digitalmars.D.announce - Coedit 1 gold released
- Basile Burg (12/12) Jun 09 2015 Coedit, the small IDE for the D DMD compiler goes gold
- Dennis Ritchie (2/3) Jun 09 2015 Thanks!
- Sean Campbell (5/17) Jun 09 2015 I've been wanting to switch a D based editor for a while but at
- Basile Burg (7/13) Jun 10 2015 You cant. But as the Windows are docked, is it really a problem ?
- Sean Campbell (6/21) Jun 11 2015 No it didn't, the source editor, the symbol list, project
- Andrei Alexandrescu (2/3) Jun 09 2015 I can haz OSX pliz pliz ok thx bye -- Andrei
- Basile Burg (6/9) Jun 10 2015 No, because i don't have the hardware necessary to release the
- Andre Kostur (4/12) Jun 10 2015 Did that someone submit the source code, project files, etc. necessary
- Basile Burg (6/23) Jun 10 2015 Yes, everything is in the sources. Actually there's really not
- Andrei Alexandrescu (3/24) Jun 10 2015 Well does anyone want to take up on this? Would be great to support all
- Andre Kostur (4/7) Jun 10 2015 Let's see how far I can get. I've got the toolchain installed and tried...
- Basile Burg (8/17) Jun 11 2015 a summary of what's to be done:
- Jacob Carlborg (6/9) Jun 11 2015 May I ask why? Carbon is obsolete, for Cocoa there's this [1] [2].
- Basile Burg (6/15) Jun 11 2015 Because of the "Big Mouth Syndrome". Actually i don't know which
- Jacob Carlborg (4/9) Jun 10 2015 Anything that's not Cocoa is not acceptable on OS X.
- Jacob Carlborg (5/6) Jun 10 2015 Having D/Objective-C merged [1] would make it a lot easier.
- =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= (2/6) Jun 11 2015 +1
- Paolo Invernizzi (2/6) Jun 11 2015 +1000
- Brian Schott (2/6) Jun 11 2015 Would it? Coedit is written in Pascal.
- Jacob Carlborg (7/8) Jun 11 2015 Really? I had no idea. I just assumed it was written in D. If it's
- =?UTF-8?B?IkrDvHJnZW4=?= Reichmann" (6/6) Jun 21 2015 Thanks, trying it right now.
- Basile Burg (3/9) Jun 21 2015 No, at least not in version 1. Even if CE is based on the same
Coedit, the small IDE for the D DMD compiler goes gold - Information https://github.com/BBasile/Coedit https://github.com/BBasile/Coedit/releases/tag/1_gold https://github.com/BBasile/Coedit/wiki - Downloads: https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.setup.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.setup.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.setup.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.zip
Jun 09 2015
On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:Coedit, the small IDE for the D DMD compiler goes goldThanks!
Jun 09 2015
On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:Coedit, the small IDE for the D DMD compiler goes gold - Information https://github.com/BBasile/Coedit https://github.com/BBasile/Coedit/releases/tag/1_gold https://github.com/BBasile/Coedit/wiki - Downloads: https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.setup.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.setup.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.setup.zip https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.zipI've been wanting to switch a D based editor for a while but at least on windows, everything is on a different window and I cant figure out how to change this.
Jun 09 2015
On Wednesday, 10 June 2015 at 03:49:04 UTC, Sean Campbell wrote:On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:You cant. But as the Windows are docked, is it really a problem ? If some of the widgets look superfluous to you then you can close them and just use the Window menu when you need them. I'm afraid that there might be an misunderstanding, when you started the software for the first time, it looked a bit like that: http://imgur.com/CecC9Cm , right ?Coedit, the small IDE for the D DMD compiler goes goldI've been wanting to switch a D based editor for a while but at least on windows, everything is on a different window and I cant figure out how to change this.
