digitalmars.empire - Empire mouse support
- Mikkel (6/6) Dec 29 2007 I just bumped upon this newsgroup and my god it brought back memories
- Stewart Gordon (11/16) Jun 04 2008 What did this mouse support do exactly?
- %u (19/19) Jul 24 2008 I never heard of mouse support, EXCEPT on the macintosh, called Strategi...
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Stewart Gordon
(16/33)
Jul 24 2008
"%u"
wrote in message - Richard Leavitt (3/3) Aug 10 2009 I have no mouse support either and haven't heard of a solution. So,
- Stewart Gordon (10/13) Aug 11 2009 AIUI, mouse support isn't implemented in the GUI versions of Empire. I
- Richard Leavitt (5/5) Aug 11 2009 when I played on my 386 I had a mouse. I don't remember all the
- Richard Leavitt (3/3) Aug 13 2009 I was told by a programmer that if the compatibility mode is set back
I just bumped upon this newsgroup and my god it brought back memories of Empire back in the days. The game itself works fine, no crashes no problems what so ever, exept there is no mouse in game?! i clearly remember playing this game with a mouse. Can anyone help me how i get mouse support in Empire? //Mikkel
Dec 29 2007
"Mikkel" <mikkel1705 yahoo.com> wrote in message news:fl6272$76o$1 digitalmars.com...I just bumped upon this newsgroup and my god it brought back memories of Empire back in the days. The game itself works fine, no crashes no problems what so ever, exept there is no mouse in game?! i clearly remember playing this game with a mouse.What did this mouse support do exactly?Can anyone help me how i get mouse support in Empire?Which version are you using? The Windows version, at least, doesn't seem to have mouse support at the moment. But one improvement I've thought of is to support the mouse for surveying. Maybe I'll have a go at implementing this. Stewart. -- My e-mail address is valid but not my primary mailbox. Please keep replies on the 'group where everybody may benefit.
Jun 04 2008
I never heard of mouse support, EXCEPT on the macintosh, called Strategic conquest: If your interested in supporting it: 1) Can you provide more of a warning for marching into the sea? on the windows version it happens a *lot*, and that had me get the DOS versions. on Strategic Conquest on the Macintosh, support for the mouse was as follows: If you clicked on a unit to give directions, it would draw a line from the unit to the square you held the mouse, and it would live scroll. If you were in the upper right of the map, and you moused over to the lower left, it would send your unit along that path. If you clicked on a city to give directions, it would set the city directions for flight. I dont think you could give a city directions for spawning armies, but I cannot remember. All aircraft needed this mouse capacity for movement, but since you could not turn around in mid flight, and the aircraft only moved 4 spaces a turn, and had a maximum range of 20, they increased the maximim range to 24, so you could fly out, and fly back without running out of fuel. I only played Strategic Conquest for a while, until an accelerator proved too fast for the scrolling. Best of luck killmofasta_et_hotmail.com
Jul 24 2008
"%u" <lrgbutplug yahoo.com> wrote in message news:g6ac8v$2eke$1 digitalmars.com... <snip>1) Can you provide more of a warning for marching into the sea? on the windows version it happens a *lot*, and that had me get the DOS versions.Some of the third-party modifications have reinstated this warning. My contributed version has it with version=idiotproof.on Strategic Conquest on the Macintosh, support for the mouse was as follows: If you clicked on a unit to give directions, it would draw a line from the unit to the square you held the mouse, and it would live scroll. If you were in the upper right of the map, and you moused over to the lower left, it would send your unit along that path. If you clicked on a city to give directions, it would set the city directions for flight. I dont think you could give a city directions for spawning armies, but I cannot remember.<snip> Sounds like the From/To command in Empire. Applied to a city, it would set a 'fipath' (essentially diverts all fighters that land in the city), and applied to a unit, it would send the unit to that square. But units don't march into the sea, run aground or attack other units (friendly or enemy) according to from/to instructions, so this would carry through if a mouse interface to this feature is implemented. Stewart. -- My e-mail address is valid but not my primary mailbox. Please keep replies on the 'group where everybody may benefit.
Jul 24 2008
I have no mouse support either and haven't heard of a solution. So, if you or anyone else has one please email me at richardleavitt65 gmail.com. Thank you.
Aug 10 2009
Richard Leavitt wrote:I have no mouse support either and haven't heard of a solution.AIUI, mouse support isn't implemented in the GUI versions of Empire. I have, however, intended for a while to implement something in this area. What exactly do you want this mouse support to do?So, if you or anyone else has one please email me at richardleavitt65 gmail.com. Thank you.It's a generally accepted rule that, if you post an enquiry on a newsgroup, you read replies on the newsgroup. http://www.cs.tut.fi/~jkorpela/usenet/mail-responses.html (This may not be Usenet as such, but the points made apply just as well here.) Stewart.
Aug 11 2009
when I played on my 386 I had a mouse. I don't remember all the things it allowed me to do. This is the first time in years I've sat down to play but it is a lot more difficult to play without it. I've noticed that the right button on my mouse still switches me to survey mode but there's no cursor on the screen.
Aug 11 2009
I was told by a programmer that if the compatibility mode is set back far enough it would allow the mouse to work. Unfortunately it only goes back to windows 95. changing that may be an option.
Aug 13 2009