D's Contract Programming vs C++'s
Many people have written me saying that D's Contract Programming (DbC) does not add anything that C++ does not already support. They go on to illustrate their point with a technique for doing DbC in C++.It makes sense to review what DbC is, how it is done in D, and stack that up with what each of the various C++ DbC techniques can do.
Digital Mars C++ adds extensions to C++ to support DbC, but they are not covered here because they are not part of standard C++ and are not supported by any other C++ compiler.
Contract Programming in D
This is more fully documented in the D Contract Programming document. To sum up, DbC in D has the following characteristics:- The assert is the basic contract.
- When an assert contract fails, it throws an exception. Such exceptions can be caught and handled, or allowed to terminate the program.
- Classes can have class invariants which are checked upon entry and exit of each public class member function, the exit of each constructor, and the entry of the destructor.
- Assert contracts on object references check the class invariant for that object.
- Class invariants are inherited, that means that a derived class invariant will implicitly call the base class invariant.
- Functions can have preconditions and postconditions.
- For member functions in a class inheritance hierarchy, the precondition of a derived class function are OR'd together with the preconditions of all the functions it overrides. The postconditions are AND'd together.
- By throwing a compiler switch, DbC code can be enabled or can be withdrawn from the compiled code.
- Code works semantically the same with or without DbC checking enabled.
Contract Programming in C++
The assert Macro
C++ does have the basic assert macro, which tests its argument and if it fails, aborts the program. assert can be turned on and off with the NDEBUG macro.assert does not know anything about class invariants, and does not throw an exception when it fails. It just aborts the program after writing a message. assert relies on a macro text preprocessor to work.
assert is where explicit support for DbC in Standard C++ begins and ends.
Class Invariants
Consider a class invariant in D:class A
{
invariant() { ...contracts... }
this() { ... } // constructor
~this() { ... } // destructor
void foo() { ... } // public member function
}
class B : A
{
invariant() { ...contracts... }
...
}
To accomplish the equivalent in C++ (thanks to Bob Bell for providing
this):
template
inline void check_invariant(T& iX)
{
#ifdef DBC
iX.invariant();
#endif
}
// A.h:
class A {
public:
#ifdef DBG
virtual void invariant() { ...contracts... }
#endif
void foo();
};
// A.cpp:
void A::foo()
{
check_invariant(*this);
...
check_invariant(*this);
}
// B.h:
#include "A.h"
class B : public A {
public:
#ifdef DBG
virtual void invariant()
{ ...contracts...
A::invariant();
}
#endif
void bar();
};
// B.cpp:
void B::barG()
{
check_invariant(*this);
...
check_invariant(*this);
}
There's an additional complication with A::foo(). Upon every
normal exit from the function, the invariant() should be
called.
This means that code that looks like:
int A::foo()
{
...
if (...)
return bar();
return 3;
}
would need to be written as:
int A::foo()
{
int result;
check_invariant(*this);
...
if (...)
{
result = bar();
check_invariant(*this);
return result;
}
check_invariant(*this);
return 3;
}
Or recode the function so it has a single exit point.
One possibility to mitigate this is to use RAII techniques:
int A::foo()
{
#if DBC
struct Sentry {
Sentry(A& iA) : mA(iA) { check_invariants(iA); }
~Sentry() { check_invariants(mA); }
A& mA;
} sentry(*this);
#endif
...
if (...)
return bar();
return 3;
}
The #if DBC is still there because some compilers may not
optimize the whole thing away if check_invariants compiles to nothing.
Preconditions and Postconditions
Consider the following in D:void foo()
in { ...preconditions... }
out { ...postconditions... }
body
{
...implementation...
}
This is nicely handled in C++ with the nested Sentry struct:
void foo()
{
struct Sentry
{ Sentry() { ...preconditions... }
~Sentry() { ...postconditions... }
} sentry;
...implementation...
}
If the preconditions and postconditions consist of nothing
more than assert macros, the whole doesn't need to
be wrapped in a #ifdef pair, since a good C++ compiler will
optimize the whole thing away if the asserts are turned off.
