digitalmars.D - std.complex
- Craig Dillabaugh (13/13) Nov 18 2013 The complex type in std.complex restricts the real/imaginary
- Andrei Alexandrescu (6/19) Nov 18 2013 The simple reason is we couldn't find appropriate applications. If you
- Craig Dillabaugh (5/31) Nov 18 2013 I will see if I can put something together.
- Iain Buclaw (7/27) Nov 26 2013 Gaussian integers / Graph plotting?
- Stewart Gordon (17/21) Jan 01 2014 On 19/11/2013 02:03, Andrei Alexandrescu wrote:> On 11/18/13 5:44 PM,
- Joseph Rushton Wakeling (21/35) Jan 01 2014 There are binary operations on complex numbers where the only
- Lars T. Kyllingstad (9/32) Jan 01 2014 I agree completely. This is the main reason why I chose to
- Stewart Gordon (17/29) Jan 02 2014 Then why not just disable division if it's a non-float type, rather than...
- Joseph Rushton Wakeling (20/37) Jan 02 2014 Because that also seems to me to be an unpleasant option. A
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (5/8) Jan 02 2014 Fixed-point support might not be important on x86, but it has
- Joseph Rushton Wakeling (6/9) Jan 02 2014 I agree that should be supported. I just think that template
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (8/12) Jan 02 2014 Yes, that is very true. Fixed-point is very sensitive to
- Stewart Gordon (17/46) Jan 02 2014 The compiler rejecting the code is the most pleasant bug that's possible...
- Joseph Rushton Wakeling (18/34) Jan 02 2014 It's still unpleasant relative to the intuitive expectation that
- Stewart Gordon (13/26) Jan 02 2014 Please be specific.
- Joseph Rushton Wakeling (29/37) Jan 02 2014 You know, I'm starting to find your tone irritating. You are the one wh...
- Stewart Gordon (46/78) Jan 03 2014 I wasn't asking for it to go beyond the existing complex implementation
- Joseph Rushton Wakeling (33/62) Jan 03 2014 Yes, but it isn't an arbitrary restriction. Template constraints are
- Stewart Gordon (14/47) Jan 03 2014 But I believed the restriction to be arbitrary at the time I made my
- Joseph Rushton Wakeling (26/33) Jan 03 2014 I'm not sure. It's something that needs to be thought about and of cour...
- Lars T. Kyllingstad (22/25) Jan 01 2014 This is an extremely marginal use case. Currently
- Andrei Alexandrescu (3/10) Jan 01 2014 What was the motivation?
- Lars T. Kyllingstad (9/13) Jan 02 2014 To simplify generic code, where you have a function that takes
- Stewart Gordon (9/21) Jan 02 2014 This doesn't seem to make sense - _any_ set is a subspace of itself.
- Craig Dillabaugh (17/43) Jan 02 2014 Since I originally proposed this I should chime in again. My
- =?UTF-8?B?U2ltZW4gS2rDpnLDpXM=?= (10/12) Jan 02 2014 For a more generic solution to this, see Cayley-Dickson construction[1]
- Stewart Gordon (20/29) Jan 02 2014 Hypercomplex numbers are outside the scope of Cayley-Dickson
- Shammah Chancellor (4/10) Nov 22 2013 Is this stuff no longer an issue?
- Craig Dillabaugh (7/17) Nov 22 2013 I believe D used to have builtin complex types, back in the old
- =?UTF-8?B?QWxpIMOHZWhyZWxp?= (16/37) Nov 22 2013 And it makes what Shammah Chancellor quoted even more interesting.
- Joseph Rushton Wakeling (2/12) Nov 24 2013 It's because 0.0L * (-real.infinity) evaluates to nan.
- Andrei Alexandrescu (3/19) Nov 24 2013 Has this been submitted as a bug report?
- Shammah Chancellor (4/26) Nov 24 2013 It's more a fundamental problem with a complex type in general. C++
- Dmitry Olshansky (5/31) Nov 24 2013 Can't it just check for the real part being exactly zero and special-
- Daniel Murphy (3/6) Nov 25 2013 There is no such thing as exactly zero in floating point. Only -0 and +...
- Dmitry Olshansky (9/17) Nov 26 2013 Well, let it be magnitude, "exactly" implies as good zero test as we
- Andrei Alexandrescu (9/27) Nov 26 2013 I think the problem is we currently don't have a means to distinguish
- bearophile (5/9) Nov 24 2013 Can't you add a new name to std.complex to implement the purely
- Andrei Alexandrescu (4/30) Nov 24 2013 But that originates as a call to multiplication between two Complex
- Shammah Chancellor (7/11) Nov 24 2013 I don't believe so because IEEE floats define inf*0 to be NaN. You
- Andrei Alexandrescu (3/14) Nov 24 2013 Sure. We ain't above defining an imaginary type!
- Joseph Rushton Wakeling (7/9) Nov 24 2013 Don't see why not, but it's going to be an unpleasant mess of
- Andrei Alexandrescu (5/13) Nov 24 2013 It sort of does. If you multiply something that goes to 0 with something...
- Joseph Rushton Wakeling (22/25) Nov 25 2013 Well, if you have two complex numbers, z1 and z2, then
- Andrei Alexandrescu (9/33) Nov 25 2013 Doesn't sound all that bad to me. After all the built-in complex must be...
- Joseph Rushton Wakeling (4/7) Nov 25 2013 Well, if you want it I'm happy to write the patch. It's just I'm not su...
- Andrei Alexandrescu (3/12) Nov 25 2013 If you got the blessing of some complex number expert, that would be gre...
- Joseph Rushton Wakeling (20/21) Nov 26 2013 I'm in Italy, I could ask the pope ... :-)
- John Colvin (6/34) Nov 26 2013 It seems to me that one really shouldn't special case for
- Joseph Rushton Wakeling (2/5) Nov 26 2013 Yup, agree.
- John Colvin (8/15) Nov 26 2013 Just had a chat with one of our local numerics experts: He agreed
- Joseph Rushton Wakeling (2/3) Nov 26 2013 Can't speak for the standard, but in both D and C++, 0 * inf evaluates t...
