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digitalmars.D.announce - Coedit 1 gold released

reply "Basile Burg" <basile.burg gmx.com> writes:
Coedit, the small IDE for the D DMD compiler goes gold

- Information

https://github.com/BBasile/Coedit

https://github.com/BBasile/Coedit/releases/tag/1_gold

https://github.com/BBasile/Coedit/wiki


- Downloads:


https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.setup.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.setup.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.setup.zip

https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.zip
Jun 09 2015
next sibling parent "Dennis Ritchie" <dennis.ritchie mail.ru> writes:
On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
Thanks!
Jun 09 2015
prev sibling next sibling parent reply "Sean Campbell" <sycam.inc gmail.com> writes:
On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold

 - Information

 https://github.com/BBasile/Coedit

 https://github.com/BBasile/Coedit/releases/tag/1_gold

 https://github.com/BBasile/Coedit/wiki


 - Downloads:


 https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.setup.zip

 https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux32.zip

 https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.setup.zip

 https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.linux64.zip

 https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.setup.zip

 https://github.com/BBasile/Coedit/releases/download/1_gold/coedit.1gold.win32.zip
I've been wanting to switch a D based editor for a while but at least on windows, everything is on a different window and I cant figure out how to change this.
Jun 09 2015
parent reply "Basile Burg" <basile.burg gmx.com> writes:
On Wednesday, 10 June 2015 at 03:49:04 UTC, Sean Campbell wrote:
 On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I've been wanting to switch a D based editor for a while but at least on windows, everything is on a different window and I cant figure out how to change this.
You cant. But as the Windows are docked, is it really a problem ? If some of the widgets look superfluous to you then you can close them and just use the Window menu when you need them. I'm afraid that there might be an misunderstanding, when you started the software for the first time, it looked a bit like that: http://imgur.com/CecC9Cm , right ?
Jun 10 2015
parent "Sean Campbell" <sycam.inc gmail.com> writes:
On Wednesday, 10 June 2015 at 16:07:27 UTC, Basile Burg wrote:
 On Wednesday, 10 June 2015 at 03:49:04 UTC, Sean Campbell wrote:
 On Wednesday, 10 June 2015 at 01:23:00 UTC, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I've been wanting to switch a D based editor for a while but at least on windows, everything is on a different window and I cant figure out how to change this.
You cant. But as the Windows are docked, is it really a problem ? If some of the widgets look superfluous to you then you can close them and just use the Window menu when you need them. I'm afraid that there might be an misunderstanding, when you started the software for the first time, it looked a bit like that: http://imgur.com/CecC9Cm , right ?
No it didn't, the source editor, the symbol list, project inspector, etc. were all on different windows, but I deleted the Coedit folder in appdata and it fixed itself.
Jun 11 2015
prev sibling next sibling parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 6/9/15 6:22 PM, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I can haz OSX pliz pliz ok thx bye -- Andrei
Jun 09 2015
next sibling parent reply "Basile Burg" <basile.burg gmx.com> writes:
On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu 
wrote:
 On 6/9/15 6:22 PM, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I can haz OSX pliz pliz ok thx bye -- Andrei
No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.
Jun 10 2015
parent reply Andre Kostur <andre kostur.net> writes:
On 2015-06-10 7:22 AM, Basile Burg wrote:
 On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu wrote:
 On 6/9/15 6:22 PM, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I can haz OSX pliz pliz ok thx bye -- Andrei
No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.
Did that someone submit the source code, project files, etc. necessary to build on OSX so that someone else might be able to follow in his footsteps?
Jun 10 2015
parent reply "Basile Burg" <basile.burg gmx.com> writes:
On Wednesday, 10 June 2015 at 16:32:19 UTC, Andre Kostur wrote:
 On 2015-06-10 7:22 AM, Basile Burg wrote:
 On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei 
 Alexandrescu wrote:
 On 6/9/15 6:22 PM, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I can haz OSX pliz pliz ok thx bye -- Andrei
No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.
Did that someone submit the source code, project files, etc. necessary to build on OSX so that someone else might be able to follow in his footsteps?
Yes, everything is in the sources. Actually there's really not much to do (i estimate this to 50 SLOC spreaded in 3 or 4 portions of code with {$IFDEF DARWIN}...{$ENDIF}). The problem is just that i don't know if it's usable. Also the guy compiled with the Qt interface instead of Cocoa.
Jun 10 2015
next sibling parent reply Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> writes:
On 6/10/15 10:04 AM, Basile Burg wrote:
 On Wednesday, 10 June 2015 at 16:32:19 UTC, Andre Kostur wrote:
 On 2015-06-10 7:22 AM, Basile Burg wrote:
 On Wednesday, 10 June 2015 at 06:57:09 UTC, Andrei Alexandrescu wrote:
 On 6/9/15 6:22 PM, Basile Burg wrote:
 Coedit, the small IDE for the D DMD compiler goes gold
I can haz OSX pliz pliz ok thx bye -- Andrei
No, because i don't have the hardware necessary to release the mac OSX version. There's someone who succeeded to build it but it doesn't look like he wanted to be more involved than that in the project.
Did that someone submit the source code, project files, etc. necessary to build on OSX so that someone else might be able to follow in his footsteps?
Yes, everything is in the sources. Actually there's really not much to do (i estimate this to 50 SLOC spreaded in 3 or 4 portions of code with {$IFDEF DARWIN}...{$ENDIF}). The problem is just that i don't know if it's usable. Also the guy compiled with the Qt interface instead of Cocoa.
Well does anyone want to take up on this? Would be great to support all major desktoprs. Andre? -- Andrei
Jun 10 2015
parent reply Andre Kostur <andre kostur.net> writes:
On 2015-06-10 11:10 AM, Andrei Alexandrescu wrote:
 On 6/10/15 10:04 AM, Basile Burg wrote:

