digitalmars.D - struct dynamic allocation error
- Dechcaudron (33/33) Sep 15 2016 I believe there is some kind of weird issue that won't allow for
- Stefan Koch (4/10) Sep 15 2016 I would think the GC tries to collect the object which you
- =?UTF-8?Q?Ali_=c3=87ehreli?= (13/47) Sep 15 2016 That operation allocates from the GC, which is not allowed when GC is
- Steven Schveighoffer (19/53) Sep 15 2016 You need to destroy structs by passing them by reference. Passing a
- Dechcaudron (11/27) Sep 16 2016 That makes it work. Thanks a lot! I thought the GC knew what had
I believe there is some kind of weird issue that won't allow for struct instances to be dynamically allocated in a proper way via the 'new' keyword. It does actually allocate them and return a valid pointer to operate the instances, but whenever the program is exited I get the following exception: core.exception.InvalidMemoryOperationError src/core/exception.d(693): Invalid memory operation Calling 'destroy' on the returned pointer only seems to set it to null, but it definitely doesn't call the destructor, neither does it prevent said exception from being raised. Code to reproduce: ``` import std.conv; import std.stdio; struct Foo { int a; this(int a) { this.a = a; } ~this() { writeln("a is " ~ to!string(a)); } } void main() { Foo a = Foo(5); Foo* b = new Foo(10); writeln("Allocation complete"); destroy(b); //Does nothing //Destructor for a is called } ```
Sep 15 2016
On Thursday, 15 September 2016 at 20:38:45 UTC, Dechcaudron wrote:I believe there is some kind of weird issue that won't allow for struct instances to be dynamically allocated in a proper way via the 'new' keyword. It does actually allocate them and return a valid pointer to operate the instances, but whenever the program is exited I get the following exception: [...]I would think the GC tries to collect the object which you destroyed before. But I cannot be sure. I avoid the gc.
Sep 15 2016
On 09/15/2016 01:38 PM, Dechcaudron wrote:I believe there is some kind of weird issue that won't allow for struct instances to be dynamically allocated in a proper way via the 'new' keyword. It does actually allocate them and return a valid pointer to operate the instances, but whenever the program is exited I get the following exception: core.exception.InvalidMemoryOperationError src/core/exception.d(693): Invalid memory operation Calling 'destroy' on the returned pointer only seems to set it to null, but it definitely doesn't call the destructor, neither does it prevent said exception from being raised. Code to reproduce: ``` import std.conv; import std.stdio; struct Foo { int a; this(int a) { this.a = a; } ~this() { writeln("a is " ~ to!string(a));That operation allocates from the GC, which is not allowed when GC is doing a collection. In this case, you can replace with the following: fprintf(stdout.getFP, "a is %d\n", a);} } void main() { Foo a = Foo(5); Foo* b = new Foo(10); writeln("Allocation complete"); destroy(b); //Does nothingThat's a common gotcha. Unfortunately, you're destroying the pointer itself. :/ Try this: destroy(*b); assert(b.a == int.init);//Destructor for a is called } ```I describe the destroy() with struct pointer problem here: http://ddili.org/ders/d.en/memory.html#ix_memory.destroy Lastly, we have the Learn forum where this question would be more appreciated. :) Ali
Sep 15 2016
On 9/15/16 4:38 PM, Dechcaudron wrote:I believe there is some kind of weird issue that won't allow for struct instances to be dynamically allocated in a proper way via the 'new' keyword. It does actually allocate them and return a valid pointer to operate the instances, but whenever the program is exited I get the following exception: core.exception.InvalidMemoryOperationError src/core/exception.d(693): Invalid memory operationThis is because you are allocating in the destructor.Calling 'destroy' on the returned pointer only seems to set it to null, but it definitely doesn't call the destructor, neither does it prevent said exception from being raised. Code to reproduce: ``` import std.conv; import std.stdio; struct Foo { int a; this(int a) { this.a = a; } ~this() { writeln("a is " ~ to!string(a)); } } void main() { Foo a = Foo(5); Foo* b = new Foo(10); writeln("Allocation complete"); destroy(b); //Does nothing //Destructor for a is called } ```You need to destroy structs by passing them by reference. Passing a pointer just destroys the pointer. In this example, you can destroy what b points at (and call its destructor) via: destroy(*b); However, this will not fix the issue. This is because the memory block is not marked as being destroyed already (so it will run the dtor again). Class instances have a feature whereby when you call destroy it marks the memory block as already having the destructor run. Structs do not have this feature. Classes can afford to store extra metadata, structs cannot. So the true fix here is to avoid allocating in the destructor (which is a no-no for heap-allocated items). This may work, it may not: writefln("a is %s", a); I'm not sure if any memory allocation happens there, but if not, you should be OK. -Steve
Sep 15 2016
On Thursday, 15 September 2016 at 21:21:12 UTC, Steven Schveighoffer wrote:You need to destroy structs by passing them by reference. Passing a pointer just destroys the pointer. In this example, you can destroy what b points at (and call its destructor) via: destroy(*b); However, this will not fix the issue. This is because the memory block is not marked as being destroyed already (so it will run the dtor again). Class instances have a feature whereby when you call destroy it marks the memory block as already having the destructor run. Structs do not have this feature. Classes can afford to store extra metadata, structs cannot. So the true fix here is to avoid allocating in the destructor (which is a no-no for heap-allocated items). This may work, it may not: writefln("a is %s", a);That makes it work. Thanks a lot! I thought the GC knew what had already been destroyed, though. Thanks for letting me know that only works for classes, that'll spare me a lot of trouble. Having the destructor be run twice can be a bit of a hassle, but it's nothing I can't find a workaround for. Thank you all who replied! I'm sorry I chose the General room instead of the Learn one. I really thought this was some kind of bug (although it's pretty obvious it would've been reported by someone else if it was).
Sep 16 2016