digitalmars.D - Feq questions about the D language
- DFGH (25/25) Mar 10 2012 I'm a C# programmer who wants to start using D as well for
- bearophile (10/28) Mar 10 2012 The DMD compiler is getting better and better, but I suggest to start wi...
- Martin Krejcirik (7/10) Mar 10 2012 You can try DFL:
- Nick Sabalausky (11/23) Mar 10 2012 Personally, I think it is. Any warts that are there are in areas that ar...
- F i L (29/32) Mar 10 2012 I'm a C# developer. DMD is very fast and compiles efficient
- Chad J (15/18) Mar 10 2012 If you can make due with fairly low-level access to the screen, then I
- Andrei Alexandrescu (4/10) Mar 10 2012 A good real-time summary of the bugs situation:
- Caligo (12/12) Mar 11 2012 D is not ready for anything. At the very best, It's in alpha. Don't
- Andrei Alexandrescu (3/5) Mar 11 2012 What happened here?
- Caligo (9/15) Mar 11 2012 t
- Andrei Alexandrescu (6/12) Mar 11 2012 I understand, and I would have agreed a lot more before 2.058. Anyhow,
- deadalnix (4/12) Mar 11 2012 Come on ! Bascis things as const and worse, shared are still
- =?ISO-8859-1?Q?Alex_R=F8nne_Petersen?= (5/17) Mar 11 2012 False. MCI is 20k+ lines. We have around 4 workarounds for DMD bugs in
- Caligo (14/18) Mar 11 2012 e
- =?ISO-8859-1?Q?Alex_R=F8nne_Petersen?= (7/26) Mar 11 2012 No argument from me there!
- Nick Sabalausky (5/19) Mar 11 2012 Ah, I was wondering about that, too. I see "MCI" and I think of that old...
- Nick Sabalausky (4/8) Mar 11 2012 Peronally, I find D with some occasional bugs to still be *vastly* nicer...
- Caligo (5/14) Mar 11 2012 lol, I can totally agree with that. Maybe that's why I haven't left
- Andrei Alexandrescu (5/21) Mar 11 2012 All right, then probably a great thing to do would be to not use
- Timon Gehr (3/7) Mar 11 2012 I have encountered bugs in both GCC and Clang.
- Andrei Alexandrescu (7/15) Mar 11 2012 We at Facebook found a bunch of gcc bugs for each release we've used,
- Jonathan M Davis (11/13) Mar 11 2012 It _is_ rigged, but if a programmer is used to more mature languages whe...
- Peter Alexander (12/31) Mar 13 2012 They do, but I think the difference here is the kind of bugs you
- Walter Bright (6/10) Mar 11 2012 GCC itself is fairly bug free, but then again I don't push it that hard....
- Don Clugston (7/18) Mar 13 2012 I had used g++ for a grand total of three hours before I found a
- Iain Buclaw (15/32) Mar 15 2012 The only bug I've been bitten by is bug #323 -
- James Miller (10/22) Mar 11 2012 Well the D forums are written in D.
- deadalnix (3/27) Mar 11 2012 You can build reliable stuff on top of unreliable technology. Internet
- Damian Ziemba (16/41) Mar 11 2012 Hello and welcome on board.
- Andrej Mitrovic (4/6) Mar 11 2012 I'm still working on my autogenerator for wxD. Maybe I'll have
various reasons. Is the official D compiler(DMD) matured enough to be used for writing 'heavy' applications? I mean, there is a bug tracker section for the compiler on this website and there are many 'major' and 'critical' bugs listed there and i'm not sure how much should i be concerned about them. I played with D for me. What about performance? Yeah, i know that D is a native about compiler/runtime implementations. The Microsoft's .NET implementation nowadays produces extremely fast code. So, performance is definetely NOT one of the reasons for using D. enough for me. Also i need a portable graphic library for drawing GDI+(System.Drawing namespace) and it's super easy to draw to rewrite it in D. Is there something like the System.Drawing available? I don't need a heavy framework/api that's used for drawing UI elements(buttons, panels, etc.) like QT, GTK+ or something like that, but a library for drawing primitive objects on the screen. I have drawn almost all the controls in my application using System.Drawing because i'm not happy with some of the built-in controls offered by .NET(which also have some bugs). So, do you know such library?
