digitalmars.D.announce - Blaze 1.0
- Mason Green (5/5) Apr 06 2008 Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, ...
- bearophile (9/9) Apr 06 2008 Very very nice.
- Mason Green (7/11) Apr 06 2008 Thanks for the encouragement. You are more than welcome to contribute to...
- janderson (3/12) Apr 07 2008 Sweeeeet!
Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, has been released. Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering, Minkowski Portal Refinement (MPR) and GJK, Continuous collision detection (CCD) http://www.dsource.org/projects/blaze Regards, Mason
Apr 06 2008
Very very nice. Eventually it may be used to create wonderful games like this: http://www.kloonigames.com/blog/games/crayon The demo is 2+ MB! Why so large? I think anti-aliasing may look nice there. Now some speed optimizations may be useful, especially for older PCs. A fun thing to add may be synthesized sound, for all the bumps when surfaces/vertexes touch :-] Bye, bearophile
Apr 06 2008
bearophile Wrote:I think anti-aliasing may look nice there. Now some speed optimizations may be useful, especially for older PCs. A fun thing to add may be synthesized sound, for all the bumps when surfaces/vertexes touch :-]Thanks for the encouragement. You are more than welcome to contribute to demo enhancements, or incorporate Blaze into your game. If you need help or support you can always post in the forum: http://www.dsource.org/forums/viewforum.php?f=187 Regards, Mason
Apr 06 2008
Mason Green wrote:Blaze 1.0, A light-weight 2D rigid body dynamics & physics game engine, has been released. Implemented: Sequential Impulse (SI) solver, stacking, joints, non-convex models via. partitioning and covering, Minkowski Portal Refinement (MPR) and GJK, Continuous collision detection (CCD) http://www.dsource.org/projects/blaze Regards, MasonSweeeeet! -Joel
Apr 07 2008