digitalmars.D - struct encapsulation
- alex (13/13) Feb 19 2007 This code compiles - I don't think it should.
- alex (4/21) Feb 19 2007 The code compiles when the accessing code is in the same module, otherwi...
- Knud Soerensen (36/53) Feb 20 2007 I see that you have solved your problem, but I have some thought on stru...
- Bill Baxter (5/72) Feb 20 2007 Either A) I'm totally misunderstanding you, B) you're being funny or C)
- Knud Soerensen (5/80) Feb 20 2007 I seems to remember something about this property feature
This code compiles - I don't think it should. If b is a private member of A then why can I change it outside the class ? struct A { private: int b; }; int main() { A a; a.b = 10; return 0; }
Feb 19 2007
alex Wrote:This code compiles - I don't think it should. If b is a private member of A then why can I change it outside the class ? struct A { private: int b; }; int main() { A a; a.b = 10; return 0; }The code compiles when the accessing code is in the same module, otherwise it fails as expected. Sorry I misunderstood the meaning of private. Alex
Feb 19 2007
On Mon, 19 Feb 2007 21:18:05 -0500, alex wrote:This code compiles - I don't think it should. If b is a private member of A then why can I change it outside the class ? struct A { private: int b; }; int main() { A a; a.b = 10; return 0; }I see that you have solved your problem, but I have some thought on struct encapsulation. Imagine a struct like: struct angle { float degrees; } Now imagine we write a lot of code using angle: angle a1; a1.degrees= 60.0; ... writefln(a1.degrees); and then we need to refactor angle to use radians We change angle to class angle { float radians; public: float degrees(); // get degrees void degrees(float); //set degrees } But now we have to go trough all the code and change it to. angle a1; a1.degrees(60.0); ... writefln(a1.degrees()); What I think could be very useful is for D to automatic accept bar() and bar(type) as getter and setter for elements in structs and classes like. struct foo { type bar; } I know that we might like to keep the old way for backwards compatibility with c/c++ and D 1.0, but at last it will allow further generations to write maintainable code.
Feb 20 2007
Knud Soerensen wrote:On Mon, 19 Feb 2007 21:18:05 -0500, alex wrote:Either A) I'm totally misunderstanding you, B) you're being funny or C) you're not aware of property syntax: http://www.digitalmars.com/d/property.html#classproperties --bbThis code compiles - I don't think it should. If b is a private member of A then why can I change it outside the class ? struct A { private: int b; }; int main() { A a; a.b = 10; return 0; }I see that you have solved your problem, but I have some thought on struct encapsulation. Imagine a struct like: struct angle { float degrees; } Now imagine we write a lot of code using angle: angle a1; a1.degrees= 60.0; ... writefln(a1.degrees); and then we need to refactor angle to use radians We change angle to class angle { float radians; public: float degrees(); // get degrees void degrees(float); //set degrees } But now we have to go trough all the code and change it to. angle a1; a1.degrees(60.0); ... writefln(a1.degrees()); What I think could be very useful is for D to automatic accept bar() and bar(type) as getter and setter for elements in structs and classes like. struct foo { type bar; } I know that we might like to keep the old way for backwards compatibility with c/c++ and D 1.0, but at last it will allow further generations to write maintainable code.
Feb 20 2007
On Tue, 20 Feb 2007 17:23:30 +0900, Bill Baxter wrote:Knud Soerensen wrote:I seems to remember something about this property feature but I got it reversed in my test, so it didn't work. This is how it goes when one tries to post on newsgroups early in the morning after a night without sleep :-)On Mon, 19 Feb 2007 21:18:05 -0500, alex wrote:Either A) I'm totally misunderstanding you, B) you're being funny or C) you're not aware of property syntax: http://www.digitalmars.com/d/property.html#classproperties --bbThis code compiles - I don't think it should. If b is a private member of A then why can I change it outside the class ? struct A { private: int b; }; int main() { A a; a.b = 10; return 0; }I see that you have solved your problem, but I have some thought on struct encapsulation. Imagine a struct like: struct angle { float degrees; } Now imagine we write a lot of code using angle: angle a1; a1.degrees= 60.0; ... writefln(a1.degrees); and then we need to refactor angle to use radians We change angle to class angle { float radians; public: float degrees(); // get degrees void degrees(float); //set degrees } But now we have to go trough all the code and change it to. angle a1; a1.degrees(60.0); ... writefln(a1.degrees()); What I think could be very useful is for D to automatic accept bar() and bar(type) as getter and setter for elements in structs and classes like. struct foo { type bar; } I know that we might like to keep the old way for backwards compatibility with c/c++ and D 1.0, but at last it will allow further generations to write maintainable code.
Feb 20 2007