Mar 10 2012
various reasons.Welcome here and to D then.Is the official D compiler(DMD) matured enough to be used for writing 'heavy' applications? I mean, there is a bug tracker section for the compiler on this website and there are many 'major' and 'critical' bugs listed there and i'm not sure how much should i be concerned about them.The DMD compiler is getting better and better, but I suggest to start with less serious applications for now. I don't suggest to use D/DMD for mission critical applications yet. It's also a matter of what you mean by "heavy application". In Bugzilla DMD has several bugs, but I think the situation is acceptable for smaller and not critical programs.I played with D for me.But there are many small differences too, that you have to keep in mind, to designed language, it contains only a quite small number of relevant warts/design mistakes.What about performance? Yeah, i know that D is a native about compiler/runtime implementations.DMD back-end is not so advanced. Generally if you want high performance you have to take a look at the LDC2 D compiler, with LLVM back-ed (there is also GDC with GCC back-end).The Microsoft's .NET implementation nowadays produces extremely fast code.The Microsoft's .NET avoids most obvious sources of inefficiencies, but clearly it is not obsessed with performance. The JavaVM, despite not supporting structs managed by value, has a more efficient GC, better escape analysis, better de-virtualization of virtual functions, and so on, and generally gives a higher performance than the dotnet. In theory D is able to be even better, but in practice it's a matter of quality of compiler implementation.enough for me.dotnet.Is there something like the System.Drawing available?I have suggested a small portable graphics module in Phobos, but we are not there yet. There are external libs, based on GTK, Wx, etc. Bye, bearophile
Mar 10 2012
On 10.3.2012 13:43, DFGH wrote:almost all the controls in my application using System.Drawing because i'm not happy with some of the built-in controls offered by .NET(which also have some bugs). So, do you know such library?You can try DFL: http://www.dprogramming.com/dfl.php But it's for D1 and seems unmaintained lately. There is also D2 update here: https://github.com/Rayerd/dfl -- mk
Mar 10 2012
"DFGH" <kthulukthulu gmail.com> wrote in message news:ztpuxnnvmbustuhbzuvk forum.dlang.org...reasons. Is the official D compiler(DMD) matured enough to be used for writing 'heavy' applications?Personally, I think it is. Any warts that are there are in areas that are already beyond the abilitie of most other languages anyway. There are people here that use it for real-world work. I do.good for me. What about performance? Yeah, i know that D is a native compiler/runtime implementations.there is a .NET wrapper around GDI+(System.Drawing namespace) and it's and i want to rewrite it in D. Is there something like the System.Drawing available?Off the top of my head, you could use SDL. That would give you far better performance than GDI anyway. GDI is known to be super-slow. I don't recall offhand though whether it does shape drawing. As for actual UI controls, the main ones for D are WxD (Wx), DWT (SWT), QtD (Qt), GTKD (GTK), and DFL (Win32).
Mar 10 2012
DFGH wrote:various reasons. Is the official D compiler(DMD) matured enough to be used for writing 'heavy' applications?binary. I get variable runtime performance results comparing DMD vs .NET on different hardware with modest (math related) benchmarks (no SIMD). GDC however, is either just-on-par or much faster than both on all platforms. If cross-platform is a goal, Performance and low-level memory control are among the main reasons that D sparked my interests, not having to sacrifice many stuck around. Beyond performance, DMD is compiling my projects without a hitch. Granted they are relatively modest (mainly porting http://code.google.com/p/reign-sdk/). There where bugs I had with 2.057 that where fixed in the latest release, and progress in bug fixing seems to have picked up, even since I've been around (few months). That's not to say D is without it's rotten apples. UFCS (which is being added) and Property syntax are things I like much better in and, in my opinion, somewhat confusingly named and over abbreviated. As I understand it, D's GC is also STW not incremental (for now), and while I've never had any major hangs in my programs, I understand they can occur. If you are used to Visual Studios, I recommend MonoDevelop IDE + Mono-D. It's still in development, but has very nice code-completion and project support comparable to VS in many ways. Still not as good, but it's getting there, and Alex (the dev) works very fast.