 Well does anyone want to take up on this? Would be great to support all
 major desktoprs. Andre? -- Andrei
Let's see how far I can get. I've got the toolchain installed and tried a first build that didn't quite make it. I'll work on it for a bit to see if I can get a viable executable.
Jun 10 2015
parent reply "Basile Burg" <basile.burg gmx.com> writes:
On Thursday, 11 June 2015 at 05:19:54 UTC, Andre Kostur wrote:
 On 2015-06-10 11:10 AM, Andrei Alexandrescu wrote:
 On 6/10/15 10:04 AM, Basile Burg wrote:

 Well does anyone want to take up on this? Would be great to 
 support all
 major desktoprs. Andre? -- Andrei
Let's see how far I can get. I've got the toolchain installed and tried a first build that didn't quite make it. I'll work on it for a bit to see if I can get a viable executable.
a summary of what's to be done: https://gist.github.com/BBasile/bae24a536f2b390e5beb never mind if you don't succeed. By the way i think that it'll only work with the Carbon interface, so only a 32 bit application: http://wiki.freepascal.org/Carbon_Interface#Application_Bundle But i'm not sure. Last time i've used a mac was in 1995.
Jun 11 2015
parent reply Jacob Carlborg <doob me.com> writes:
On 2015-06-11 17:22, Basile Burg wrote:

 never mind if you don't succeed. By the way i think that it'll only work
 with
 the Carbon interface, so only a 32 bit application:
May I ask why? Carbon is obsolete, for Cocoa there's this [1] [2]. [1] http://wiki.freepascal.org/Cocoa_Interface [2] http://wiki.freepascal.org/FPC_PasCocoa -- /Jacob Carlborg
Jun 11 2015
parent "Basile Burg" <basile.burg gmx.com> writes:
On Friday, 12 June 2015 at 06:25:04 UTC, Jacob Carlborg wrote:
 On 2015-06-11 17:22, Basile Burg wrote:

 never mind if you don't succeed. By the way i think that it'll 
 only work
 with
 the Carbon interface, so only a 32 bit application:
May I ask why? Carbon is obsolete, for Cocoa there's this [1] [2]. [1] http://wiki.freepascal.org/Cocoa_Interface [2] http://wiki.freepascal.org/FPC_PasCocoa
Because of the "Big Mouth Syndrome". Actually i don't know which is the best choice for the interface. If someone manages to build it that's a good thing. Whatever is the interface. By the way, this person can use the GH bug tracker if there's something not clear.
Jun 11 2015
prev sibling parent Jacob Carlborg <doob me.com> writes:
On 2015-06-10 19:04, Basile Burg wrote:

