digitalmars.empire - Already enough bugs to be getting on with
- Stewart Gordon (21/21) Apr 30 2004 I tried out Empire last night, and was already writing the bug list!
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Walter
(3/3)
May 01 2004
The source is there - want to take a stab at fixing them?
- Stewart Gordon (7/11) May 05 2004 Certainly, I'll probably make a start this weekend if not before.
- Stewart Gordon (21/23) May 10 2004 I fixed bugs 1 and 4, along with a few others that transpired since I
- Walter (6/31) May 10 2004 Send them on to me, if you don't mind donating them.
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Stewart Gordon
(9/10)
May 12 2004
I tried out Empire last night, and was already writing the bug list! 1. In order to _save_ a game, it uses the file _open_ dialog box. 2. Opening or saving a game changes the working directory, meaning that it cannot find help.txt. It should look in the directory where the exe is kept, at the very least! 3. And when it can't find help.txt, the error isn't caught and so the program is instantly aborted. 4. It swallows up system resources like crazy! It doesn't take them long to be drained to almost zero, at least on my system (Win98SE, 192MB RAM). I have to keep Resource Meter open, and every so often save my game, close down and restart Empire. Lucky that even this empties the bin! 5. Arrow keys don't work as the help implies they should. 6. When a saved game is loaded, or the window is restored after being minimized, the textual status display isn't updated. 7. Fighters cannot go into sentry mode, though nothing in the documentation (as far as I could see) implies that this should be so. Stewart. -- My e-mail is valid but not my primary mailbox, aside from its being the unfortunate victim of intensive mail-bombing at the moment. Please keep replies on the 'group where everyone may benefit.
Apr 30 2004
The source is there - want to take a stab at fixing them? <g> P.S. If you do, please donate the changes back to D.M. In exchange, you'll get credit in the source.
May 01 2004
Walter wrote:The source is there - want to take a stab at fixing them? <g> P.S. If you do, please donate the changes back to D.M. In exchange, you'll get credit in the source.Certainly, I'll probably make a start this weekend if not before. Stewart. -- My e-mail is valid but not my primary mailbox, aside from its being the unfortunate victim of intensive mail-bombing at the moment. Please keep replies on the 'group where everyone may benefit.
May 05 2004
I fixed bugs 1 and 4, along with a few others that transpired since I wrote the list. At least I think I've eliminated all the resource leaks. They were due to the code trying to delete pens while they're still selected into the DC. Stewart Gordon wrote: <snip>7. Fighters cannot go into sentry mode, though nothing in the documentation (as far as I could see) implies that this should be so.I realise now I was a little wrong on this. They can go into sentry while in the air, though they're almost bound to run out of fuel in the process. But they lack the ability to park in a city. But I suppose that's really a matter of gameplay design rather than bugs. I haven't experimented with carriers yet, with them taking so long to build.... BTW is this intended behaviour? Armies can attack ships from land, though obviously they die whether they win or lose. But trying to attack one from a transport, they immediately fall into the sea. I'm not sure OTTOMH if attacking fighters that are over water, and trying to hop from transport to transport, are the same.... Stewart. -- My e-mail is valid but not my primary mailbox, aside from its being the unfortunate victim of intensive mail-bombing at the moment. Please keep replies on the 'group where everyone may benefit.
May 10 2004
"Stewart Gordon" <smjg_1998 yahoo.com> wrote in message news:c7njs5$22gj$1 digitaldaemon.com...I fixed bugs 1 and 4, along with a few others that transpired since I wrote the list. At least I think I've eliminated all the resource leaks. They were due to the code trying to delete pens while they're still selected into the DC.Send them on to me, if you don't mind donating them.Stewart Gordon wrote: <snip>Yes, it's by design.7. Fighters cannot go into sentry mode, though nothing in the documentation (as far as I could see) implies that this should be so.I realise now I was a little wrong on this. They can go into sentry while in the air, though they're almost bound to run out of fuel in the process. But they lack the ability to park in a city. But I suppose that's really a matter of gameplay design rather than bugs. I haven't experimented with carriers yet, with them taking so long to build....BTW is this intended behaviour?Yes.Armies can attack ships from land, though obviously they die whether they win or lose. But trying to attack one from a transport, they immediately fall into the sea.Right.I'm not sure OTTOMH if attacking fighters that are over water, and trying to hop from transport to transport, are the same.... Stewart. -- My e-mail is valid but not my primary mailbox, aside from its being the unfortunate victim of intensive mail-bombing at the moment. Please keep replies on the 'group where everyone may benefit.
May 10 2004
Walter wrote: <snip>Send them on to me, if you don't mind donating them.<snip> Certainly, I'll send it when I've got a bit more done. Stewart. -- My e-mail is valid but not my primary mailbox, aside from its being the unfortunate victim of intensive mail-bombing at the moment. Please keep replies on the 'group where everyone may benefit.
May 12 2004