c++.windows.32-bits - how to close the console window
- "¶ÎÄþÔ¶" <danny server.hftc.com> Jul 23 2001
- Jan Knepper <jan smartsoft.cc> Jul 23 2001
- "¶ÎÄþÔ¶" <danny server.hftc.com> Jul 23 2001
- Jan Knepper <jan smartsoft.cc> Jul 24 2001
- "¶ÎÄþÔ¶" <danny server.hftc.com> Jul 24 2001
- Arjan Knepper <arjan jak.nl> Jul 25 2001
- "danny" <danny server.hftc.com> Dec 26 2001
- "Walter" <walter digitalmars.com> Dec 27 2001
I compiled a win32 application with option -mn -WA. But When I run this app, it first show a console window, then show my app's main window. How can I remove the console window?
Jul 23 2001
What kind of main window does your application use? "¶ÎÄþÔ¶" wrote:I compiled a win32 application with option -mn -WA. But When I run this app, it first show a console window, then show my app's main window. How can I remove the console window?
Jul 23 2001
source code show below: /*------------------------------------------------------------ HELLOWIN.C -- Displays "Hello, Windows 98!" in client area (c) Charles Petzold, 1998 ------------------------------------------------------------*/ #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class name TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; switch (message) { case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; GetClientRect (hwnd, &rect) ; DrawText (hdc, TEXT ("Hello, Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
Jul 23 2001
OK, you are creating a GUI application and compiling it as console application??? I don't think that really works. I am kinda short in time today, but I posted a .DEF file and a linker line for a GUI applications before here on the news groups. HTH Jan "¶ÎÄþÔ¶" wrote:source code show below: /*------------------------------------------------------------ HELLOWIN.C -- Displays "Hello, Windows 98!" in client area (c) Charles Petzold, 1998 ------------------------------------------------------------*/ #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class name TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x position CW_USEDEFAULT, // initial y position CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu handle hInstance, // program instance handle NULL) ; // creation parameters ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; switch (message) { case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; GetClientRect (hwnd, &rect) ; DrawText (hdc, TEXT ("Hello, Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
Jul 24 2001
But can you tell me where to find it? Jan Knepper <jan smartsoft.cc> wrote in message news:3B5D6647.960E5786 smartsoft.cc...OK, you are creating a GUI application and compiling it as console application??? I don't think that really works. I am kinda short in time today, but I posted a .DEF file and a linker line
GUI applications before here on the news groups. HTH Jan "¶ÎÄþÔ¶" wrote:source code show below: /*------------------------------------------------------------ HELLOWIN.C -- Displays "Hello, Windows 98!" in client area (c) Charles Petzold, 1998 ------------------------------------------------------------*/ #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class
TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x
CW_USEDEFAULT, // initial y
CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu
hInstance, // program
handle NULL) ; // creation
ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; switch (message) { case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; GetClientRect (hwnd, &rect) ; DrawText (hdc, TEXT ("Hello, Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
Jul 24 2001
Search c++ newsgroup for this thread. Good Luck Arjan -------- Original Message -------- Subject: The Console window while running a Win32 Program Date: Thu, 19 Apr 2001 07:11:03 +0530 From: "pramod" <pramod_sx rediffmail.com> Organization: Digital Mars Newsgroups: c++ How can you get rid of that console window (the place where the printf's and scanf's go) when you're creating an exclusive GUI app that doesn't need one ? "¶ÎÄþÔ¶" wrote:But can you tell me where to find it? Jan Knepper <jan smartsoft.cc> wrote in message news:3B5D6647.960E5786 smartsoft.cc...OK, you are creating a GUI application and compiling it as console application??? I don't think that really works. I am kinda short in time today, but I posted a .DEF file and a linker line
GUI applications before here on the news groups. HTH Jan "¶ÎÄþÔ¶" wrote:source code show below: /*------------------------------------------------------------ HELLOWIN.C -- Displays "Hello, Windows 98!" in client area (c) Charles Petzold, 1998 ------------------------------------------------------------*/ #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("HelloWin") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox (NULL, TEXT ("This program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, // window class
TEXT ("The Hello Program"), // window caption WS_OVERLAPPEDWINDOW, // window style CW_USEDEFAULT, // initial x
CW_USEDEFAULT, // initial y
CW_USEDEFAULT, // initial x size CW_USEDEFAULT, // initial y size NULL, // parent window handle NULL, // window menu
hInstance, // program
handle NULL) ; // creation
ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; PAINTSTRUCT ps ; RECT rect ; switch (message) { case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; GetClientRect (hwnd, &rect) ; DrawText (hdc, TEXT ("Hello, Windows 98!"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER) ; EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY: PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
Jul 25 2001
Subject: The Console window while running a Win32 Program Date: Thu, 19 Apr 2001 07:11:03 +0530 From: "pramod" <pramod_sx rediffmail.com> Organization: Digital Mars Newsgroups: c++ How can you get rid of that console window (the place where the printf's
scanf's go) when you're creating an exclusive GUI app that doesn't need
? "¶ÎÄþÔ¶" wrote:But can you tell me where to find it? Jan Knepper <jan smartsoft.cc> wrote in message news:3B5D6647.960E5786 smartsoft.cc...OK, you are creating a GUI application and compiling it as console application??? I don't think that really works. I am kinda short in time today, but I posted a .DEF file and a linker
for aGUI applications before here on the news groups.
MS document and books about win32 programing said it dosen't need the .DEF file while developing win32 program. Why not get rid of it in dmC++?
Dec 26 2001
"danny" <danny server.hftc.com> wrote in message news:a0e0vd$1m5v$1 digitaldaemon.com...MS document and books about win32 programing said it dosen't need the .DEF file while developing win32 program. Why not get rid of it in dmC++?
The development tools are set up to make use of them. There is not a compelling enough reason to risk destabilizing them.
Dec 27 2001