 Yes, everything is in the sources. Actually there's really not much to
 do (i estimate this to 50 SLOC spreaded in 3 or 4 portions of code with
 {$IFDEF DARWIN}...{$ENDIF}). The problem is just that i don't know if
 it's usable.
 Also the guy compiled with the Qt interface instead of Cocoa.
Anything that's not Cocoa is not acceptable on OS X. -- /Jacob Carlborg
Jun 10 2015
prev sibling parent reply Jacob Carlborg <doob me.com> writes:
On 2015-06-10 08:57, Andrei Alexandrescu wrote:

 I can haz OSX pliz pliz ok thx bye -- Andrei
Having D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321 -- /Jacob Carlborg
Jun 10 2015
next sibling parent =?UTF-8?B?U8O2bmtlIEx1ZHdpZw==?= <sludwig rejectedsoftware.com> writes:
Am 11.06.2015 um 08:28 schrieb Jacob Carlborg:
 On 2015-06-10 08:57, Andrei Alexandrescu wrote:

 I can haz OSX pliz pliz ok thx bye -- Andrei
Having D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321
+1
Jun 11 2015
prev sibling next sibling parent "Paolo Invernizzi" <paolo.invernizzi no.address> writes:
On Thursday, 11 June 2015 at 06:28:08 UTC, Jacob Carlborg wrote:
 On 2015-06-10 08:57, Andrei Alexandrescu wrote:

 I can haz OSX pliz pliz ok thx bye -- Andrei
Having D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321
+1000
Jun 11 2015
prev sibling parent reply "Brian Schott" <briancschott gmail.com> writes:
On Thursday, 11 June 2015 at 06:28:08 UTC, Jacob Carlborg wrote:
 On 2015-06-10 08:57, Andrei Alexandrescu wrote:

 I can haz OSX pliz pliz ok thx bye -- Andrei
Having D/Objective-C merged [1] would make it a lot easier. [1] https://github.com/D-Programming-Language/dmd/pull/4321
Would it? Coedit is written in Pascal.
Jun 11 2015
parent Jacob Carlborg <doob me.com> writes:
On 2015-06-11 11:51, Brian Schott wrote:

 Would it? Coedit is written in Pascal.
Really? I had no idea. I just assumed it was written in D. If it's written in Pascal then there's no excuses [1] :) Anyway, it wouldn't hurt :) [1] http://wiki.freepascal.org/FPC_PasCocoa -- /Jacob Carlborg
Jun 11 2015
prev sibling parent reply =?UTF-8?B?IkrDvHJnZW4=?= Reichmann" <jr rdvsb.de> writes:
Thanks, trying it right now.

Any plans to support multiple window editing as it's possible in 
Lazarus IDE ?
http://lazarus-dev.blogspot.fr/2010/04/using-multiply-editor-windows.html

I can't live without it when editing source files

Jürgen
Jun 21 2015
parent "Basile Burg" <basile.burg gmx.com> writes:
On Sunday, 21 June 2015 at 20:24:53 UTC, Jürgen Reichmann wrote:
 Thanks, trying it right now.

 Any plans to support multiple window editing as it's possible 
 in Lazarus IDE ?
 http://lazarus-dev.blogspot.fr/2010/04/using-multiply-editor-windows.html

 I can't live without it when editing source files

 Jürgen
No, at least not in version 1. Even if CE is based on the same components it has a totally different architecture than Lazarus.
Jun 21 2015