Jun 10 2015
On Wednesday, 10 June 2015 at 16:07:27 UTC, Basile Burg wrote:On Wednesday, 10 June 2015 at 03:49:04 UTC, Sean Campbell wrote:No it didn't, the source editor, the symbol list, project inspector, etc. were all on different windows, but I deleted the Coedit folder in appdata and it fixed itself.On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:You cant. But as the Windows are docked, is it really a problem ? If some of the widgets look superfluous to you then you can close them and just use the Window menu when you need them. I'm afraid that there might be an misunderstanding, when you started the software for the first time, it looked a bit like that: http://imgur.com/CecC9Cm , right ?Coedit, the small IDE for the D DMD compiler goes goldI've been wanting to switch a D based editor for a while but at least on windows, everything is on a different window and I cant figure out how to change this.
Jun 11 2015
On 6/9/15 6:22 PM, Basile Burg wrote:Coedit, the small IDE for the D DMD compiler goes goldI can haz OSX pliz pliz ok thx bye -- Andrei
Jun 09 2015
On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu wrote:On 6/9/15 6:22 PM, Basile Burg wrote:No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.Coedit, the small IDE for the D DMD compiler goes goldI can haz OSX pliz pliz ok thx bye -- Andrei
Jun 10 2015
On 2015-06-10 7:22 AM, Basile Burg wrote:On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu wrote:Did that someone submit the source code, project files, etc. necessary to build on OSX so that someone else might be able to follow in his footsteps?On 6/9/15 6:22 PM, Basile Burg wrote:No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.Coedit, the small IDE for the D DMD compiler goes goldI can haz OSX pliz pliz ok thx bye -- Andrei
Jun 10 2015
On Wednesday, 10 June 2015 at 16:32:19 UTC, Andre Kostur wrote:On 2015-06-10 7:22 AM, Basile Burg wrote:Yes, everything is in the sources. Actually there's really not much to do (i estimate this to 50 SLOC spreaded in 3 or 4 portions of code with {$IFDEF DARWIN}...{$ENDIF}). The problem is just that i don't know if it's usable. Also the guy compiled with the Qt interface instead of Cocoa.On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu wrote:Did that someone submit the source code, project files, etc. necessary to build on OSX so that someone else might be able to follow in his footsteps?On 6/9/15 6:22 PM, Basile Burg wrote:No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.Coedit, the small IDE for the D DMD compiler goes goldI can haz OSX pliz pliz ok thx bye -- Andrei
Jun 10 2015
On 6/10/15 10:04 AM, Basile Burg wrote:On Wednesday, 10 June 2015 at 16:32:19 UTC, Andre Kostur wrote:Well does anyone want to take up on this? Would be great to support all major desktoprs. Andre? -- AndreiOn 2015-06-10 7:22 AM, Basile Burg wrote:Yes, everything is in the sources. Actually there's really not much to do (i estimate this to 50 SLOC spreaded in 3 or 4 portions of code with {$IFDEF DARWIN}...{$ENDIF}). The problem is just that i don't know if it's usable. Also the guy compiled with the Qt interface instead of Cocoa.On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu wrote:Did that someone submit the source code, project files, etc. necessary to build on OSX so that someone else might be able to follow in his footsteps?On 6/9/15 6:22 PM, Basile Burg wrote:No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.Coedit, the small IDE for the D DMD compiler goes goldI can haz OSX pliz pliz ok thx bye -- Andrei
Jun 10 2015
On 2015-06-10 11:10 AM, Andrei Alexandrescu wrote:On 6/10/15 10:04 AM, Basile Burg wrote: Well does anyone want to take up on this? Would be great to support all major desktoprs. Andre? -- AndreiLet's see how far I can get. I've got the toolchain installed and tried a first build that didn't quite make it. I'll work on it for a bit to see if I can get a viable executable.
Jun 10 2015
On Thursday, 11 June 2015 at 05:19:54 UTC, Andre Kostur wrote:On 2015-06-10 11:10 AM, Andrei Alexandrescu wrote:a summary of what's to be done: https://gist.github.com/BBasile/bae24a536f2b390e5beb never mind if you don't succeed. By the way i think that it'll only work with the Carbon interface, so only a 32 bit application: http://wiki.freepascal.org/Carbon_Interface#Application_Bundle But i'm not sure. Last time i've used a mac was in 1995.On 6/10/15 10:04 AM, Basile Burg wrote: Well does anyone want to take up on this? Would be great to support all major desktoprs. Andre? -- AndreiLet's see how far I can get. I've got the toolchain installed and tried a first build that didn't quite make it. I'll work on it for a bit to see if I can get a viable executable.