- Lars T. Kyllingstad (4/8) Jan 02 2014 I don't think we should worry too much about standards
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (17/20) Jan 02 2014 Are you sure?
- Lars T. Kyllingstad (17/30) Jan 02 2014 Not at all. ;)
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (43/59) Jan 02 2014 I am never certain about anything related to FP. It is a very
- Lars T. Kyllingstad (2/4) Jan 02 2014 Why not? std.math and std.mathspecial do it all the time.
- Andrei Alexandrescu (4/6) Nov 26 2013 I agree. Let's move forward with this.
- Joseph Rushton Wakeling (4/8) Nov 27 2013 I've started work, code is here:
- H. S. Teoh (22/33) Nov 28 2013 For the benefit of others:
- Iain Buclaw (3/15) Nov 28 2013 That repo doesn't seem to exist (must by my imagination).
- Joseph Rushton Wakeling (4/5) Nov 29 2013 It's just the branch "imaginary" in my regular Phobos repo (I always use...
- Iain Buclaw (3/9) Nov 29 2013 Turned out the RJ45 cable in my computer was imaginary. :o)
- Iain Buclaw (2/15) Nov 29 2013 Fixed by switching to real. :-P
- Joseph Rushton Wakeling (5/9) Dec 20 2013 Provisional code:
- Shammah Chancellor (3/15) Dec 26 2013 Awesome. Thank you!
- Lars T. Kyllingstad (9/39) Jan 01 2014 I'm not 100% convinced that a pure imaginary type is the way to
- Joseph Rushton Wakeling (50/55) Jan 01 2014 I have read through that thread already, but thank you for
- Lars T. Kyllingstad (24/46) Jan 02 2014 So we have three choices:
- Joseph Rushton Wakeling (25/40) Jan 02 2014 Well, what I was mulling over was a Complex type that consists of two FP...
- Lars T. Kyllingstad (8/21) Jan 02 2014 Mathematically, the real numbers are a ring, whereas the purely
- Joseph Rushton Wakeling (19/24) Jan 02 2014 I've been out of the abstract algebra game for rather longer :-) but reg...
- Walter Bright (2/5) Jan 01 2014 Making it behave differently than others would be a disaster.
- Joseph Rushton Wakeling (3/10) Jan 01 2014 Just as well that I was speaking hypothetically about things that
- Shammah Chancellor (6/21) Nov 26 2013 With any luck, I'll be working on my PhD in computational physics using
- Joseph Rushton Wakeling (2/7) Nov 26 2013 Sounds very cool. What kind of stuff will you be working on?
- Shammah Chancellor (3/4) Nov 26 2013 Who knows. Haven't even finished my apps yet. The deadline is in a
- David Nadlinger (6/9) Nov 26 2013 This is where your argument falls apart, as mathematically, you
- Joseph Rushton Wakeling (11/19) Nov 26 2013 I was using a very lazy shorthand there, I'm glad someone thought to cal...
- David Nadlinger (26/46) Nov 26 2013 x_n = n actually fulfils that property, and I think most people
- Joseph Rushton Wakeling (7/24) Nov 27 2013 Well, it has been 12+ years ... :-P Still, it's very, very annoying whe...
- Shammah Chancellor (5/8) Nov 27 2013 Yes. I think that's part of the reason 0 • inf = NaN in IEEE. The
- "Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?= (10/12) Jan 01 2014 A bit late, but AFAIK inf represents either overflow or N/0...
- Shammah Chancellor (5/8) Nov 24 2013 I couldn't find a reference either, but that's certainly how it is
- Joseph Rushton Wakeling (8/18) Nov 26 2013 But, still operating with builtins,
- Daniel Murphy (5/25) Nov 23 2013 They are not deprecated yet, but it has been 'planned' for a long time.
- Joseph Rushton Wakeling (8/13) Nov 23 2013 Must say that, whatever the behind-the-scenes of the
- Daniel Murphy (7/17) Nov 23 2013 I feel mostly the same way - except - I've never actually used them in m...
- Shammah Chancellor (6/28) Nov 23 2013 I disagree. I was using them for physics simulations. They are very
- Joseph Rushton Wakeling (4/8) Nov 24 2013 Would it cause you any particular disadvantage to use the library
- Shammah Chancellor (10/18) Nov 24 2013 It would if the they don't work correctly. There needs to be an
- QAston (4/24) Jan 02 2014 You can have im!5.0 in a library type, to me it sounds good
- Joseph Rushton Wakeling (4/5) Jan 02 2014 As currently written, it'll be imaginary(5.0) or Imaginary!double(5.0) -...
- Joseph Rushton Wakeling (4/9) Nov 26 2013 I was wrong about this -- you have to write
- bearophile (5/6) Nov 23 2013 More hijack, see also:
- Lars T. Kyllingstad (8/14) Jan 01 2014 Quoting the C++ standard, §26.4:
The complex type in std.complex restricts the real/imaginary parts of the number to be float/double/real. I am curious to know if there is a reason why integral types are not permitted. I checked the C++ equivalent and it does not have the same requirement. I mention this because some of my work is done with radar satellite images. All pixels in such an images are stored as complex numbers, but in all cases I am aware of they are stored a short int values. Most software that operates on the images uses complex<short> (most of it is C++). Is there any reason why complex numbers in D's standard lib must be of non-integral types? I believe in C++ the type is optimized for floating point values, but allows other types.
