digitalmars.D.announce - Dgame 0.6 - Beta
- Namespace (15/15) Jun 09 2015 I'm glad to announce the Beta of Dgame 0.6.0:
- Kelet (2/17) Jun 09 2015 Thank you, D needs more frameworks & libraries like Dgame.
- growlercab (4/19) Jun 09 2015 Nice work and thanks for the quick bug fixes :)
- Namespace (3/3) Jun 10 2015 Thanks, that is really nice to hear. I've finished the last
- Namespace (4/7) Jun 15 2015 Since no issues were reported, here is, as promised, the first
- Taylor Hillegeist (6/21) Jun 12 2015 It looks like a really clean interface. However I was unable to
- Namespace (3/9) Jun 12 2015 Yes, but as soon as I have time I want to port them to the newest
I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible. Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow. I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog As always, there is also a new web page (this time probably for the last time :D): http://dgame-dev.de/
Jun 09 2015
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible. Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow. I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog As always, there is also a new web page (this time probably for the last time :D): http://dgame-dev.de/Thank you, D needs more frameworks & libraries like Dgame.
Jun 09 2015
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible. Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow. I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog As always, there is also a new web page (this time probably for the last time :D): http://dgame-dev.de/Nice work and thanks for the quick bug fixes :) Dgame is becoming a really solid library that's great fun to work with.
Jun 09 2015
Thanks, that is really nice to hear. I've finished the last tutorial, so have fun. :) I'll release the first RC on monday.
Jun 10 2015
On Wednesday, 10 June 2015 at 17:07:40 UTC, Namespace wrote:Thanks, that is really nice to hear. I've finished the last tutorial, so have fun. :) I'll release the first RC on monday.Since no issues were reported, here is, as promised, the first release candidate: https://github.com/Dgame/Dgame/releases/tag/v0.6.0-rc.1
Jun 15 2015
On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:I'm glad to announce the Beta of Dgame 0.6.0: https://github.com/Dgame/Dgame/releases There are some major changes, like Masks for Surfaces, the AntiAlias and OpenGl Versions enum in GLContextSettings (previous GLSettings) and so on. But for the most frequent stuff it should be backward compatible. Also new is a nice alterantive for TileMaps: VertexArrays. The relevant tutorial is currently missing, but I hope I can finish it until tomorrow. I've also made a change log (for the first time) so that each change with the corresponding commit can be tracked: http://dgame-dev.de/index.php?controller=development&mode=changelog As always, there is also a new web page (this time probably for the last time :D): http://dgame-dev.deIt looks like a really clean interface. However I was unable to get either of the WIP games to compile through dub. The API has changed enough to make it difficult to get 5.3 or higher up and running. It's just nice to have a nice example. Btw, Great work!
Jun 12 2015
It looks like a really clean interface.Thank you.However I was unable to get either of the WIP games to compile through dub. The API has changed enough to make it difficult to get 5.3 or higher up and running. It's just nice to have a nice example. Btw, Great work!Yes, but as soon as I have time I want to port them to the newest version. Don't worry. :)
Jun 12 2015