digitalmars.D - std.hash design
- Johannes Pfau (42/42) Jun 22 2012 Pull request #221 and #585 both introduce modules for a new std.hash
- Dmitry Olshansky (9/51) Jun 22 2012 That's useful especially if you use one type of hash always. (e.g. SHA-1...
- Johannes Pfau (5/46) Jun 22 2012 Yeah we could indeed do that. This complicates the API a little, but
- Regan Heath (35/74) Jun 22 2012 It might help (or it might not) to have a glance at the "design" of the ...
- Johannes Pfau (16/59) Jun 22 2012 I had a short look at Piotr Szturmaj's sha implementations, and it
- Regan Heath (22/75) Jun 22 2012 My original code was D1 and I used structs and mixins.. so perhaps alias...
- Regan Heath (6/7) Jun 22 2012 Aargh! "..people can always pass the result of finish STRAIGHT into the ...
- Johannes Pfau (14/21) Jun 22 2012 string digestToString(size_t num)(in ubyte[num] digest)
- Regan Heath (7/29) Jun 25 2012 Name seems fine to me. Alternately just digestString or even the
- Johannes Pfau (9/9) Jun 22 2012 Here's a first proposal for the API:
package. As those already change API compared to the old std.crc32 and std.md5 modules we should probably decide on a common interface for all std.hash modules. These are the imho most important questions: Free function (std.crc32) vs object(std.md5) interface ----------------------------------------------------- I think we need a object based interface anyway as md5, sha-1 etc have too much state to pass it around conveniently. Structs and templates vs. classes and interfaces ----------------------------------------------------- It's common to use a hash in a limited scope (like functions). So allocating on the stack is important which favors the struct approach. However, classes could also be allocated on the stack with scoped. Classes+interfaces have the benefit that we could provide different _ABI_ compatible implementations. E.g. MD5 hashes could be implemented with D/OpenSSL wrapper/windows crypto API and we could even add a configure switch to phobos to choose the default implementation. Doing the same with structs likely only gives us API compatibility, so switching the default implementation in phobos could cause trouble. Basic design: --------------- If we'll implement an object based interface (struct/class), it should probably be an output range. Something like this: struct/interface Hash { void put(const(ubyte)[] data); void put(ubyte data); void start(); //initialize void reset(); //reset ubyte[] finish(ref ubyte[] buffer = null); //See below enum size_t hashLength; //optional? See below } The finish function signature is a little controversial. The length of the result differs between hash implementations. For structs+templates we could use static arrays, but for classes+interface we'd have to use dynamic arrays. toString doesn't make sense on a hash, as finish() has to be called before a string can be generated. So a helper function could be useful. Another open question is whether we should support 'bit hashing'. Have a look at Piotr Szturmaj's implementation for details: https://github.com/pszturmaj/phobos/blob/master/std/crypto/hash/base.d
Jun 22 2012
On 22-Jun-12 13:11, Johannes Pfau wrote:package. As those already change API compared to the old std.crc32 and std.md5 modules we should probably decide on a common interface for all std.hash modules. These are the imho most important questions: Free function (std.crc32) vs object(std.md5) interface ----------------------------------------------------- I think we need a object based interface anyway as md5, sha-1 etc have too much state to pass it around conveniently.Yup.Structs and templates vs. classes and interfaces ----------------------------------------------------- It's common to use a hash in a limited scope (like functions). So allocating on the stack is important which favors the struct approach.That's useful especially if you use one type of hash always. (e.g. SHA-1 a-la git)However, classes could also be allocated on the stack with scoped.Too shitty for widespread use. +Extra indirection on each block(?).Classes+interfaces have the benefit that we could provide different _ABI_ compatible implementations. E.g. MD5 hashes could be implemented with D/OpenSSL wrapper/windows crypto API and we could even add a configure switch to phobos to choose the default implementation. Doing the same with structs likely only gives us API compatibility, so switching the default implementation in phobos could cause trouble.3rd option. Provide interface/class based polymorphic wrapper on top of structs. Come on! It's D, we can find reasonable compromise.Basic design: --------------- If we'll implement an object