Nov 18 2013
On 11/18/13 5:44 PM, Craig Dillabaugh wrote:The complex type in std.complex restricts the real/imaginary parts of the number to be float/double/real. I am curious to know if there is a reason why integral types are not permitted. I checked the C++ equivalent and it does not have the same requirement. I mention this because some of my work is done with radar satellite images. All pixels in such an images are stored as complex numbers, but in all cases I am aware of they are stored a short int values. Most software that operates on the images uses complex<short> (most of it is C++). Is there any reason why complex numbers in D's standard lib must be of non-integral types? I believe in C++ the type is optimized for floating point values, but allows other types.The simple reason is we couldn't find appropriate applications. If you make a good argument, we'll include integral types as well. Submit an enhancement request on bugzilla including your example and let's take it from there. Andrei
Nov 18 2013
On Tuesday, 19 November 2013 at 02:03:05 UTC, Andrei Alexandrescu wrote:On 11/18/13 5:44 PM, Craig Dillabaugh wrote:I will see if I can put something together. Regards, CraigThe complex type in std.complex restricts the real/imaginary parts of the number to be float/double/real. I am curious to know if there is a reason why integral types are not permitted. I checked the C++ equivalent and it does not have the same requirement. I mention this because some of my work is done with radar satellite images. All pixels in such an images are stored as complex numbers, but in all cases I am aware of they are stored a short int values. Most software that operates on the images uses complex<short> (most of it is C++). Is there any reason why complex numbers in D's standard lib must be of non-integral types? I believe in C++ the type is optimized for floating point values, but allows other types.The simple reason is we couldn't find appropriate applications. If you make a good argument, we'll include integral types as well. Submit an enhancement request on bugzilla including your example and let's take it from there. Andrei
Nov 18 2013
On 19 November 2013 02:03, Andrei Alexandrescu <SeeWebsiteForEmail erdani.org> wrote:On 11/18/13 5:44 PM, Craig Dillabaugh wrote:Gaussian integers / Graph plotting? IMO I don't see a reason why not to support in the library if it requires no change on the compiler side. Regards Iain,The complex type in std.complex restricts the real/imaginary parts of the number to be float/double/real. I am curious to know if there is a reason why integral types are not permitted. I checked the C++ equivalent and it does not have the same requirement. I mention this because some of my work is done with radar satellite images. All pixels in such an images are stored as complex numbers, but in all cases I am aware of they are stored a short int values. Most software that operates on the images uses complex<short> (most of it is C++). Is there any reason why complex numbers in D's standard lib must be of non-integral types? I believe in C++ the type is optimized for floating point values, but allows other types.The simple reason is we couldn't find appropriate applications. If you make a good argument, we'll include integral types as well. Submit an enhancement request on bugzilla including your example and let's take it from there.
Nov 26 2013
On 19/11/2013 02:03, Andrei Alexandrescu wrote:> On 11/18/13 5:44 PM, Craig Dillabaugh wrote: <snip><snip> I don't understand. At the moment Complex appears to me to be type-agnostic - as long as a type supports the standard arithmetic operators and assignment of the value 0 to it, it will work. The only thing preventing it from working at the moment is this line struct Complex(T) if (isFloatingPoint!T) So why do you need an appropriate application in order not to have this arbitrary restriction? Or have I missed something? It isn't just integer types. Somebody might want to use complex with a library (fixed-point, arbitrary precision, decimal, etc.) numeric type. Fractal generators, for example, are likely to use this a lot. Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers. Stewart.Is there any reason why complex numbers in D's standard lib must be of non-integral types? I believe in C++ the type is optimized for floating point values, but allows other types.The simple reason is we couldn't find appropriate applications.
Jan 01 2014
On Wednesday, 1 January 2014 at 12:29:35 UTC, Stewart Gordon wrote:I don't understand. At the moment Complex appears to me to be type-agnostic - as long as a type supports the standard arithmetic operators and assignment of the value 0 to it, it will work. The only thing preventing it from working at the moment is this line struct Complex(T) if (isFloatingPoint!T) So why do you need an appropriate application in order not to have this arbitrary restriction? Or have I missed something?There are binary operations on complex numbers where the only sensible outcome seems to be non-integral real and imaginary parts. Addition, subtraction and multiplication are OK with integral types, but division really seems unpleasant to implement absent floating point, exponentiation even more so. I imagine there are ways to resolve this, but it certainly simplifies implementation to assume floating-point, and absent a compelling application there is not much reason to avoid that simplification.It isn't just integer types. Somebody might want to use complex with a library (fixed-point, arbitrary precision, decimal, etc.) numeric type. Fractal generators, for example, are likely to use this a lot.I agree that such any numeric type that effectively models a real number should be supported. In principle it ought to be sufficient to check that the required "floating-point-ish" operations (including sin and cos) are supported, plus maybe some tweaks to how internal temporary values are handled. However, I think relaxing the template constraints like this would best be done in the context of a library float-esque type (e.g. BigFloat) being implemented in Phobos, which could then be used to provide both proof-of-concept and the primary test case.Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers.Perhaps best implemented as a type in its own right? :-)
Jan 01 2014
On Wednesday, 1 January 2014 at 19:55:58 UTC, Joseph Rushton Wakeling wrote:On Wednesday, 1 January 2014 at 12:29:35 UTC, Stewart Gordon wrote:I agree completely. This is the main reason why I chose to explicitly disallow integral types when I wrote std.complex.[...] why do you need an appropriate application in order not to have this arbitrary restriction? Or have I missed something?There are binary operations on complex numbers where the only sensible outcome seems to be non-integral real and imaginary parts. Addition, subtraction and multiplication are OK with integral types, but division really seems unpleasant to implement absent floating point, exponentiation even more so. I imagine there are ways to resolve this, but it certainly simplifies implementation to assume floating-point, and absent a compelling application there is not much reason to avoid that simplification.Agreed. Any "floating point-like" library type which is to be supported by std.complex must either have cos(), sin(), hypot(), etc. as member functions (since std.complex cannot import non-std modules), or the type needs to be supported by std.math as well. If so, std.math is the place to start, not std.complex.It isn't just integer types. Somebody might want to use complex with a library (fixed-point, arbitrary precision, decimal, etc.) numeric type. Fractal generators, for example, are likely to use this a lot.I agree that such any numeric type that effectively models a real number should be supported. In principle it ought to be sufficient to check that the required "floating-point-ish" operations (including sin and cos) are supported, plus maybe some tweaks to how internal temporary values are handled.
