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c++ - Huge pointers fail in 16-bit large model?
One of the bugaboos with 16-bit code is pointer comparison. I don't claim to have discovered a bug, but maybe you could offer advice? I thought that comparing huge pointers was kosher because the compiler keeps them normalized. I have a scanning loop on a (huge) circular buffer that wraps at end-of-buffer. The wrapping code breaks on a pointer comparison. To wit, the compiler claims that 0E5F:0001 >= 0EBF:0000 where both are represented as huge pointers to char. It appears to me that the compiler is just comparing the offsets. Is this how it's supposed to work, do we have a bug, or what? Thanks man, Kind regards, __________________________________________________________________ Mark Evans Control Systems Engineer Zyvex Corporation http://www.zyvex.com/ mevans zyvex.com tel: 972.235.7881 ext 253 fax: 972.235.7882 __________________________________________________________________ May 08 2001
Mark, How large is this circular buffer you are talking about? Have you considered building a 'class' that could handle multiple buffers of a certain size (16K, 32K, 64K) with two members 'Put' and 'Get' that automagically will 'put' and 'get' from the right position in the right buffer? Don't worry, be Kneppie! Jan Mark Evans wrote:One of the bugaboos with 16-bit code is pointer comparison. I don't claim to have discovered a bug, but maybe you could offer advice? I thought that comparing huge pointers was kosher because the compiler keeps them normalized. I have a scanning loop on a (huge) circular buffer that wraps at end-of-buffer. The wrapping code breaks on a pointer comparison. To wit, the compiler claims that 0E5F:0001 >= 0EBF:0000 where both are represented as huge pointers to char. It appears to me that the compiler is just comparing the offsets. Is this how it's supposed to work, do we have a bug, or what? Thanks man, Kind regards, __________________________________________________________________ Mark Evans Control Systems Engineer Zyvex Corporation http://www.zyvex.com/ mevans zyvex.com tel: 972.235.7881 ext 253 fax: 972.235.7882 __________________________________________________________________ May 08 2001
As large as I can reasonably make it. I have a pseudo-class (pure C, but written in C++ style if you please) which encapsulates the memory management issues. It can be any size you want, but will always use a huge buffer. It already has methods similar to put and get. The circularity of the buffer is not really the issue. The issues in my mind are the fundamental issues of huge pointers in Digital Mars. I will see if I can reduplicate my problem with the inequality operator on huge pointers. Possibly my compile switches have something to do with it... Mark On Tue, 08 May 2001 07:48:07 -0400, Jan Knepper <jan smartsoft.cc> wrote:Mark, How large is this circular buffer you are talking about? Have you considered building a 'class' that could handle multiple buffers of a certain size (16K, 32K, 64K) with two members 'Put' and 'Get' that automagically will 'put' and 'get' from the right position in the right buffer? Don't worry, be Kneppie! Jan Mark Evans wrote:One of the bugaboos with 16-bit code is pointer comparison. I don't claim to have discovered a bug, but maybe you could offer advice? I thought that comparing huge pointers was kosher because the compiler keeps them normalized. I have a scanning loop on a (huge) circular buffer that wraps at end-of-buffer. The wrapping code breaks on a pointer comparison. To wit, the compiler claims that 0E5F:0001 >= 0EBF:0000 where both are represented as huge pointers to char. It appears to me that the compiler is just comparing the offsets. Is this how it's supposed to work, do we have a bug, or what? Thanks man, Kind regards, __________________________________________________________________ Mark Evans Control Systems Engineer Zyvex Corporation http://www.zyvex.com/ mevans zyvex.com tel: 972.235.7881 ext 253 fax: 972.235.7882 __________________________________________________________________ May 08 2001
Mark Evans wrote:I have a pseudo-class (pure C, but written in C++ style if you please) which encapsulates the memory management issues. It can be any size you want, but will always use a huge buffer. It already has methods similar to put and get. May 08 2001