Mar 10 2012
On 03/10/2012 07:43 AM, DFGH wrote:to rewrite it in D. Is there something like the System.Drawing available?If you can make due with fairly low-level access to the screen, then I might suggest checking out the Derelict2 bindings and consider SDL or OpenGL. Now, these are probably much harder to use than System.Drawing: you'll have to implement a lot of the primitives from lower things. OpenGL perhaps even moreso, since you'd have to learn its model before you even get very many pixels onto the screen. This would be more of a thing for game devs than for apps devs, since in game dev you'll be spending so much time on game-specific stuff that writing a few graphics primitives becomes a drop in the bucket at times. I figure you're probably going to want something that gets you going faster. Hmmmm, there's probably a better way, but I thought I'd mention this incase it's of any worth. It makes me wonder what's happening with all of the old team0xf code written in D1. IIRC there was a lot of it, and it went places.
Mar 10 2012
On 3/10/12 6:43 AM, DFGH wrote:reasons. Is the official D compiler(DMD) matured enough to be used for writing 'heavy' applications? I mean, there is a bug tracker section for the compiler on this website and there are many 'major' and 'critical' bugs listed there and i'm not sure how much should i be concerned about them.A good real-time summary of the bugs situation: http://dlang.org/bugstats.php Andrei
Mar 10 2012
D is not ready for anything. At the very best, It's in alpha. Don't let others make you think otherwise. DMD is one of the buggiest compilers out there. If you are a non-DMD/Phobos developer and think that D is ready for any kind of work then you must be high on dope. If you want to learn a new programming language and experience D, then go for it. The language itself is very enjoyable, specially if you are coming from C/C++/Java. However, anything more than a 1K LOC is going to get you in trouble, specially if you decide to use one of the _nice_ features of the language. Yes, things are improving rapidly, but I would say it's going take at least another year before DMD is stable.
Mar 11 2012
On 3/11/12 1:44 PM, Caligo wrote:D is not ready for anything. At the very best, It's in alpha. Don't let others make you think otherwise.What happened here? Andrei
Mar 11 2012
On Sun, Mar 11, 2012 at 2:46 PM, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:On 3/11/12 1:44 PM, Caligo wrote:tD is not ready for anything. =A0At the very best, It's in alpha. =A0Don'=Bugs causing frustration, that's all. If someone is new to D, just like the OP, and they want to do anything serious with D, then they are going to get frustrated. At least that's been my experience in the past year or so, and I'm just trying to save the guy the trouble. D Developers offering workarounds or urgent bugs getting fixed quickly is about the only help he's going to get.let others make you think otherwise.What happened here? Andrei
Mar 11 2012
On 3/11/12 4:48 PM, Caligo wrote:Bugs causing frustration, that's all. If someone is new to D, just like the OP, and they want to do anything serious with D, then they are going to get frustrated. At least that's been my experience in the past year or so, and I'm just trying to save the guy the trouble.I understand, and I would have agreed a lot more before 2.058. Anyhow, probably saying what you said above in the first place instead of generalizations might have been more helpful.D Developers offering workarounds or urgent bugs getting fixed quickly is about the only help he's going to get.But that's pretty awesome. Andrei
Mar 11 2012
Le 11/03/2012 23:34, Andrei Alexandrescu a écrit :On 3/11/12 4:48 PM, Caligo wrote:Come on ! Bascis things as const and worse, shared are still problematic. We all like D, but it is lacking. I wouldn't use it for a really big project ATM.Bugs causing frustration, that's all. If someone is new to D, just like the OP, and they want to do anything serious with D, then they are going to get frustrated. At least that's been my experience in the past year or so, and I'm just trying to save the guy the trouble.I understand, and I would have agreed a lot more before 2.058. Anyhow, probably saying what you said above in the first place instead of generalizations might have been more helpful.