Jan 01 2014
On 01/01/2014 19:55, Joseph Rushton Wakeling wrote: <snip>There are binary operations on complex numbers where the only sensible outcome seems to be non-integral real and imaginary parts. Addition, subtraction and multiplication are OK with integral types, but division really seems unpleasant to implement absent floating point,Then why not just disable division if it's a non-float type, rather than preventing the whole complex template from being used with that type? This is like cutting off somebody's arm because they have a sore thumb. Moreover, we have no way in the general case of determining whether T is an integral type, a library float-esque type, or (for example) a Galois field type. So disabling it _just in case_ division doesn't work is crazy. There must be better ways to do it.exponentiation even more so.Exponentiation by a non-negative integer is straightforward. So we should at least support this case for Gaussian integers. <snip>However, I think relaxing the template constraints like this would best be done in the context of a library float-esque type (e.g. BigFloat) being implemented in Phobos, which could then be used to provide both proof-of-concept and the primary test case.What do you mean by "in the context of", exactly? Restricting it to some float-esque type that is in Phobos would still be overly restrictive.It would, but removing the restriction would simplify the implementation of Hypercomplex(T) by enabling it to be a wrapper for Complex!(Complex!T). Stewart.Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers.Perhaps best implemented as a type in its own right?
Jan 02 2014
On Thursday, 2 January 2014 at 18:12:56 UTC, Stewart Gordon wrote:Then why not just disable division if it's a non-float type, rather than preventing the whole complex template from being used with that type? This is like cutting off somebody's arm because they have a sore thumb.Because that also seems to me to be an unpleasant option. A complex number implementation that fails to support ordinary arithmetic operations in all circumstances is pretty non-intuitive and will probably lead to unpleasant bugs in users' code.Moreover, we have no way in the general case of determining whether T is an integral type, a library float-esque type, or (for example) a Galois field type. So disabling it _just in case_ division doesn't work is crazy. There must be better ways to do it.I don't follow your point here. We can constrain T however we see fit. The point isn't to have some perfect representation of every mathematical possibility, it's to have useful code that serves a good range of use-cases while being robust and easy to maintain. Restricting T to floating point types is a useful simplification here that has few costs in terms of expected use-cases.Exponentiation by a non-negative integer is straightforward. So we should at least support this case for Gaussian integers.Again, I don't see it as being useful to have a Complex!T whose support for binary operations may vary depending on the type of T.What do you mean by "in the context of", exactly? Restricting it to some float-esque type that is in Phobos would still be overly restrictive.No, I mean that until you have at least one actual float-esque type to test with, it is probably unwise to relax the template constraints that currently mandate built-in FP types.It would, but removing the restriction would simplify the implementation of Hypercomplex(T) by enabling it to be a wrapper for Complex!(Complex!T).And complicate the implementation of Complex itself, for the sake of a likely very marginal special interest that could be supported quite well by an independent type.
Jan 02 2014
On Thursday, 2 January 2014 at 19:32:32 UTC, Joseph Rushton Wakeling wrote:No, I mean that until you have at least one actual float-esque type to test with, it is probably unwise to relax the template constraints that currently mandate built-in FP types.Fixed-point support might not be important on x86, but it has been needed and used for complex numbers in the past on other CPUs.
Jan 02 2014
On Thursday, 2 January 2014 at 19:50:46 UTC, Ola Fosheim Grøstad wrote:Fixed-point support might not be important on x86, but it has been needed and used for complex numbers in the past on other CPUs.I agree that should be supported. I just think that template constraints should only be relaxed in the context of concrete test cases, otherwise you're making promises you don't know you can keep.
Jan 02 2014
On Thursday, 2 January 2014 at 19:58:27 UTC, Joseph Rushton Wakeling wrote:I agree that should be supported. I just think that template constraints should only be relaxed in the context of concrete test cases, otherwise you're making promises you don't know you can keep.Yes, that is very true. Fixed-point is very sensitive to precision-loss so it requires some careful thinking, so it is definitively not a drop-in replacement type. (It is actually useful on x86 too when you want reproducible results across binaries and hardware, such as in peer-to-peer syncing of computed state.)
Jan 02 2014
On 02/01/2014 19:32, Joseph Rushton Wakeling wrote:On Thursday, 2 January 2014 at 18:12:56 UTC, Stewart Gordon wrote:The compiler rejecting the code is the most pleasant bug that's possible IMO.Then why not just disable division if it's a non-float type, rather than preventing the whole complex template from being used with that type? This is like cutting off somebody's arm because they have a sore thumb.Because that also seems to me to be an unpleasant option. A complex number implementation that fails to support ordinary arithmetic operations in all circumstances is pretty non-intuitive and will probably lead to unpleasant bugs in users' code.Not being overly restrictive in what types you will allow it to be used with is an important part of serving a good range of use cases. <snip>Moreover, we have no way in the general case of determining whether T is an integral type, a library float-esque type, or (for example) a Galois field type. So disabling it _just in case_ division doesn't work is crazy. There must be better ways to do it.I don't follow your point here. We can constrain T however we see fit. The point isn't to have some perfect representation of every mathematical possibility, it's to have useful code that serves a good range of use-cases while being robust and easy to maintain.I'm sure we have a small handful already. We just need to find them. For instance, given the time I could probably dig up my rational number implementation and update it to current D.What do you mean by "in the context of", exactly? Restricting it to some float-esque type that is in Phobos would still be overly restrictive.No, I mean that until you have at least one actual float-esque type to test with, it is probably unwise to relax the template constraints that currently mandate built-in FP types.How would it complicate the implementation? Removing the undocumented rule whereby Complex!(Complex!T) folds to Complex!T would be a slight simplification. Maybe the right course of action is to have a parameter to the template that suppresses the type restriction and the folding rule, so that people who want to use it on a type that might not work properly can do so. This would be a relatively small change. Stewart.It would, but removing the restriction would simplify the implementation of Hypercomplex(T) by enabling it to be a wrapper for Complex!(Complex!T).And complicate the implementation of Complex itself, for the sake of a likely very marginal special interest that could be supported quite well by an independent type.
