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digitalmars.empire - Empire mouse support

reply Mikkel <mikkel1705 yahoo.com> writes:
I just bumped upon this newsgroup and my god it brought back memories
of Empire back in the days. The game itself works fine, no crashes no
problems what so ever, exept there is no mouse in game?! i clearly
remember playing this game with a mouse.

Can anyone help me how i get mouse support in Empire?

//Mikkel
Dec 29 2007
next sibling parent reply "Stewart Gordon" <smjg_1998 yahoo.com> writes:
"Mikkel" <mikkel1705 yahoo.com> wrote in message 
news:fl6272$76o$1 digitalmars.com...
I just bumped upon this newsgroup and my god it brought back memories
 of Empire back in the days. The game itself works fine, no crashes no
 problems what so ever, exept there is no mouse in game?! i clearly
 remember playing this game with a mouse.
What did this mouse support do exactly?
 Can anyone help me how i get mouse support in Empire?
Which version are you using? The Windows version, at least, doesn't seem to have mouse support at the moment. But one improvement I've thought of is to support the mouse for surveying. Maybe I'll have a go at implementing this. Stewart. -- My e-mail address is valid but not my primary mailbox. Please keep replies on the 'group where everybody may benefit.
Jun 04 2008
next sibling parent reply %u <lrgbutplug yahoo.com> writes:
I never heard of mouse support, EXCEPT on the macintosh, called Strategic
conquest: If your interested in supporting it:

1) Can you provide more of a warning for marching into the sea? on the windows
version it happens a *lot*, and that had me get the DOS versions.

on Strategic Conquest on the Macintosh, support for the mouse was as follows:

If you clicked on a unit to give directions, it would draw a line from the unit
to
the square you held the mouse, and it would live scroll. If you were in the
upper
right of the map, and you moused over to the lower left, it would send your unit
along that path.

If you clicked on a city to give directions, it would set the city directions
for
flight. I dont think you could give a city directions for spawning armies, but I
cannot remember.

All aircraft needed this mouse capacity for movement, but since you could not
turn
around in mid flight, and the aircraft only moved 4 spaces a turn, and had a
maximum range of 20, they increased the maximim range to 24, so you could fly
out,
and fly back without running out of fuel. I only played Strategic Conquest for a
while, until an accelerator proved too fast for the scrolling.

Best of luck

killmofasta_et_hotmail.com
Jul 24 2008
parent "Stewart Gordon" <smjg_1998 yahoo.com> writes:
"%u" <lrgbutplug yahoo.com> wrote in message 
news:g6ac8v$2eke$1 digitalmars.com...
<snip>
 1) Can you provide more of a warning for marching into the sea? on the 
 windows
 version it happens a *lot*, and that had me get the DOS versions.
Some of the third-party modifications have reinstated this warning. My contributed version has it with version=idiotproof.
 on Strategic Conquest on the Macintosh, support for the mouse was as 
 follows:

 If you clicked on a unit to give directions, it would draw a line from the 
 unit to
 the square you held the mouse, and it would live scroll. If you were in 
 the upper
 right of the map, and you moused over to the lower left, it would send 
 your unit
 along that path.

 If you clicked on a city to give directions, it would set the city 
 directions for
 flight. I dont think you could give a city directions for spawning armies, 
 but I
 cannot remember.
<snip> Sounds like the From/To command in Empire. Applied to a city, it would set a 'fipath' (essentially diverts all fighters that land in the city), and applied to a unit, it would send the unit to that square. But units don't march into the sea, run aground or attack other units (friendly or enemy) according to from/to instructions, so this would carry through if a mouse interface to this feature is implemented. Stewart. -- My e-mail address is valid but not my primary mailbox. Please keep replies on the 'group where everybody may benefit.
Jul 24 2008
prev sibling parent reply Richard Leavitt <richardleavitt65 gmail.com> writes:
I have no mouse support either and haven't heard of a solution. So,
if you or anyone else has one please email me at
richardleavitt65 gmail.com. Thank you.
Aug 10 2009
parent Stewart Gordon <smjg_1998 yahoo.com> writes:
Richard Leavitt wrote:
 I have no mouse support either and haven't heard of a solution.
AIUI, mouse support isn't implemented in the GUI versions of Empire. I have, however, intended for a while to implement something in this area. What exactly do you want this mouse support to do?
 So, if you or anyone else has one please email me at
 richardleavitt65 gmail.com. Thank you.
It's a generally accepted rule that, if you post an enquiry on a newsgroup, you read replies on the newsgroup. http://www.cs.tut.fi/~jkorpela/usenet/mail-responses.html (This may not be Usenet as such, but the points made apply just as well here.) Stewart.
Aug 11 2009
prev sibling parent reply Richard Leavitt <richardleavitt65 gmail.com> writes:
when I played on my 386 I had a mouse. I don't remember all the
things it allowed me to do. This is the first time in years I've sat
down to play but it is a lot more difficult to play without it. I've
noticed that the right button on my mouse still switches me to survey
mode but there's no cursor on the screen.
Aug 11 2009
parent Richard Leavitt <richardleavitt65 gmail.com> writes:
I was told by a programmer that if the compatibility mode is set back
far enough it would allow the mouse to work. Unfortunately it only
goes back to windows 95. changing that may be an option.
Aug 13 2009