Jun 11 2015
On 2015-06-11 17:22, Basile Burg wrote:never mind if you don't succeed. By the way i think that it'll only work with the Carbon interface, so only a 32 bit application:May I ask why? Carbon is obsolete, for Cocoa there's this [1] [2]. [1] http://wiki.freepascal.org/Cocoa_Interface [2] http://wiki.freepascal.org/FPC_PasCocoa -- /Jacob Carlborg
Jun 11 2015
On Friday, 12 June 2015 at 06:25:04 UTC, Jacob Carlborg wrote:On 2015-06-11 17:22, Basile Burg wrote:Because of the "Big Mouth Syndrome". Actually i don't know which is the best choice for the interface. If someone manages to build it that's a good thing. Whatever is the interface. By the way, this person can use the GH bug tracker if there's something not clear.never mind if you don't succeed. By the way i think that it'll only work with the Carbon interface, so only a 32 bit application:May I ask why? Carbon is obsolete, for Cocoa there's this [1] [2]. [1] http://wiki.freepascal.org/Cocoa_Interface [2] http://wiki.freepascal.org/FPC_PasCocoa
Jun 11 2015
On 2015-06-10 19:04, Basile Burg wrote:Yes, everything is in the sources. Actually there's really not much to do (i estimate this to 50 SLOC spreaded in 3 or 4 portions of code with {$IFDEF DARWIN}...{$ENDIF}). The problem is just that i don't know if it's usable. Also the guy compiled with the Qt interface instead of Cocoa.Anything that's not Cocoa is not acceptable on OS X. -- /Jacob Carlborg
Jun 10 2015
On 2015-06-10 08:57, Andrei Alexandrescu wrote:I can haz OSX pliz pliz ok thx bye -- AndreiHaving D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321 -- /Jacob Carlborg
Jun 10 2015
Am 11.06.2015 um 08:28 schrieb Jacob Carlborg:On 2015-06-10 08:57, Andrei Alexandrescu wrote:+1I can haz OSX pliz pliz ok thx bye -- AndreiHaving D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321
Jun 11 2015
On Thursday, 11 June 2015 at 06:28:08 UTC, Jacob Carlborg wrote:On 2015-06-10 08:57, Andrei Alexandrescu wrote:+1000I can haz OSX pliz pliz ok thx bye -- AndreiHaving D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321
Jun 11 2015
On Thursday, 11 June 2015 at 06:28:08 UTC, Jacob Carlborg wrote:On 2015-06-10 08:57, Andrei Alexandrescu wrote:Would it? Coedit is written in Pascal.I can haz OSX pliz pliz ok thx bye -- AndreiHaving D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321
Jun 11 2015
On 2015-06-11 11:51, Brian Schott wrote:Would it? Coedit is written in Pascal.Really? I had no idea. I just assumed it was written in D. If it's written in Pascal then there's no excuses [1] :) Anyway, it wouldn't hurt :) [1] http://wiki.freepascal.org/FPC_PasCocoa -- /Jacob Carlborg
Jun 11 2015
Thanks, trying it right now. Any plans to support multiple window editing as it's possible in Lazarus IDE ? http://lazarus-dev.blogspot.fr/2010/04/using-multiply-editor-windows.html I can't live without it when editing source files Jürgen
Jun 21 2015
On Sunday, 21 June 2015 at 20:24:53 UTC, Jürgen Reichmann wrote:Thanks, trying it right now. Any plans to support multiple window editing as it's possible in Lazarus IDE ? http://lazarus-dev.blogspot.fr/2010/04/using-multiply-editor-windows.html I can't live without it when editing source files JürgenNo, at least not in version 1. Even if CE is based on the same components it has a totally different architecture than Lazarus.
Jun 21 2015