Mar 11 2012
On 11-03-2012 19:44, Caligo wrote:D is not ready for anything. At the very best, It's in alpha. Don't let others make you think otherwise. DMD is one of the buggiest compilers out there. If you are a non-DMD/Phobos developer and think that D is ready for any kind of work then you must be high on dope. If you want to learn a new programming language and experience D, then go for it. The language itself is very enjoyable, specially if you are coming from C/C++/Java. However, anything more than a 1K LOC is going to get you in trouble, specially if you decide to use one of the _nice_ features of the language.False. MCI is 20k+ lines. We have around 4 workarounds for DMD bugs in the source. That is all.Yes, things are improving rapidly, but I would say it's going take at least another year before DMD is stable.-- - Alex
Mar 11 2012
On Sun, Mar 11, 2012 at 3:00 PM, Alex R=F8nne Petersen <xtzgzorex gmail.com> wrote:False. MCI is 20k+ lines. We have around 4 workarounds for DMD bugs in th=esource. That is all. -- - AlexWell, I don't know what MCI is. Maybe you could give us a link? My own project is maybe 5K lines, and there are at least 4-5 workarounds. iirc, in the past year I have discovered and reported half a dozen new bugs, and I have encountered a few dozen bugs that have already been reported and/or later fixed. I'm sorry, but time wasted because of bugs is not fun, UNLESS you are there specifically to find and resolve DMD issues. And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.
Mar 11 2012
On 11-03-2012 22:57, Caligo wrote:On Sun, Mar 11, 2012 at 3:00 PM, Alex Rønne Petersen <xtzgzorex gmail.com> wrote:https://github.com/lycus/mciFalse. MCI is 20k+ lines. We have around 4 workarounds for DMD bugs in the source. That is all. -- - AlexWell, I don't know what MCI is. Maybe you could give us a link?My own project is maybe 5K lines, and there are at least 4-5 workarounds. iirc, in the past year I have discovered and reported half a dozen new bugs, and I have encountered a few dozen bugs that have already been reported and/or later fixed. I'm sorry, but time wasted because of bugs is not fun, UNLESS you are there specifically to find and resolve DMD issues.No argument from me there!And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.I kind of doubt that they have no workarounds *at all*. I mean, really, every C/C++ compiler has quirks. -- - Alex
Mar 11 2012
"Alex Rønne Petersen" <xtzgzorex gmail.com> wrote in message news:jjj849$2r6r$1 digitalmars.com...On 11-03-2012 22:57, Caligo wrote:Ah, I was wondering about that, too. I see "MCI" and I think of that old phone company (the one that merged with...uhh...one of the Baby Bells?...to become Verizon. IIRC.)On Sun, Mar 11, 2012 at 3:00 PM, Alex Rønne Petersen <xtzgzorex gmail.com> wrote:https://github.com/lycus/mciFalse. MCI is 20k+ lines. We have around 4 workarounds for DMD bugs in the source. That is all. -- - AlexWell, I don't know what MCI is. Maybe you could give us a link?
Mar 11 2012
"Caligo" <iteronvexor gmail.com> wrote in message news:mailman.500.1331503046.4860.digitalmars-d puremagic.com...And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.Peronally, I find D with some occasional bugs to still be *vastly* nicer to deal with than a perfect implementation of C++. YMMV, of course.
Mar 11 2012
On Sun, Mar 11, 2012 at 5:27 PM, Nick Sabalausky <a a.a> wrote:"Caligo" <iteronvexor gmail.com> wrote in message news:mailman.500.1331503046.4860.digitalmars-d puremagic.com...toAnd just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. =A0Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.Peronally, I find D with some occasional bugs to still be *vastly* nicer =deal with than a perfect implementation of C++. YMMV, of course.lol, I can totally agree with that. Maybe that's why I haven't left D. Although, getting used to dealing with compiler bugs has some getting used to.
Mar 11 2012
On 3/11/12 5:45 PM, Caligo wrote:On Sun, Mar 11, 2012 at 5:27 PM, Nick Sabalausky<a a.a> wrote:All right, then probably a great thing to do would be to not use hyperbole to the end of scaring newcomers away. Thanks, Andrei"Caligo"<iteronvexor gmail.com> wrote in message news:mailman.500.1331503046.4860.digitalmars-d puremagic.com...lol, I can totally agree with that. Maybe that's why I haven't left D. Although, getting used to dealing with compiler bugs has some getting used to.And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.Peronally, I find D with some occasional bugs to still be *vastly* nicer to deal with than a perfect implementation of C++. YMMV, of course.
Mar 11 2012
On 03/11/2012 10:57 PM, Caligo wrote:And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.I have encountered bugs in both GCC and Clang. Without using any C++11 features, and even though I don't use C++ regularly.