Jan, The short answers: - I considered and rejected thunking - The DLL does not use huge pointers but I need them - Black boxes are fine, do you have one written already? - I'm already "that close" to success The long answers: My project is a nice way to bypass thunking. My 16-bit Digital Mars app is a server daemon which is linked directly to the 16-bit DLL. The server app opens a socket and receives ASCII requests to make DLL calls, returning ASCII versions of return values from the DLL. It's effectively a thin interface layer around the 16-bit DLL. The server can talk to any code that supports sockets, such as Python scripts, LabVIEW diagrams, or compiled C on Win32. I am not limited to C (as is the case with thunking). So for the price of a little socket work, I avoid thunking and broaden the range of application languages. Thunking is a very complicated mess anyway, and hard to debug. We have 150+ API calls in the DLL, which is a 2 MB giant. We have no source code for the DLL and no vendor support. It's a true legacy code problem. The vendor is even out of business and the programmers who wrote the DLL are long gone. Why huge data? The DLL controls vendor equipment that makes images. These are typically 256x256 pixels. At 8 bits per pixel, that is already 64K, the limit of far data. A single 512x512 image is 128K. And if I want to turn the data into ASCII for transport then we're talking 5-10 bytes per pixel on average (the bytes are characters). And as you say, huge pointers are conceptually closer to true "flat" or 32-bit pointers so they're easier to work with. In any communications scheme, you generally want a buffer as large as the largest message possible and/or some typical multiple of an average message size. With ASCII protocols and images that figure gets pretty fat. So a huge circular buffer seems the best thing. I have one for input, another for output. Things are actually going pretty well. The problems I'm having revolve around a socket call -- send() -- not liking my artificial far pointers. I am trying to feed it far pointers pointing into the huge buffer. These are computed quantities, not memory manager quantities. My buffer pseudo-object has a call, GetDataPtrFar(), to return a legitimate (char __far *) into the middle of the huge allocation block, wherever its current marker happens to be. However send() keeps spitting back WSAEINVAL on the pointer. I am linking with the snippets.org library. It has two calls farnormal() and addptr() which I could not improve upon. No combination of these seems to satisfy send() at this point. That will be my debugging exercise for tomorrow. Of course Win16 limits me to Winsock 1.1 and can't access 2.0, but that seems to be OK. The Win16 app is running on a Windows 98 machine. Mark On Tue, 08 May 2001 12:00:48 -0400, Jan Knepper <jan smartsoft.cc> wrote:Mark Evans wrote:I have a pseudo-class (pure C, but written in C++ style if you please) which encapsulates the memory management issues. It can be any size you want, but will always use a huge buffer. May 09 2001
Hi Mark, I read this and it all makes sense to me. I have many black-boxes... Besides that I write end user applications I also get to write libraries to make designing and developing those applications simpler. Those libraries are being reused by other programmer(s) and I am sure many of them just use them as black-boxes that work and they hopefully never have to look into. Anyways, no I do not have a black box written for you problem yet. I could not as I do not know what the design would have to look like. If is't just an encapsulated buffer with Get ( char ) and Put ( char ) I could build one in a very short time. If I only had the time... I personally would not rely on farnormal () and addptr () from an other library unless it has been proven to work with the compiler. As for the __huge to __far translation of the pointers I guess the best thing to do is to take the segment and offset from the __huge pointer and normalize it to a new segment and offset and make a __far pointer with MK_FP in such a way that the segment forms most of the pointer and the offset is close to 0. This so you can access almost 64K from the position of the __far pointer. Don't worry, be Kneppie! Jan Mark Evans wrote:Jan, The short answers: - I considered and rejected thunking - The DLL does not use huge pointers but I need them - Black boxes are fine, do you have one written already? - I'm already "that close" to success The long answers: My project is a nice way to bypass thunking. My 16-bit Digital Mars app is a server daemon which is linked directly to the 16-bit DLL. The server app opens a socket and receives ASCII requests to make DLL calls, returning ASCII versions