But suppose foo() sorts an array, and the postcondition needs to walk the array and verify that it really is sorted. Now the shebang needs to be wrapped in #ifdef:
void foo()
{
#ifdef DBC
struct Sentry
{ Sentry() { ...preconditions... }
~Sentry() { ...postconditions... }
} sentry;
#endif
...implementation...
}
(One can make use of the C++ rule that templates are only
instantiated when used can be used to avoid the #ifdef, by
putting the conditions into a template function referenced
by the assert.)
Let's add a return value to foo() that needs to be checked in the postconditions. In D:
int foo()
in { ...preconditions... }
out (result) { ...postconditions... }
body
{
...implementation...
if (...)
return bar();
return 3;
}
In C++:
int foo()
{
#ifdef DBC
struct Sentry
{ int result;
Sentry() { ...preconditions... }
~Sentry() { ...postconditions... }
} sentry;
#endif
...implementation...
if (...)
{ int i = bar();
#ifdef DBC
sentry.result = i;
#endif
return i;
}
#ifdef DBC
sentry.result = 3;
#endif
return 3;
}
Now add a couple parameters to foo(). In D:
int foo(int a, int b)
in { ...preconditions... }
out (result) { ...postconditions... }
body
{
...implementation...
if (...)
return bar();
return 3;
}
In C++:
int foo(int a, int b)
{
#ifdef DBC
struct Sentry
{ int a, b;
int result;
Sentry(int a, int b)
{ this->a = a;
this->b = b;
...preconditions...
}
~Sentry() { ...postconditions... }
} sentry(a,b);
#endif
...implementation...
if (...)
{ int i = bar();
#ifdef DBC
sentry.result = i;
#endif
return i;
}
#ifdef DBC
sentry.result = 3;
#endif
return 3;
}
Preconditions and Postconditions for Member Functions
Consider the use of preconditions and postconditions for a polymorphic function in D:class A
{
void foo()
in { ...Apreconditions... }
out { ...Apostconditions... }
body
{
...implementation...
}
}
class B : A
{
void foo()
in { ...Bpreconditions... }
out { ...Bpostconditions... }
body
{
...implementation...
}
}
The semantics for a call to B.foo() are:
- Either Apreconditions or Bpreconditions must be satisfied.
- Both Apostconditions and Bpostconditions must be satisfied.
class A
{
protected:
#if DBC
int foo_preconditions() { ...Apreconditions... }
void foo_postconditions() { ...Apostconditions... }
#else
int foo_preconditions() { return 1; }
void foo_postconditions() { }
#endif
void foo_internal()
{
...implementation...
}
public:
virtual void foo()
{
foo_preconditions();
foo_internal();
foo_postconditions();
}
};
class B : A
{
protected:
#if DBC
int foo_preconditions() { ...Bpreconditions... }
void foo_postconditions() { ...Bpostconditions... }
#else
int foo_preconditions() { return 1; }
void foo_postconditions() { }
#endif
void foo_internal()
{
...implementation...
}
public:
virtual void foo()
{
assert(foo_preconditions() || A::foo_preconditions());
foo_internal();
A::foo_postconditions();
foo_postconditions();
}
};
Something interesting has happened here. The preconditions can
no longer be done using assert, since the results need
to be OR'd together. I'll leave as a reader exercise adding
in a class invariant, function return values for foo(),
and parameters
for foo().
Conclusion
These C++ techniques can work up to a point. But, aside from assert, they are not standardized and so will vary from project to project. Furthermore, they require much tedious adhesion to a particular convention, and add significant clutter to the code. Perhaps that's why it's rarely seen in practice.By adding support for DbC into the language, D offers an easy way to use DbC and get it right. Being in the language standardizes the way it will be used from project to project.
References
Chapter C.11 introduces the theory and rationale of Contract Programming in Object-Oriented Software ConstructionBertrand Meyer, Prentice Hall
Chapters 24.3.7.1 to 24.3.7.3 discuss Contract Programming in C++ in
The C++ Programming Language Special Edition
Bjarne Stroustrup, Addison-Wesley