with the Ddbg-0.0.3 release I came
- Jussi Jumppanen (8/19) Mar 14 2007 You can ignore this bug report.
While testing the Zeus editor with the Ddbg-0.0.3 release I came across what appears to be a minor bug but I might be wrong ;) Given this bit of code: uint printArgs(char[][] _D4argsAAa) { uint numchars; char[] _D4testAa = "asdfqwer1234"; float[] _D4ztuiAf; _D4ztuiAf ~= [234.6578]; } when I set a break point on this line: char[] _D4testAa = "asdfqwer1234"; and run the debugger up to this breakpoint I get this debugger output: Breakpoint 0 hit debuggee1.d:43 0x40201d char[] _D4testAa = "asdfqwer1234"; If I then run this command: ->= _D4testAa I get this error: Error: Win32 Exception Yet if I run this this command: ->= some_random_text I get a nice user friendly warning message: Symbol some_random_text not found If possible I think rather than throwing an exception and dying, the debugger should generate a similar user friendly message. One other suggestion would be could the debugger be changed to better parse the '=' command? For example if I run this command ->= test I get this output: 0x00890fa000000003 But if I run this command: ->=test I get this output: Unknown command '=test' ignored! Cheers Jussi Jumppanen Author: Zeus for Windows IDE http://www.zeusedit.com
Mar 14 2007
Jussi Jumppanen Wrote:I get this error: Error: Win32 ExceptionYou can ignore this bug report. I checked this again with the latest Ddbg v0.0.4.5 alpha version and it works as expected :)For example if I run this command ->= test I get this output: 0x00890fa000000003 But if I run this command: ->=testI still think this would be a "nice to have" change ;) Cheers Jussi Jumppanen Author: Zeus for Windows IDE http://www.zeusedit.com
Mar 14 2007