std.random
Facilities for random number generation. The old-style functions rand_seed and rand will soon be deprecated as they rely on global state and as such are subjected to various thread-related issues. The new-style generator objects hold their own state so they are immune of threading issues. The generators feature a number of well-known and well-documented methods of generating random numbers. An overall fast and reliable means to generate random numbers is the Mt19937 generator, which derives its name from "Mersenne Twister with a period of 2 to the power of 19937". In memory-constrained situations, linear congruential generators such as MinstdRand0 and MinstdRand might be useful. The standard library provides an alias Random for whichever generator it considers the most fit for the target environment. Example:// Generate a uniformly-distributed integer in the range [0, 14] auto i = uniform(0, 15); // Generate a uniformly-distributed real in the range [0, 100) // using a specific random generator Random gen; auto r = uniform(0.0L, 100.0L, gen);In addition to random number generators, this module features distributions, which skew a generator's output statistical distribution in various ways. So far the uniform distribution for integers and real numbers have been implemented. Source:
std/random.d License:
Boost License 1.0. Authors:
Andrei Alexandrescu Masahiro Nakagawa (Xorshift randome generator) Credits:
The entire random number library architecture is derived from the excellent C++0X random number facility proposed by Jens Maurer and contributed to by researchers at the Fermi laboratory(excluding Xorshift).
- Test if Rng is a random-number generator. The overload
taking a ElementType also makes sure that the Rng generates
values of that type.
A random-number generator has at least the following features:
- it's an InputRange
- it has a 'bool isUniformRandom' field readable in CTFE
- Test if Rng is seedable. The overload
taking a ElementType also makes sure that the Rng generates
values of that type.
A seedable random-number generator has the following additional features:
- it has a 'seed(ElementType)' function
- Linear Congruential generator.
- Mark this as a Rng
- Does this generator have a fixed range? (true).
- Lowest generated value (1 if c == 0, 0 otherwise).
- Highest generated value (modulus - 1).
- The parameters of this distribution. The random number is x = (x * multipler + increment) % modulus.
- this(UIntType x0);
- Constructs a LinearCongruentialEngine generator seeded with x0.
- (Re)seeds the generator.
- Advances the random sequence.
- Returns the current number in the random sequence.
- Always false (random generators are infinite ranges).
- Compares against rhs for equality.
- Define LinearCongruentialEngine generators with well-chosen
parameters. MinstdRand0 implements Park and Miller's "minimal
standard" generator that uses 16807 for the multiplier. MinstdRand
implements a variant that has slightly better spectral behavior by
using the multiplier 48271. Both generators are rather simplistic.
Example:
// seed with a constant auto rnd0 = MinstdRand0(1); auto n = rnd0.front; // same for each run // Seed with an unpredictable value rnd0.seed(unpredictableSeed); n = rnd0.front; // different across runs
- The Mersenne Twister generator.
- Mark this as a Rng
- Parameter for the generator.
- Smallest generated value (0).
- Largest generated value.
- The default seed value.
- this(UIntType value);
- Constructs a MersenneTwisterEngine object.
- Seeds a MersenneTwisterEngine object.
- Advances the generator.
- Returns the current random value.
- Always false.
- A MersenneTwisterEngine instantiated with the parameters of the
original engine MT19937, generating uniformly-distributed 32-bit numbers with a
period of 2 to the power of 19937. Recommended for random number
generation unless memory is severely restricted, in which case a LinearCongruentialEngine would be the generator of choice.
Example:
// seed with a constant Mt19937 gen; auto n = gen.front; // same for each run // Seed with an unpredictable value gen.seed(unpredictableSeed); n = gen.front; // different across runs
- Xorshift generator using 32bit algorithm.
Implemented according to Xorshift RNGs.
bits period 32 2^32 - 1 64 2^64 - 1 96 2^96 - 1 128 2^128 - 1 160 2^160 - 1 192 2^192 - 2^32 - Mark this as a Rng
- Smallest generated value.
- Largest generated value.
- this(UIntType x0);
- Constructs a XorshiftEngine generator seeded with x0.
- (Re)seeds the generator.
- Returns the current number in the random sequence.
- Advances the random sequence.
- Captures a range state.
- Compares against rhs for equality.
- Define XorshiftEngine generators with well-chosen parameters. See each bits examples of "Xorshift RNGs".
Xorshift is a Xorshift128's alias because 128bits implementation is mostly used.
Example:
// Seed with a constant auto rnd = Xorshift(1); auto num = rnd.front; // same for each run // Seed with an unpredictable value rnd.seed(unpredictableSeed()); num = rnd.front; // different across runs
- A "good" seed for initializing random number engines. Initializing
with unpredictableSeed makes engines generate different
random number sequences every run.
Example:
auto rnd = Random(unpredictableSeed); auto n = rnd.front; ...
- The "default", "favorite", "suggested" random number generator type on the current platform. It is an alias for one of the previously-defined generators. You may want to use it if (1) you need to generate some nice random numbers, and (2) you don't care for the minutiae of the method being used.
- Global random number generator used by various functions in this module whenever no generator is specified. It is allocated per-thread and initialized to an unpredictable value for each thread.
- Generates a number between a and b. The boundaries
parameter controls the shape of the interval (open vs. closed on
either side). Valid values for boundaries are "[]", "(]", "[)", and "()". The default interval
is closed to the left and open to the right. The version that does not
take urng uses the default generator rndGen.
Example:
Random gen(unpredictableSeed); // Generate an integer in [0, 1023] auto a = uniform(0, 1024, gen); // Generate a float in [0, 1) auto a = uniform(0.0f, 1.0f, gen);
- Generates a uniformly-distributed number in the range [T.min, T.max] for any integral type T. If no random number generator is passed, uses the default rndGen.
- Generates a uniform probability distribution of size n, i.e., an array of size n of positive numbers of type F that sum to 1. If useThis is provided, it is used as storage.
- Shuffles elements of r using gen as a shuffler. r must be a random-access range with length.
- Rolls a dice with relative probabilities stored in proportions. Returns the index in proportions that was chosen.
Example:
auto x = dice(0.5, 0.5); // x is 0 or 1 in equal proportions auto y = dice(50, 50); // y is 0 or 1 in equal proportions auto z = dice(70, 20, 10); // z is 0 70% of the time, 1 20% of the time, // and 2 10% of the time
- Covers a given range r in a random manner, i.e. goes through each
element of r once and only once, just in a random order. r
must be a random-access range with length.
Example:
int[] a = [ 0, 1, 2, 3, 4, 5, 6, 7, 8 ]; auto rnd = Random(unpredictableSeed); foreach (e; randomCover(a, rnd)) { writeln(e); }
- struct RandomSample(R,Random = void) if (isUniformRNG!(Random) || is(Random == void));
auto randomSample(R)(R r, size_t n, size_t total);
auto randomSample(R)(R r, size_t n);
auto randomSample(R, Random)(R r, size_t n, size_t total, Random gen);
auto randomSample(R, Random)(R r, size_t n, Random gen); - Selects a random subsample out of r, containing exactly n
elements. The order of elements is the same as in the original
range. The total length of r must be known. If total is
passed in, the total number of sample is considered to be total. Otherwise, RandomSample uses r.length.
If the number of elements is not exactly total, RandomSample throws an exception. This is because total is
essential to computing the probability of selecting elements in the
range.
Example:
int[] a = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ]; // Print 5 random elements picked off from a foreach (e; randomSample(a, 5)) { writeln(e); }