of return values from the DLL. It's effectively a thin interface layer around the 16-bit DLL. The server can talk to any code that supports sockets, such as Python scripts, LabVIEW diagrams, or compiled C on Win32. I am not limited to C (as is the case with thunking). So for the price of a little socket work, I avoid thunking and broaden the range of application languages. Thunking is a very complicated mess anyway, and hard to debug. We have 150+ API calls in the DLL, which is a 2 MB giant. We have no source code for the DLL and no vendor support. It's a true legacy code problem. The vendor is even out of business and the programmers who wrote the DLL are long gone. Why huge data? The DLL controls vendor equipment that makes images. These are typically 256x256 pixels. At 8 bits per pixel, that is already 64K, the limit of far data. A single 512x512 image is 128K. And if I want to turn the data into ASCII for transport then we're talking 5-10 bytes per pixel on average (the bytes are characters). And as you say, huge pointers are conceptually closer to true "flat" or 32-bit pointers so they're easier to work with. In any communications scheme, you generally want a buffer as large as the largest message possible and/or some typical multiple of an average message size. With ASCII protocols and images that figure gets pretty fat. So a huge circular buffer seems the best thing. I have one for input, another for output. Things are actually going pretty well. The problems I'm having revolve around a socket call -- send() -- not liking my artificial far pointers. I am trying to feed it far pointers pointing into the huge buffer. These are computed quantities, not memory manager quantities. My buffer pseudo-object has a call, GetDataPtrFar(), to return a legitimate (char __far *) into the middle of the huge allocation block, wherever its current marker happens to be. However send() keeps spitting back WSAEINVAL on the pointer. I am linking with the snippets.org library. It has two calls farnormal() and addptr() which I could not improve upon. No combination of these seems to satisfy send() at this point. That will be my debugging exercise for tomorrow. Of course Win16 limits me to Winsock 1.1 and can't access 2.0, but that seems to be OK. The Win16 app is running on a Windows 98 machine. Mark On Tue, 08 May 2001 12:00:48 -0400, Jan Knepper <jan smartsoft.cc> wrote:Mark Evans wrote:I have a pseudo-class (pure C, but written in C++ style if you please) which encapsulates the memory management issues. It can be any size you want, but will always use a huge buffer. May 10 2001
Jan, Walter Bright actually has some contributions in the snippets.org library. I'm not using those particular ones (yet) but the source code for the pointer arithmetic is so short, maybe you could look at it. I have no reason to doubt its accuracy. I would suppose that any flaw in its execution could be chalked up to the compiler. Mark /* +++Date last modified: 05-Jul-1997 */ /* ** FPTR_ADD.C ** ** Add any add any value to a far pointer and returns the result as a ** normalized far pointer. ** ** Public Domain by Soleil Lapierre */ #include "snpdosys.h" #include "mk_fp.h" void FAR *addptr (char FAR *p, unsigned long num) { unsigned seg,off; seg = FP_SEG(p); off = FP_OFF(p); seg += off>>4; off &= 0x000F; off += (unsigned)(num&0x0000000fL); seg += off>>4; off &= 0x000F; seg += (unsigned)num>>4; return(MK_FP(seg,off)); } /* ** Normalize a far pointer */ void FAR *farnormal(void FAR *ptr) { unsigned long base, para; base = ((unsigned long)(ptr) & 0xffff000fL); para = ((unsigned long)(ptr) & 0x0000fff0L); para <<= 12; return (void FAR *)(base + para); } May 10 2001
me i would have writen those function like this: (!! not tested, but it should be ok !!) inline unsigned long dosptrtolinaddr(void far* dosptr) { //convert 16 bit far pointer to linear addresse return ((((unsigned long) dosptr) & ~0xffff)>>12) + (((unsigned long) dosptr) & 0xfffful ) } inline void far* linaddrtodosptr(unsigned long linaddr) { //convert linear addresse to 16 bit far pointer return void far* ((linaddr<<12) & ~0xffff) + (linaddr & 0xful); } inline void FAR *addptr (char FAR *p, unsigned long num) { return linaddrtodosptr(dosptrtolinaddr(p)+num); } for me its ok: void FAR *farnormal(void FAR *ptr) { unsigned long base, para; base = ((unsigned long)(ptr) & 0xffff000fL); para = ((unsigned long)(ptr) & 0x0000fff0L); para <<= 12; return (void FAR *)(base + para); } roland Mark Evans a écrit :Jan, Walter Bright actually has some contributions in the