based interface (struct/class), it should probably be an output range. Something like this: struct/interface Hash { void put(const(ubyte)[] data); void put(ubyte data); void start(); //initialize void reset(); //reset ubyte[] finish(ref ubyte[] buffer = null); //See below enum size_t hashLength; //optional? See below } The finish function signature is a little controversial. The length of the result differs between hash implementations. For structs+templates we could use static arrays, but for classes+interface we'd have to use dynamic arrays. toString doesn't make sense on a hash, as finish() has to be called before a string can be generated. So a helper function could be useful. Another open question is whether we should support 'bit hashing'. Have a look at Piotr Szturmaj's implementation for details: https://github.com/pszturmaj/phobos/blob/master/std/crypto/hash/base.d-- Dmitry Olshansky
Jun 22 2012
Am Fri, 22 Jun 2012 13:33:41 +0400 schrieb Dmitry Olshansky <dmitry.olsh gmail.com>:On 22-Jun-12 13:11, Johannes Pfau wrote:Yeah we could indeed do that. This complicates the API a little, but it's probably still the best solution. I think I'll implement the structs first, the polymorphic wrapper can be added later.package. As those already change API compared to the old std.crc32 and std.md5 modules we should probably decide on a common interface for all std.hash modules. These are the imho most important questions: Free function (std.crc32) vs object(std.md5) interface ----------------------------------------------------- I think we need a object based interface anyway as md5, sha-1 etc have too much state to pass it around conveniently.Yup.Structs and templates vs. classes and interfaces ----------------------------------------------------- It's common to use a hash in a limited scope (like functions). So allocating on the stack is important which favors the struct approach.That's useful especially if you use one type of hash always. (e.g. SHA-1 a-la git)However, classes could also be allocated on the stack with scoped.Too shitty for widespread use. +Extra indirection on each block(?).Classes+interfaces have the benefit that we could provide different _ABI_ compatible implementations. E.g. MD5 hashes could be implemented with D/OpenSSL wrapper/windows crypto API and we could even add a configure switch to phobos to choose the default implementation. Doing the same with structs likely only gives us API compatibility, so switching the default implementation in phobos could cause trouble.3rd option. Provide interface/class based polymorphic wrapper on top of structs. Come on! It's D, we can find reasonable compromise.
Jun 22 2012
On Fri, 22 Jun 2012 10:11:10 +0100, Johannes Pfau <nospam example.com> wrote:package. As those already change API compared to the old std.crc32 and std.md5 modules we should probably decide on a common interface for all std.hash modules. These are the imho most important questions: Free function (std.crc32) vs object(std.md5) interface ----------------------------------------------------- I think we need a object based interface anyway as md5, sha-1 etc have too much state to pass it around conveniently. Structs and templates vs. classes and interfaces ----------------------------------------------------- It's common to use a hash in a limited scope (like functions). So allocating on the stack is important which favors the struct approach. However, classes could also be allocated on the stack with scoped. Classes+interfaces have the benefit that we could provide different _ABI_ compatible implementations. E.g. MD5 hashes could be implemented with D/OpenSSL wrapper/windows crypto API and we could even add a configure switch to phobos to choose the default implementation. Doing the same with structs likely only gives us API compatibility, so switching the default implementation in phobos could cause trouble. Basic design: --------------- If we'll implement an object based interface (struct/class), it should probably be an output range. Something like this: struct/interface Hash { void put(const(ubyte)[] data); void put(ubyte data); void start(); //initialize void reset(); //reset ubyte[] finish(ref ubyte[] buffer = null); //See below enum size_t hashLength; //optional? See below } The finish function signature is a little controversial. The length of the result differs between hash implementations. For structs+templates we could use static arrays, but for classes+interface we'd have to use dynamic arrays.It might help (or it might not) to have a glance at the "design" of the hashing routines in Tango: http://www.dsource.org/projects/tango/docs/current/ (see tango.util.digest