c++.windows.32-bits - SDL with DMC
Here is how to compile SDL programs/games with DMC: (well, there maybe better solutions but that one worked for me...) 1). Create a sdl.def file like this ------- cut here ---------- LIBRARY sdl EXETYPE NT SUBSYSTEM WINDOWS EXPORTS _SDL_Quit = SDL_Quit _SDL_Init = SDL_Init _SDL_GetError = SDL_GetError _SDL_SetModuleHandle = SDL_SetModuleHandle _SDL_SetVideoMode = SDL_SetVideoMode _SDL_LockSurface = SDL_LockSurface _SDL_UnlockSurface = SDL_UnlockSurface --------------------------- (Add all the SDL functions you wish to use...) 2). Then build a lib using implib: implib sdl.def sdl.lib 3). Download SDL sources from http://libsdl.org Compile the file sdl_main.c (found in src/win dir) 4). Now you can link your SDL project using 'dmc myobjects sdl.lib sdl_main.o -omyexe' NOTE: You could also build sdl_main.lib and link with that lib instead of linking with sdl_main.o Hope this will help, Leo.
Jun 19 2003
Here was my solution for compiling SDL programs; When compiling for Win32: 1) for sdl.lib you can simply use the sdl.lib for Borland distributed with the SDL developer library, you could of couse always make your own. 2) for sdl_main.lib you need to make your own version with DMC, you'll need to do a little bit of make file modifying. 3) Then when linking you need to include the /ENTRY:_WinMain 16 switch for the linker. That because of the fact that the entry point is in the library sdl_main and OPTLINK only looks for entry points in the object files and not in the libraries. basically, instead of making your own sdl.lib you can simply use the sdl.lib for the borland compiler distributed with the sdl development library. Regards, Remko van der Vossen "Leo" <Leo_member pathlink.com> wrote in message news:bcsa75$2qss$1 digitaldaemon.com...Here is how to compile SDL programs/games with DMC: (well, there maybebettersolutions but that one worked for me...) 1). Create a sdl.def file like this ------- cut here ---------- LIBRARY sdl EXETYPE NT SUBSYSTEM WINDOWS EXPORTS _SDL_Quit = SDL_Quit _SDL_Init = SDL_Init _SDL_GetError = SDL_GetError _SDL_SetModuleHandle = SDL_SetModuleHandle _SDL_SetVideoMode = SDL_SetVideoMode _SDL_LockSurface = SDL_LockSurface _SDL_UnlockSurface = SDL_UnlockSurface --------------------------- (Add all the SDL functions you wish to use...) 2). Then build a lib using implib: implib sdl.def sdl.lib 3). Download SDL sources from http://libsdl.org Compile the file sdl_main.c (found in src/win dir) 4). Now you can link your SDL project using 'dmc myobjects sdl.libsdl_main.o-omyexe' NOTE: You could also build sdl_main.lib and link with that lib instead of linking with sdl_main.o Hope this will help, Leo.
Jun 19 2003