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D - Re: Nested Functions

reply ranjit_ bh hotmail.com writes:
what is the need for the concept of nested functions?
also in all class objects are by reference does this not include the possibilty
of accidental corruption of dat. 
Mar 13 2003
next sibling parent "Walter" <walter digitalmars.com> writes:
<ranjit_ bh hotmail.com> wrote in message
news:b4q17a$isb$1 digitaldaemon.com...
 what is the need for the concept of nested functions?
You can see some examples in: www.digitalmars.com/d/pretod.html www.digitalmars.com/d/ctod.html www.digitalmars.com/d/cpptod.html
 also in all class objects are by reference does this not include the
possibilty
 of accidental corruption of dat.
I don't understand what the issue is there.
Mar 13 2003
prev sibling next sibling parent "C. Sauls" <ibisbasenji yahoo.com> writes:
<ranjit_ bh hotmail.com> wrote in message
news:b4q17a$isb$1 digitaldaemon.com...
 what is the need for the concept of nested functions?
Well I don't know about anyone else, but I've been using the heck out of them. Take example function Foo()... now say there are two utility functions used by Foo() to wrap some recurring activity: Bar() and Baz(); In C++ I would have declared them such as: UINT uFoo_Bar(UINT x, UINT y); UINT uFoo_Baz(UINT x, char y); UINT Foo(UINT x, UINT y, char z); Simple enough, sure... but note the ugly names on the utility functions, used to avoid symbol conflicts. In D, I get to toss the ugly names, and declare these three functions as: uint Foo(uint x, uint y, char z) { uint Bar(uint x, uint y) { ... } uint Baz(uint x, uint y) { ... } ... } The avoidance of ugly naming alone seems to make it useful to me. Plus the encapsulation of Foo's functionality entirely within itself, by making the utilities internal. --C. Sauls
Apr 22 2003
prev sibling next sibling parent Derek Parnell <derek.parnell no.spam> writes:
On Thu, 13 Mar 2003 13:31:22 +0000 (UTC), ranjit_ <bh hotmail.com> wrote:

 what is the need for the concept of nested functions?
Another way of asking this questions is "what problem does 'nested functions' solve?". The common usage for nested functions is to clarify the written code for the human reader. It can do this by allowing the author to write only one copy of otherwise repeated code. The concept may also be used to highlight a specific algorithm used by the enclosing function, without causing scope issues. For example, a routine might need a specialized 'maximum' function. By isolating this special function inside its calling routine, the author can make sure that the reader is alerted to it in a convenient manner. Also, if this special function(algorithm) is needed multiple times in the enclosing routine, the code becomes easier to read, due to the fact that repeating code is replaced by a call to the special function. All this happens without causing scope clashes with other routines. Smart compilers may even inline these nested functions.
 also in all class objects are by reference does this not include the 
 possibilty
 of accidental corruption of dat.
Yes it does. Such is life. -- Derek
Apr 22 2003
prev sibling parent Ilya Minkov <midiclub 8ung.at> writes:
ranjit_ wrote:
 what is the need for the concept of nested functions?
In C i would sometimes find out i have a couple of similar lines in a function, so i would write a macro to shorten them and reduce the probability of a typing mistake. Then i would undefine in t at the end of a function. That IS UGLY. And you sometimes can't encapsulate this common parts into a separate function, since you need implicit acess to local variables, and passing them would make your code even uglier! That's where nested functions are handy. Also consider that a preprocessor is to be avoided/ isn't directly available with D.
 also in all class objects are by reference does this not include the
 possibilty of accidental corruption of dat.
Sure. But the D's object design is to make inheritance safe, which is also supported by implicitly virtual methods. Now, consider the alternative: you make objects stack-handled. This means that whenever you pass an object elsewhere, which is a descendant of declared type, it gets truncated and dies with a painful death. And you get Montezuma's Revenge. -i.
Apr 25 2003