Mar 11 2012
On 3/11/12 5:37 PM, Timon Gehr wrote:On 03/11/2012 10:57 PM, Caligo wrote:We at Facebook found a bunch of gcc bugs for each release we've used, and have known workarounds. I'd find it surprising if a large C++ project didn't fit the same pattern. At any rate, the comparison is rigged because C++ is much more mature and invested in. AndreiAnd just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.I have encountered bugs in both GCC and Clang. Without using any C++11 features, and even though I don't use C++ regularly.
Mar 11 2012
On Sunday, March 11, 2012 21:33:23 Andrei Alexandrescu wrote:At any rate, the comparison is rigged because C++ is much more mature and invested in.It _is_ rigged, but if a programmer is used to more mature languages where they don't run into compiler bugs, and they try out a new one where they _do_ run into compiler bugs, that's going to give a very negative impression. I don't know that there's much of anything that we can do about that though - other than fix bugs (especially the more important ones) as fast as we can. That's just the way it goes with a less mature language. We'll reach that level of stability eventually though, and we _have_ been making great strides with the huge number of bugs which have been fixed of late. - Jonathan M Davis
Mar 11 2012
On Monday, 12 March 2012 at 02:33:23 UTC, Andrei Alexandrescu wrote:On 3/11/12 5:37 PM, Timon Gehr wrote:They do, but I think the difference here is the kind of bugs you find. In GCC, most of the bugs are rare edge cases (yes, I'm sure there are some less rare bugs too), but in DMD, there are lots of "this language feature simply doesn't work". Things like selective imports, Object const-correctness, post-blitting const structs etc.On 03/11/2012 10:57 PM, Caligo wrote:We at Facebook found a bunch of gcc bugs for each release we've used, and have known workarounds. I'd find it surprising if a large C++ project didn't fit the same pattern.And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.I have encountered bugs in both GCC and Clang. Without using any C++11 features, and even though I don't use C++ regularly.At any rate, the comparison is rigged because C++ is much more mature and invested in.It may be an unfair comparison, but it is an appropriate one. If a customer is evaluating products, he isn't going to give special treatment to those that are less mature. Bugs are bugs no matter how you justify them.
Mar 13 2012
On 3/11/2012 2:57 PM, Caligo wrote:And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.GCC itself is fairly bug free, but then again I don't push it that hard. The runtime library, more specifically the math functions, are erratically buggy. (This is why Phobos has its own implementations of those functions, rather than simply forwarding to gcc's library versions.) The ld linker on OSX is pretty awful, as in costing me much time in devising workarounds.
Mar 11 2012
On 12/03/12 01:20, Walter Bright wrote:On 3/11/2012 2:57 PM, Caligo wrote:I had used g++ for a grand total of three hours before I found a wrong-code regression -- the absolute worst category of bug. I've never found a DMD bug which was significantly worse than that one. GCC is much more mature than the DMD front-end, of course, but I don't think it's any more bug-free than the DMD back-end. but then again I don't push it that hard.And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.GCC itself is fairly bug free,The runtime library, more specifically the math functions, are erratically buggy. (This is why Phobos has its own implementations of those functions, rather than simply forwarding to gcc's library versions.) The ld linker on OSX is pretty awful, as in costing me much time in devising workarounds.