snippets.org library. I'm not using those particular ones (yet) but the source code for the pointer arithmetic is so short, maybe you could look at it. I have no reason to doubt its accuracy. I would suppose that any flaw in its execution could be chalked up to the compiler. Mark /* +++Date last modified: 05-Jul-1997 */ /* ** FPTR_ADD.C ** ** Add any add any value to a far pointer and returns the result as a ** normalized far pointer. ** ** Public Domain by Soleil Lapierre */ #include "snpdosys.h" #include "mk_fp.h" void FAR *addptr (char FAR *p, unsigned long num) { unsigned seg,off; seg = FP_SEG(p); off = FP_OFF(p); seg += off>>4; off &= 0x000F; off += (unsigned)(num&0x0000000fL); seg += off>>4; off &= 0x000F; seg += (unsigned)num>>4; return(MK_FP(seg,off)); } /* ** Normalize a far pointer */ void FAR *farnormal(void FAR *ptr) { unsigned long base, para; base = ((unsigned long)(ptr) & 0xffff000fL); para = ((unsigned long)(ptr) & 0x0000fff0L); para <<= 12; return (void FAR *)(base + para); } May 12 2001
Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit oops i forgot some ul: it is 0xfffful NancyEtRoland a écrit :me i would have writen those function like this: (!! not tested, but it should be ok !!) inline unsigned long dosptrtolinaddr(void far* dosptr) { //convert 16 bit far pointer to linear addresse return ((((unsigned long) dosptr) & ~0xffff)>>12) + (((unsigned long) dosptr) & 0xfffful ) } inline void far* linaddrtodosptr(unsigned long linaddr) { //convert linear addresse to 16 bit far pointer return void far* ((linaddr<<12) & ~0xffff) + (linaddr & 0xful); } inline void FAR *addptr (char FAR *p, unsigned long num) { return linaddrtodosptr(dosptrtolinaddr(p)+num); } for me its ok: void FAR *farnormal(void FAR *ptr) { unsigned long base, para; base = ((unsigned long)(ptr) & 0xffff000fL); para = ((unsigned long)(ptr) & 0x0000fff0L); para <<= 12; return (void FAR *)(base + para); } roland Mark Evans a écrit :Jan, Walter Bright actually has some contributions in the snippets.org library. I'm not using those particular ones (yet) but the source code for the pointer arithmetic is so short, maybe you could look at it. I have no reason to doubt its accuracy. I would suppose that any flaw in its execution could be chalked up to the compiler. Mark /* +++Date last modified: 05-Jul-1997 */ /* ** FPTR_ADD.C ** ** Add any add any value to a far pointer and returns the result as a ** normalized far pointer. ** ** Public Domain by Soleil Lapierre */ #include "snpdosys.h" #include "mk_fp.h" void FAR *addptr (char FAR *p, unsigned long num) { unsigned seg,off; seg = FP_SEG(p); off = FP_OFF(p); seg += off>>4; off &= 0x000F; off += (unsigned)(num&0x0000000fL); seg += off>>4; off &= 0x000F; seg += (unsigned)num>>4; return(MK_FP(seg,off)); } /* ** Normalize a far pointer */ void FAR *farnormal(void FAR *ptr) { unsigned long base, para; base = ((unsigned long)(ptr) & 0xffff000fL); para = ((unsigned long)(ptr) & 0x0000fff0L); para <<= 12; return (void FAR *)(base + para); } May 14 2001
Mark, I tried the following little program: #include <stdio.h> int main ( int, char **, char ** ) { char __huge *ptr0; char __huge *ptr1; ptr0 = ( char __huge * ) 0x0E5F0001L; ptr1 = ( char __huge * ) 0x0EBF0000L; printf ( "%p >= %p = %d\n", ptr0, ptr1, ptr0 >= ptr1 ); printf ( "%p <= %p = %d\n", ptr0, ptr1, ptr0 <= ptr1 ); return ( 0 ); } Compiled it: sc -ml Test0140.cpp Run it: And the output is: P:\TMP>test0140 0E5F:0001 >= 0EBF:0000 = 0 0E5F:0001 <= 0EBF:0000 = 1 I could me misreading things here, but what exactly is your problem? Don't worry, be Kneppie! Jan Mark Evans wrote:One of the bugaboos with 16-bit code is pointer comparison. I don't claim to have discovered a bug, but maybe you could offer advice? I thought that comparing huge pointers was kosher because the compiler keeps them normalized. I have a scanning loop on a (huge) circular buffer that wraps at end-of-buffer. The wrapping code breaks on a pointer comparison. To wit, the compiler claims that 0E5F:0001 >= 0EBF:0000 where both are represented as huge pointers to char. It appears to me that the compiler is just comparing the offsets. Is this how it's supposed to work, do we have a bug, or what? Thanks man, Kind regards, __________________________________________________________________ Mark Evans Control Systems Engineer Zyvex Corporation http://www.zyvex.com/ mevans zyvex.com tel: 972.235.7881 ext 253 fax: 972.235.7882 __________________________________________________________________ May 08 2001
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