Jan 02 2014
On Thursday, 2 January 2014 at 20:23:40 UTC, Stewart Gordon wrote:The compiler rejecting the code is the most pleasant bug that's possible IMO.It's still unpleasant relative to the intuitive expectation that numerical types should support all basic numerical operations.Not being overly restrictive in what types you will allow it to be used with is an important part of serving a good range of use cases.It's a question of balance: breadth of support vs. ease of implementation and maintenance. Some use cases may be better served in other ways than rolling them into one "catch-all" type.I'm sure we have a small handful already. We just need to find them. For instance, given the time I could probably dig up my rational number implementation and update it to current D.I'd really like to see that anyway, for its own sake; I've been working on a std.rational based on David Simcha's work, it would be good to compare.How would it complicate the implementation? Removing the undocumented rule whereby Complex!(Complex!T) folds to Complex!T would be a slight simplification.It would involve non-trivial revisions to the internals of Complex. If you want to submit a pull request supporting this I'm sure it'll be considered carefully, but it is not something to be done casually.Maybe the right course of action is to have a parameter to the template that suppresses the type restriction and the folding rule, so that people who want to use it on a type that might not work properly can do so. This would be a relatively small change.I do not know how familiar you are with the internals of std.complex.Complex but I think it would be a good idea to go through them in some detail before asserting that changes like this would be "relatively small".
Jan 02 2014
On 02/01/2014 21:10, Joseph Rushton Wakeling wrote:On Thursday, 2 January 2014 at 20:23:40 UTC, Stewart Gordon wrote:<snip>Please be specific. <snip>How would it complicate the implementation? Removing the undocumented rule whereby Complex!(Complex!T) folds to Complex!T would be a slight simplification.It would involve non-trivial revisions to the internals of Complex.Oh yes, some of the templated functions that take or return a complex would need this extra parameter adding. Another way it could be done is to have a Complex template that implements these rules and which programmers would normally use, and have this aliasing ComplexImpl which actually provides the implementation and which programmers can use directly if they want to bypass the restrictions. The difficulty is documenting it in a way that would make sense to normal users.... Stewart.Maybe the right course of action is to have a parameter to the template that suppresses the type restriction and the folding rule, so that people who want to use it on a type that might not work properly can do so. This would be a relatively small change.I do not know how familiar you are with the internals of std.complex.Complex but I think it would be a good idea to go through them in some detail before asserting that changes like this would be "relatively small".
Jan 02 2014
On 03/01/14 00:33, Stewart Gordon wrote:Please be specific.You know, I'm starting to find your tone irritating. You are the one who's asking for functionality that goes beyond any Complex implementation that I'm aware of in any other language, and claiming that these things would be trivial to implement. I would expect a person who claims with confidence that something is trivial, to actually know the internals of the code well enough to understand what parts of it would need to be modified. On the basis of what you've written, I have no reason to believe that you do. There are numerous places inside current std.complex.Complex where temporary values are used mid-calculation. Those are all of type FPTemporary (which in practice means real). So, to handle library types (whether library floating-point types such as a BigFloat implementation, or a Complex!T so as to support hypercomplex numbers) you'd either have to special-case those functions or you'd have to provide an alternative Temporary template to handle the temporary internal values in the different cases. You'd also need to address questions of closure under operations (already an issue for the Imaginary type), and precision-related issues -- see e.g. the remarks by Craig Dillabaugh and Ola Fosheim Grøstad elsewhere in this thread. While it could be done, I don't think it would be simple to get right and I would regard it as a major revision of std.complex. I'd also be concerned that generalizing Complex in this way might lead to performance regressions for the standard Complex!T use-cases, due to the more complicated templates involved.Oh yes, some of the templated functions that take or return a complex would need this extra parameter adding.No. The internals would need significant rewriting, for reasons I've already elaborated.Another way it could be done is to have a Complex template that implements these rules and which programmers would normally use, and have this aliasing ComplexImpl which actually provides the implementation and which programmers can use directly if they want to bypass the restrictions. The difficulty is documenting it in a way that would make sense to normal users....If you want these things done in these ways, then I think the onus is on you to provide code which works and doesn't damage existing std.complex functionality. I don't personally see any rationale for implementing hypercomplex numbers as a specialization of Complex given that they can be just as well implemented as a type in their own right.
Jan 02 2014
On 03/01/2014 00:03, Joseph Rushton Wakeling wrote:On 03/01/14 00:33, Stewart Gordon wrote:I wasn't asking for it to go beyond the existing complex implementation or any other. I was proposing that the arbitrary restriction be removed so that the implementation we already have would work on them. As I said originally:Please be specific.You know, I'm starting to find your tone irritating. You are the one who's asking for functionality that goes beyond any Complex implementation that I'm aware of in any other language, and claiming that these things would be trivial to implement.I don't understand. At the moment Complex appears to me to be type-agnostic - as long as a type supports the standard arithmetic operators and assignment of the value 0 to it, it will work. The only thing preventing it from working at the moment is this line struct Complex(T) if (isFloatingPoint!T) So why do you need an appropriate application in order not to have this arbitrary restriction? Or have I missed something?OK, so division has now been mentioned. And you have now mentioned the use of FPTemporary. However....I would expect a person who claims with confidence that something is trivial, to actually know the internals of the code well enough to understand what parts of it would need to be modified. On the basis of what you've written, I have no reason to believe that you do.I had read the code before I made that comment, and from reading it I did believe at the time that the implementation was ready for types other than float, real and double. So the use of FPTemporary is something I missed, but it's taken you this long to point it out to me. However....There are numerous places inside current std.complex.Complex where temporary values are used mid-calculation. Those are all of type FPTemporary (which in practice means real).So, to handle library types (whether library floating-point types such as a BigFloat implementation, or a Complex!T so as to support hypercomplex numbers) you'd either have to special-case those functions or you'd have to provide an alternative Temporary template to handle the temporary internal values in the different cases.FPTemporary is a template. At the moment it's defined only for the built-in floating point types. So what we really need is to define FPTemporary for other types. For int and smaller integral types, we can define it as real just as we do for float/double/real. Whether it's adequate for long would be platform-dependent. For other types, I suppose we can reference a property of the type, or just use the type itself if such a property isn't present. One possible idea (untested): ----- template FPTemporary(F) if (is(typeof(-F.init + F.init * F.init - F.init))) { static if (isFloatingPoint!F || isIntegral!F) { alias real FPTemporary; } else static if (is(F.FPTemporary)) { alias F.FPTemporary FPTemporary; } else { alias F FPTemporary; } } ----- Of course, this isn't a completely general solution, and I can see now that whatever type we use would need to have trigonometric functions in order to support exponentiation. So unless we conditionalise the inclusion of this operation....You'd also need to address questions of closure under operations (already an issue for the Imaginary type), and precision-related issues -- see e.g. the remarks by Craig Dillabaugh and Ola Fosheim Grøstad elsewhere in this thread.Oh yes, and it would be crazy to try and make it work for unsigned integer types. But even if we were to resolve the issues with FPTemporary and that, it would still fall under my earlier suggestion of making it so that if people want to use Complex on an unsupported type then they can explicitly suppress the type restriction, but should understand that it might not work properly. <snip>I don't personally see any rationale for implementing hypercomplex numbers as a specialization of Complex given that they can be just as well implemented as a type in their own right.Really, I was just thinking that somebody who wants a quick-and-dirty hypercomplex number implementation for some app might try to do it that way. Stewart.