etc) I contributed some of the initial code for these, though it has since evolved a lot. I started with structs, mirroring the phobos MD5 code but used all sorts of unnecessary mixins to get the code reuse I wanted. The result was ugly :p Later someone contacted me about it, and wanted a class based approach so I did some refactoring and the result was much cleaner. I'm not trying to say that a struct approach cannot be clean, just that I did a bad job of it initially, and also structs don't lend themselves to the factory pattern though which is a nice way to use hashing. As Dmitry has said, we can likely get the best of both worlds with classes wrapping structs or similar.toString doesn't make sense on a hash, as finish() has to be called before a string can be generated. So a helper function could be useful.toString() could output the intermediate/internal state at the time of the call, which if called after "finish" would be the hash result. I can't recall if this has any specific usefulness, tho I have a nagging/niggling itch which says I did use this intermediate result for something at some stage. It might be useful to have toString on a hash so that we can pass a completed hash object around and repeatedly obtain the string representation vs obtaining it once on "finish" and passing the string around. However, that said, it's probably more secure to destroy and scrub the memory used by the hash object ASAP and only retain the resulting string or ubyte[] result. I think I've talked myself round in a circle.. I think if we have a way to obtain the current state as ubyte[] that would satisfy the niggle I have. Having a separate routine for turning a ubyte[] into a hex string is probably better than attaching toString to a hash object. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Jun 22 2012
Am Fri, 22 Jun 2012 12:03:27 +0100 schrieb "Regan Heath" <regan netmail.co.nz>:It might help (or it might not) to have a glance at the "design" of the hashing routines in Tango: http://www.dsource.org/projects/tango/docs/current/ (see tango.util.digest etc) I contributed some of the initial code for these, though it has since evolved a lot. I started with structs, mirroring the phobos MD5 code but used all sorts of unnecessary mixins to get the code reuse I wanted. The result was ugly :p Later someone contacted me about it, and wanted a class based approach so I did some refactoring and the result was much cleaner. I'm not trying to say that a struct approach cannot be clean, just that I did a bad job of it initially, and also structs don't lend themselves to the factory pattern though which is a nice way to use hashing.I had a short look at Piotr Szturmaj's sha implementations, and it seems this kind of code would benefit a lot from inheritance. I understand that it was probably impossible to do this in D1, but don't you think 'alias this' could work in D2? This wouldn't solve the problem with the factory pattern, but that can be solved by providing wrapper classes.As Dmitry has said, we can likely get the best of both worlds with classes wrapping structs or similar.Yep, although classes wrapping structs doesn't help code reuse. But alias this should hopefully work for that.We could also provide a finishString function or something like that. But toString returning a intermediate state would be confusing. Tango doesn't seem to offer a way to peek at the current state. But if it's really useful, it could be added. BTW: Do you know why digestSize is a function in tango? Are there digests that produce variable length hashes?toString doesn't make sense on a hash, as finish() has to be called before a string can be generated. So a helper function could be useful.toString() could output the intermediate/internal state at the time of the call, which if called after "finish" would be the hash result. I can't recall if this has any specific usefulness, tho I have a nagging/niggling itch which says I did use this intermediate result for something at some stage. It might be useful to have toString on a hash so that we can pass a completed hash object around and repeatedly obtain the string representation vs obtaining it once on "finish" and passing the string around. However, that said, it's probably more secure to destroy and scrub the memory used by the hash object ASAP and only retain the resulting string or ubyte[] result. I think I've talked myself round in a circle.. I think if we have a way to obtain the current state as ubyte[] that would satisfy the niggle I have. Having a separate routine for turning a ubyte[] into a hex string is probably better than attaching toString to a hash object.