Mar 13 2012
On 13 March 2012 09:07, Don Clugston <dac nospam.com> wrote:On 12/03/12 01:20, Walter Bright wrote:http://gcc.gnu.org/bugzilla/show_bug.cgi?id=323 Which has only recently been somewhat addressed in the latter versions of GCC (though requires frontend language support that I haven't decided whether it's worth adding - so is still technically a bug in GDC ;) Other than that - I've found that GCC is *very* good at finding bugs in the DMD Frontend codegen that I have both raised and fixed (or fixed by Walter and co) since I picked up the project. This is in part due to it's strict tree checking in development builds. Regards -- Iain Buclaw *(p < e ? p++ : p) = (c & 0x0f) + '0';On 3/11/2012 2:57 PM, Caligo wrote:I had used g++ for a grand total of three hours before I found a wrong-code regression -- the absolute worst category of bug. I've never found a DMD bug which was significantly worse than that one. GCC is much more mature than the DMD front-end, of course, but I don't think it's any more bug-free than the DMD back-end. but then again I don't push it that hard.And just for the record, there are software projects that are millions of lines of code in C/C++ and have ZERO workarounds. Also, I have never encountered a bug in GCC when programming in C++, even when trying out the latest C++11.GCC itself is fairly bug free,
Mar 15 2012
On 12 March 2012 07:44, Caligo <iteronvexor gmail.com> wrote:D is not ready for anything. =C2=A0At the very best, It's in alpha. =C2==A0Don'tlet others make you think otherwise. DMD is one of the buggiest compilers out there. =C2=A0If you are a non-DMD/Phobos developer and think that D is ready for any kind of work then you must be high on dope. If you want to learn a new programming language and experience D, then go for it. =C2=A0The language itself is very enjoyable, specially if you are coming from C/C++/Java. =C2=A0However, anything more than a 1K LOC is going to get you in trouble, specially if you decide to use one of the _nice_ features of the language. Yes, things are improving rapidly, but I would say it's going take at least another year before DMD is stable.Well the D forums are written in D. Also, somebody should tell Adam that he's breaking the rules, all that professional D code that he does, doesn't he know that he shouldn't do that?! There are quite a few people here writing code in D, professionally, so I would take a moment before declaring that D is "alpha at best" -- James Miller
Mar 11 2012
Le 11/03/2012 22:20, James Miller a écrit :On 12 March 2012 07:44, Caligo<iteronvexor gmail.com> wrote:You can build reliable stuff on top of unreliable technology. Internet is a good example. This argument tells us nothing.D is not ready for anything. At the very best, It's in alpha. Don't let others make you think otherwise. DMD is one of the buggiest compilers out there. If you are a non-DMD/Phobos developer and think that D is ready for any kind of work then you must be high on dope. If you want to learn a new programming language and experience D, then go for it. The language itself is very enjoyable, specially if you are coming from C/C++/Java. However, anything more than a 1K LOC is going to get you in trouble, specially if you decide to use one of the _nice_ features of the language. Yes, things are improving rapidly, but I would say it's going take at least another year before DMD is stable.Well the D forums are written in D. Also, somebody should tell Adam that he's breaking the rules, all that professional D code that he does, doesn't he know that he shouldn't do that?! There are quite a few people here writing code in D, professionally, so I would take a moment before declaring that D is "alpha at best" -- James Miller
Mar 11 2012
On Saturday, 10 March 2012 at 12:43:20 UTC, DFGH wrote:various reasons. Is the official D compiler(DMD) matured enough to be used for writing 'heavy' applications? I mean, there is a bug tracker section for the compiler on this website and there are many 'major' and 'critical' bugs listed there and i'm not sure how much should i be concerned about them. I played with D for me. What about performance? Yeah, i know that D is a native all about compiler/runtime implementations. The Microsoft's .NET implementation nowadays produces extremely fast code. So, performance is definetely NOT one of the reasons for using D. enough for me. Also i need a portable graphic library for GDI+(System.Drawing namespace) and it's super easy to draw to rewrite it in D. Is there something like the System.Drawing available? I don't need a heavy framework/api that's used for drawing UI elements(buttons, panels, etc.) like QT, GTK+ or something like that, but a library for drawing primitive objects on the screen. I have drawn almost all the controls in my application using System.Drawing because i'm not happy with some of the built-in controls offered by .NET(which also have some bugs). So, do you know such library?Hello and welcome on board. I've written 3 paid projects in D and couple hobby ones and as far I am very happy with D. Maybe I'm just lucky but I hited only 4 bugs in my "carrier" which one is already fixed. Maybe I haven't wrote enough code in D, well, my biggest project in D is 35K LOC, its webserver solution. I need to say that it scales very well and handles high traffic without any problem. Its up for more than month now and I had only one segfault because of hole in my framework. The only problem actually I have is lack of up-to-date wxD or QtD bindings. 4 GUI applications written with GtkD - they work quite well, but meh, it doesn't work too well on Mac OSX :p I would give it a try. Best regards, Damian Ziemba
Mar 11 2012
On 3/12/12, Damian Ziemba <spam dzfl.pl> wrote:The only problem actually I have is lack of up-to-date wxD or QtD bindings.I'm still working on my autogenerator for wxD. Maybe I'll have something that works in the coming weeks, we'll see. The code is not available yet, so no e-mails please! :)
Mar 11 2012