Jan 03 2014
On 03/01/14 14:32, Stewart Gordon wrote:I wasn't asking for it to go beyond the existing complex implementation or any other. I was proposing that the arbitrary restriction be removed so that the implementation we already have would work on them.Yes, but it isn't an arbitrary restriction. Template constraints are fundamentally a promise to users about what can be expected to work. Integral types, or library types, won't work without significant modifications to the internals of the code. It would be a false promise to relax those constraints.FPTemporary is a template. At the moment it's defined only for the built-in floating point types. So what we really need is to define FPTemporary for other types. For int and smaller integral types, we can define it as real just as we do for float/double/real. Whether it's adequate for long would be platform-dependent. For other types, I suppose we can reference a property of the type, or just use the type itself if such a property isn't present. One possible idea (untested): ----- template FPTemporary(F) if (is(typeof(-F.init + F.init * F.init - F.init))) { static if (isFloatingPoint!F || isIntegral!F) { alias real FPTemporary; } else static if (is(F.FPTemporary)) { alias F.FPTemporary FPTemporary; } else { alias F FPTemporary; } } -----Yes, it ought to be possible to redefine FPTemporary (or define an alternative) to determine proper internal temporaries for any "float-esque" case. I was toying with something along the lines of, template FPTemporary(F) if (isNumeric!F || isFloatLike!F) { alias typeof(real.init * F.init) FPTemporary; } ... where isFloatLike would test for appropriate floating-point-like properties of F -- although this is probably far too simplistic. E.g. how do you handle the case of a float-like library type implemented as a class, not a struct? In any case, absent an appropriate test-case in Phobos, it would be premature to generalize the constraints for Complex or the design of FPTemporary.Oh yes, and it would be crazy to try and make it work for unsigned integer types. But even if we were to resolve the issues with FPTemporary and that, it would still fall under my earlier suggestion of making it so that if people want to use Complex on an unsupported type then they can explicitly suppress the type restriction, but should understand that it might not work properly.People who want to use Complex on an unsupported type can quite readily copy-paste the code and remove the constraints, if that's what they want to do. I think that's better than giving them an option which is essentially an invitation to shoot themselves in the foot, and which has very little chance of actually working. It doesn't matter if you document it as "This might not work", by providing the option you are still essentially saying, "This is an OK way to use the type." I think that's essentially an encouragement of bad code and a violation of the design principle that the easy thing to do should be the right thing to do.Really, I was just thinking that somebody who wants a quick-and-dirty hypercomplex number implementation for some app might try to do it that way.I understand that, but quick-and-dirty solutions are often bad ones, and in this case, it just wouldn't work given the internals of Complex. If you would like to revise std.complex to support this approach, I'm sure your pull request will be considered carefully, but personally I don't see it as an effective way to pursue hypercomplex number support when there are other options on the table.
Jan 03 2014
On 03/01/2014 17:04, Joseph Rushton Wakeling wrote:On 03/01/14 14:32, Stewart Gordon wrote:But I believed the restriction to be arbitrary at the time I made my original point, hence my point. <snip>I wasn't asking for it to go beyond the existing complex implementation or any other. I was proposing that the arbitrary restriction be removed so that the implementation we already have would work on them.Yes, but it isn't an arbitrary restriction. Template constraints are fundamentally a promise to users about what can be expected to work. Integral types, or library types, won't work without significant modifications to the internals of the code. It would be a false promise to relax those constraints.Yes, it ought to be possible to redefine FPTemporary (or define an alternative) to determine proper internal temporaries for any "float-esque" case. I was toying with something along the lines of, template FPTemporary(F) if (isNumeric!F || isFloatLike!F) { alias typeof(real.init * F.init) FPTemporary; } ... where isFloatLike would test for appropriate floating-point-like properties of F -- although this is probably far too simplistic.How can isFloatLike be implemented? And how can we test for bigint or Galois field types?E.g. how do you handle the case of a float-like library type implemented as a class, not a struct?What's the difficulty here? <snip>It doesn't matter if you document it as "This might not work", by providing the option you are still essentially saying, "This is an OK way to use the type." I think that's essentially an encouragement of bad code and a violation of the design principle that the easy thing to do should be the right thing to do.There are already violations of this principle in D, such as being able to cast away const.Addition, subtraction and multiplication would work. So the programmer could just copy the code and reimplement division and exponentiation so that they work (or just get rid of them if they aren't needed). Stewart.Really, I was just thinking that somebody who wants a quick-and-dirty hypercomplex number implementation for some app might try to do it that way.I understand that, but quick-and-dirty solutions are often bad ones, and in this case, it just wouldn't work given the internals of Complex.
Jan 03 2014
On 03/01/14 21:21, Stewart Gordon wrote:How can isFloatLike be implemented?I'm not sure. It's something that needs to be thought about and of course it also depends on whether you want it to test just for basic properties, or whether it is supported by mathematical operations (sin, cos, abs, exp, etc.). I think testing for basic properties should be enough, because if mathematical functions are needed but not supported, there will be a compilation error anyway.And how can we test for bigint or Galois field types?For BigInt, it's conceivable to define an isIntegerLike template (David Simcha did this for his std.rational) that will handle library as well as built-in integral types. For Galois field types, I suggest that there needs to be an implementation before one talks about how to support them in std.complex.There are already violations of this principle in D, such as being able to cast away const.Casting away const has valid applications and is a bit different from allowing the user to manually ignore template constraints on a library type, which will most likely almost always lead to problematic behaviour. I'm not aware of any library type in Phobos that does this, and if you _really_ want to override the template constraints, you can always copy and modify the code. Then, if it turns out to work well, you can submit patches to allow that case in Phobos too.Addition, subtraction and multiplication would work.They wouldn't, because when you relaxed the template constraints to allow Complex!(Complex!T), the code would fail to compile. And I don't think you should correct that by stripping out basic arithmetic operations.So the programmer could just copy the code and reimplement division and exponentiation so that they work (or just get rid of them if they aren't needed).As I keep saying, you're asking for extra complication to be added to a type that supports its intended (probably the vast majority of) use cases well, for the sake of a niche use case _that can be implemented without any problem as an entirely independent type_. What you perceive as conceptual/notational elegance -- Complex!(Complex!T) -- isn't worth it.