Jun 22 2012
On Fri, 22 Jun 2012 14:21:28 +0100, Johannes Pfau <nospam example.com> wrote:Am Fri, 22 Jun 2012 12:03:27 +0100 schrieb "Regan Heath" <regan netmail.co.nz>:My original code was D1 and I used structs and mixins.. so perhaps alias this will solve the code re-use problem. I haven't done enough D2 to be helpful here I'm afraid.It might help (or it might not) to have a glance at the "design" of the hashing routines in Tango: http://www.dsource.org/projects/tango/docs/current/ (see tango.util.digest etc) I contributed some of the initial code for these, though it has since evolved a lot. I started with structs, mirroring the phobos MD5 code but used all sorts of unnecessary mixins to get the code reuse I wanted. The result was ugly :p Later someone contacted me about it, and wanted a class based approach so I did some refactoring and the result was much cleaner. I'm not trying to say that a struct approach cannot be clean, just that I did a bad job of it initially, and also structs don't lend themselves to the factory pattern though which is a nice way to use hashing.I had a short look at Piotr Szturmaj's sha implementations, and it seems this kind of code would benefit a lot from inheritance. I understand that it was probably impossible to do this in D1, but don't you think 'alias this' could work in D2? This wouldn't solve the problem with the factory pattern, but that can be solved by providing wrapper classes.Agreed. In fact I wouldn't bother with finishString either TBH, people can always pass the result of finish string into the method which produces the hex string representation. IIRC when I wrote my Tiger implementation it was fairly new, and I had a different method for formatting the hex string representation. Either they later changed the Tiger spec, or I was confused at the time because I have this niggling memory that I later "discovered" it was the same all along, or something. In any case, we can probably have one static toHexString method for all digests.We could also provide a finishString function or something like that. But toString returning a intermediate state would be confusing.toString doesn't make sense on a hash, as finish() has to be called before a string can be generated. So a helper function could be useful.toString() could output the intermediate/internal state at the time of the call, which if called after "finish" would be the hash result. I can't recall if this has any specific usefulness, tho I have a nagging/niggling itch which says I did use this intermediate result for something at some stage. It might be useful to have toString on a hash so that we can pass a completed hash object around and repeatedly obtain the string representation vs obtaining it once on "finish" and passing the string around. However, that said, it's probably more secure to destroy and scrub the memory used by the hash object ASAP and only retain the resulting string or ubyte[] result. I think I've talked myself round in a circle.. I think if we have a way to obtain the current state as ubyte[] that would satisfy the niggle I have. Having a separate routine for turning a ubyte[] into a hex string is probably better than attaching toString to a hash object.Tango doesn't seem to offer a way to peek at the current state. But if it's really useful, it could be added.Probably just cobwebs in my memory, ignore me :pBTW: Do you know why digestSize is a function in tango? Are there digests that produce variable length hashes?Not to my knowledge.. perhaps there is a time/place where you want to know the size of the digest result before calculating the digest? Might be useful in generic code perhaps.. R -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Jun 22 2012
On Fri, 22 Jun 2012 18:12:20 +0100, Regan Heath <regan netmail.co.nz> wrote:people can always pass the result of finish string into the methodAargh! "..people can always pass the result of finish STRAIGHT into the method.." -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Jun 22 2012
Am Fri, 22 Jun 2012 18:12:20 +0100 schrieb "Regan Heath" <regan netmail.co.nz>:Agreed. In fact I wouldn't bother with finishString either TBH, people can always pass the result of finish string into the method which produces the hex string representation. In any case, we can probably have one static toHexString method for all digests.string digestToString(size_t num)(in ubyte[num] digest) { auto result = new char[num*2]; size_t i; foreach(u; digest) { result[i++] = std.ascii.hexDigits[u >> 4]; result[i++] = std.ascii.hexDigits[u & 15]; } return assumeUnique(result); } adapted from std.md5. I don't really like the name though ;-)
Jun 22 2012
On Fri, 22 Jun 2012 18:34:10 +0100, Johannes Pfau <nospam example.com> wrote:Am Fri, 22 Jun 2012 18:12:20 +0100 schrieb "Regan Heath" <regan netmail.co.nz>:Name seems fine to me. Alternately just digestString or even the completely generic "hexString". R -- Using Opera's revolutionary email client: http://www.opera.com/mail/Agreed. In fact I wouldn't bother with finishString either TBH, people can always pass the result of finish string into the method which produces the hex string representation. In any case, we can probably have one static toHexString method for all digests.string digestToString(size_t num)(in ubyte[num] digest) { auto result = new char[num*2]; size_t i; foreach(u; digest) { result[i++] = std.ascii.hexDigits[u >> 4]; result[i++] = std.ascii.hexDigits[u & 15]; } return assumeUnique(result); } adapted from std.md5. I don't really like the name though ;-)
Jun 25 2012
Here's a first proposal for the API: http://dl.dropbox.com/u/24218791/d/src/digest.html One open question is: What should we do if a too small buffer is passed to the finish function (in the OOP API)? Should we check for the length only in debug(assert) or in debug+release mode (enforce) or should we use the tango way and silently allocate? And another question: Can Digest.length be pure (for all digests)?
Jun 22 2012