digitalmars.D.announce - YASTACS announcement
- kiskami (16/16) Jan 17 2013 Hi All,
- nazriel (7/23) Jan 17 2013 Awesome!
- Nick Sabalausky (3/12) Jan 17 2013 I'd love to see such a write-up, too.
- kiskami (1/1) Jan 17 2013 I guess, I have the subject for my next blog entry... :)
Hi All, I would like to share my project with the D community, and hope it'll be useful for someone. YASTACS - "Yet Another Space Trading And Combat Simulator" is a 3D simulator game for Windows, I develop in my free time for fun. At the moment, its a little more than a proof of that the integration with big C++ projects like Ogre3D and CEGUI is not too hard with some tools like SWIG, cmake, VisualD, etc. There is no release yet, but the source code is available under GPL2 on the Code.google project site. Maybe, it inspires others to make integrations for more game development libraries. Bullet physics or OpenAl+ogg-vorbis anyone? ;) Code.google project: https://code.google.com/p/yastacs/ Development blog: http://yastacs.blogspot.hu/ Take care, kami
Jan 17 2013
On Thursday, 17 January 2013 at 11:01:17 UTC, kiskami wrote:Hi All, I would like to share my project with the D community, and hope it'll be useful for someone. YASTACS - "Yet Another Space Trading And Combat Simulator" is a 3D simulator game for Windows, I develop in my free time for fun. At the moment, its a little more than a proof of that the integration with big C++ projects like Ogre3D and CEGUI is not too hard with some tools like SWIG, cmake, VisualD, etc. There is no release yet, but the source code is available under GPL2 on the Code.google project site. Maybe, it inspires others to make integrations for more game development libraries. Bullet physics or OpenAl+ogg-vorbis anyone? ;) Code.google project: https://code.google.com/p/yastacs/ Development blog: http://yastacs.blogspot.hu/ Take care, kamiAwesome! I see you used Swig for binding Ogre3D. Maybe you could write up step by step guide how did you create those bindings and how do you use them with D? Such guide would be great help for those who needs to bind some CPP projects
Jan 17 2013
On Thu, 17 Jan 2013 16:07:17 +0100 "nazriel" <spam dzfl.pl> wrote:Awesome! I see you used Swig for binding Ogre3D. Maybe you could write up step by step guide how did you create those bindings and how do you use them with D? Such guide would be great help for those who needs to bind some CPP projectsI'd love to see such a write-up, too.
Jan 17 2013
I guess, I have the subject for my next blog entry... :)
Jan 17 2013