Jan 03 2014
On Wednesday, 1 January 2014 at 12:29:35 UTC, Stewart Gordon wrote:[...] Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers.This is an extremely marginal use case. Currently Complex!(Complex!T) folds to Complex!T. I thought this was specified in the module documentation, but if it was, it's been removed. It is explained in a comment in the source code, though: /* Makes Complex!(Complex!T) fold to Complex!T. The rationale for this is that just like the real line is a subspace of the complex plane, the complex plane is a subspace of itself. Example of usage: --- Complex!T addI(T)(T x) { return x + Complex!T(0.0, 1.0); } --- The above will work if T is both real and complex. */ template Complex(T) if (is(T R == Complex!R)) { alias T Complex; }
Jan 01 2014
On 1/1/14 3:12 PM, Lars T. Kyllingstad wrote:On Wednesday, 1 January 2014 at 12:29:35 UTC, Stewart Gordon wrote:What was the motivation? Andrei[...] Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers.This is an extremely marginal use case. Currently Complex!(Complex!T) folds to Complex!T.
Jan 01 2014
On Thursday, 2 January 2014 at 02:59:05 UTC, Andrei Alexandrescu wrote:On 1/1/14 3:12 PM, Lars T. Kyllingstad wrote:To simplify generic code, where you have a function that takes both real and complex arguments and returns a complex number, e.g.: Complex!T fun(T)(T x) { return x * someComplexNumber; } In the above, T may be real or complex.Currently Complex!(Complex!T) folds to Complex!T.What was the motivation?
Jan 02 2014
On 01/01/2014 23:12, Lars T. Kyllingstad wrote: <snip>/* Makes Complex!(Complex!T) fold to Complex!T. The rationale for this is that just like the real line is a subspace of the complex plane, the complex plane is a subspace of itself. Example of usage:This doesn't seem to make sense - _any_ set is a subspace of itself. But I suppose one way to look at it is that Complex!T means the minimal vector space containing x and i*x for all x in T.--- Complex!T addI(T)(T x) { return x + Complex!T(0.0, 1.0); } ---So the point is to enable templated functions to accept a real or complex argument and return a complex number.The above will work if T is both real and complex. */T is "both real and complex"? How is this possible? Stewart.
Jan 02 2014
On Wednesday, 1 January 2014 at 12:29:35 UTC, Stewart Gordon wrote:On 19/11/2013 02:03, Andrei Alexandrescu wrote:> On 11/18/13 5:44 PM, Craig Dillabaugh wrote: <snip>Since I originally proposed this I should chime in again. My use-case for non floating point, complex numbers is radar image processing, where the radar intensity/phase are stored as complex numbers which are quantized as 16-bit integer values. Andrei suggested I come up with a proposal for non-FP complex, but reading this thread, and my experience working with integer valued complex values in C++ has now reversed my opinion. I think the current D requirement is good. Just a small example, the norm() method calculates the squared magnitude of the complex number (eg. you get a single real value). This is an operation that we use extensively in our work. This created problems with generating lots of NaN values due to integer overflows, that were somewhat tricky to find. I can imagine numerous issues like this popping up if using integral values with complex numbers.<snip> I don't understand. At the moment Complex appears to me to be type-agnostic - as long as a type supports the standard arithmetic operators and assignment of the value 0 to it, it will work. The only thing preventing it from working at the moment is this line struct Complex(T) if (isFloatingPoint!T) So why do you need an appropriate application in order not to have this arbitrary restriction? Or have I missed something? It isn't just integer types. Somebody might want to use complex with a library (fixed-point, arbitrary precision, decimal, etc.) numeric type. Fractal generators, for example, are likely to use this a lot. Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers. Stewart.Is there any reason why complex numbers in D's standard lib must be of non-integral types? I believe in C++ the type is optimized for floating point values, but allows other types.The simple reason is we couldn't find appropriate applications.
Jan 02 2014
On 2014-01-01 12:29, Stewart Gordon wrote:Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers.For a more generic solution to this, see Cayley-Dickson construction[1] and my implementation of such: https://github.com/Biotronic/Collectanea/blob/master/biotronic/CayleyDickson2.d It's nowhere near finished, has some bugs, and I haven't worked on it for at least a year, but it's an interesting way to create complex, hypercomplex, dual, and split-complex numbers (and combinations thereof). [1]: http://en.wikipedia.org/wiki/Cayley-Dickson_construction -- Simen
Jan 02 2014
On 02/01/2014 15:38, Simen Kjærås wrote:On 2014-01-01 12:29, Stewart Gordon wrote:Hypercomplex numbers are outside the scope of Cayley-Dickson construction. The latter defines quaternions, octonions and so on. Though it is confusing as there are at least two definitions of "hypercomplex number": (a) a element of any number system that extends the complex numbers (b) an element of a particular such number system, which is what I was using it to mean. The hypercomplex numbers to which I was referring are as Fractint uses the term, and briefly described at http://mathworld.wolfram.com/HypercomplexNumber.html ij = k, i^2 = j^2 = -1, k = 1. Multiplication is commutative. But the distinctive thing about these is that they can be represented as an ordered pair of complex numbers, and then the complex multiplication formula works on them, hence my suggestion.Or even more exotically, use Complex!(Complex!real) to implement hypercomplex numbers.For a more generic solution to this, see Cayley-Dickson construction[1] and my implementation of such:https://github.com/Biotronic/Collectanea/blob/master/biotronic/CayleyDickson2.d It's nowhere near finished, has some bugs, and I haven't worked on it for at least a year, but it's an interesting way to create complex, hypercomplex, dual, and split-complex numbers (and combinations thereof).<snip> So it's a generalisation of Cayley-Dickson construction to produce a range of 2^n-dimensional algebras over the reals. I'll have to look at it in more detail when I've more time. Stewart.
