digitalmars.D - std.variant for D1?
- 0ffh (7/7) Oct 16 2007 Hi!
- Bill Baxter (4/15) Oct 16 2007 If the answer is no then I think we should start a std2 project on
- Walter Bright (5/14) Oct 16 2007 There are no plans to add new features to D1, just bug fixes. After all,...
- Daniel Keep (4/20) Oct 16 2007 http://www.prowiki.org/wiki4d/wiki.cgi?DanielKeep/Variant
- jcc7 (4/19) Oct 17 2007 Also, if no one wants to be in charge of an entirely new project, the ba...
Hi! Are there any plans of backporting std.variant to D1? Or is it, apart from any features which might be just not possible in D1,sufficiently close to Daniel Keeps variant type that this could be used as a replacement when compiling for D1? Regards, Frank
Oct 16 2007
0ffh wrote:Hi! Are there any plans of backporting std.variant to D1? Or is it, apart from any features which might be just not possible in D1,sufficiently close to Daniel Keeps variant type that this could be used as a replacement when compiling for D1? Regards, FrankIf the answer is no then I think we should start a std2 project on dsource which ports d2 phobos additions to d1. --bb
Oct 16 2007
Bill Baxter wrote:0ffh wrote:There are no plans to add new features to D1, just bug fixes. After all, it would not be stable if new stuff kept being added! I don't think anyone has tried std.variant on D1, so don't know if it works or not.Are there any plans of backporting std.variant to D1? Or is it, apart from any features which might be just not possible in D1,sufficiently close to Daniel Keeps variant type that this could be used as a replacement when compiling for D1?If the answer is no then I think we should start a std2 project on dsource which ports d2 phobos additions to d1.
Oct 16 2007
Walter Bright wrote:Bill Baxter wrote:http://www.prowiki.org/wiki4d/wiki.cgi?DanielKeep/Variant It's not exactly the same, but it shares many of the same features. -- Daniel0ffh wrote:There are no plans to add new features to D1, just bug fixes. After all, it would not be stable if new stuff kept being added! I don't think anyone has tried std.variant on D1, so don't know if it works or not.Are there any plans of backporting std.variant to D1? Or is it, apart from any features which might be just not possible in D1,sufficiently close to Daniel Keeps variant type that this could be used as a replacement when compiling for D1?If the answer is no then I think we should start a std2 project on dsource which ports d2 phobos additions to d1.
Oct 16 2007
== Quote from Bill Baxter (dnewsgroup billbaxter.com)'s article0ffh wrote:Also, if no one wants to be in charge of an entirely new project, the backports could probably be contributed to the the scrapple project (http://www.dsource.org/projects/scrapple).Hi! Are there any plans of backporting std.variant to D1? Or is it, apart from any features which might be just not possible in D1,sufficiently close to Daniel Keeps variant type that this could be used as a replacement when compiling for D1? Regards, FrankIf the answer is no then I think we should start a std2 project on dsource which ports d2 phobos additions to d1. --bb
Oct 17 2007