Jan 02 2014
//Hijack http://digitalmars.com/d/1.0/cppcomplex.html• Consider the formula (1 - infinity*i) * i which should produce (infinity + i). However, if instead the second factor is (0 + i) rather than just i, the result is (infinity + NaN*i), a spurious NaN was generated. • A distinct imaginary type preserves the sign of 0, necessary for calculations involving branch cuts.Is this stuff no longer an issue? -Shammah
Nov 22 2013
On Saturday, 23 November 2013 at 04:37:19 UTC, Shammah Chancellor wrote://Hijack http://digitalmars.com/d/1.0/cppcomplex.htmlI believe D used to have builtin complex types, back in the old days. They have been removed (deprecated?) and replaced by the library type std.complex. At least that is my understanding. Craig• Consider the formula (1 - infinity*i) * i which should produce (infinity + i). However, if instead the second factor is (0 + i) rather than just i, the result is (infinity + NaN*i), a spurious NaN was generated. • A distinct imaginary type preserves the sign of 0, necessary for calculations involving branch cuts.Is this stuff no longer an issue? -Shammah
Nov 22 2013
On 11/22/2013 09:22 PM, Craig Dillabaugh wrote:On Saturday, 23 November 2013 at 04:37:19 UTC, Shammah Chancellor wrote:It still compiles.//Hijack http://digitalmars.com/d/1.0/cppcomplex.htmlI believe D used to have builtin complex types, back in the old days. They have been removed (deprecated?)• Consider the formula (1 - infinity*i) * i which should produce (infinity + i). However, if instead the second factor is (0 + i) rather than just i, the result is (infinity + NaN*i), a spurious NaN was generated. • A distinct imaginary type preserves the sign of 0, necessary for calculations involving branch cuts.Is this stuff no longer an issue? -Shammahand replaced by the library type std.complex. At least that is my understanding.And it makes what Shammah Chancellor quoted even more interesting. cdouble and idouble still work correctly but std.complex produces "incorrect" result: import std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctCraigAli
Nov 22 2013
On 23/11/13 08:43, Ali Çehreli wrote:import std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctIt's because 0.0L * (-real.infinity) evaluates to nan.
Nov 24 2013
On 11/24/13 9:54 AM, Joseph Rushton Wakeling wrote:On 23/11/13 08:43, Ali Çehreli wrote:Has this been submitted as a bug report? Andreiimport std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctIt's because 0.0L * (-real.infinity) evaluates to nan.
Nov 24 2013
On 2013-11-24 18:00:45 +0000, Andrei Alexandrescu said:On 11/24/13 9:54 AM, Joseph Rushton Wakeling wrote:It's more a fundamental problem with a complex type in general. C++ has this issue as well. You need a purely imaginary type with the appropiate operations between Complex and Imaginary defined.On 23/11/13 08:43, Ali Çehreli wrote:Has this been submitted as a bug report? Andreiimport std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctIt's because 0.0L * (-real.infinity) evaluates to nan.
Nov 24 2013
24-Nov-2013 22:03, Shammah Chancellor пишет:On 2013-11-24 18:00:45 +0000, Andrei Alexandrescu said:Can't it just check for the real part being exactly zero and special- case multiplication for that? -- Dmitry OlshanskyOn 11/24/13 9:54 AM, Joseph Rushton Wakeling wrote:It's more a fundamental problem with a complex type in general. C++ has this issue as well. You need a purely imaginary type with the appropiate operations between Complex and Imaginary defined.On 23/11/13 08:43, Ali Çehreli wrote:Has this been submitted as a bug report? Andreiimport std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctIt's because 0.0L * (-real.infinity) evaluates to nan.
Nov 24 2013
"Dmitry Olshansky" <dmitry.olsh gmail.com> wrote in message news:l6tfm8$2hnj$1 digitalmars.com...There is no such thing as exactly zero in floating point. Only -0 and +0.Can't it just check for the real part being exactly zero and special- case multiplication for that?
Nov 25 2013
26-Nov-2013 09:06, Daniel Murphy пишет:"Dmitry Olshansky" <dmitry.olsh gmail.com> wrote in message news:l6tfm8$2hnj$1 digitalmars.com...Well, let it be magnitude, "exactly" implies as good zero test as we need. I'm still of the opinion that a few predictable branches like `if(rhs.re.isZero)` won't kill it. Regardless, the point is that built-ins hardly help here at all as you may just as well get an "exactly" 0+1i for some complex computation, and the result won't suddenly change type to i{real,double,float}. -- Dmitry OlshanskyThere is no such thing as exactly zero in floating point. Only -0 and +0.Can't it just check for the real part being exactly zero and special- case multiplication for that?
Nov 26 2013
On 11/26/13 7:13 AM, Dmitry Olshansky wrote:26-Nov-2013 09:06, Daniel Murphy пишет:I think the problem is we currently don't have a means to distinguish between two cases: (a) "There is no real part here at all" (b) "There is a real part that happens to be zero, or really as close to zero as it can ever get in a discrete representation" It seems the two cases behave differently in a few corner cases, and that is reasonable. Andrei"Dmitry Olshansky" <dmitry.olsh gmail.com> wrote in message news:l6tfm8$2hnj$1 digitalmars.com...Well, let it be magnitude, "exactly" implies as good zero test as we need. I'm still of the opinion that a few predictable branches like `if(rhs.re.isZero)` won't kill it. Regardless, the point is that built-ins hardly help here at all as you may just as well get an "exactly" 0+1i for some complex computation, and the result won't suddenly change type to i{real,double,float}.There is no such thing as exactly zero in floating point. Only -0 and +0.Can't it just check for the real part being exactly zero and special- case multiplication for that?
Nov 26 2013
Shammah Chancellor:It's more a fundamental problem with a complex type in general. C++ has this issue as well. You need a purely imaginary type with the appropiate operations between Complex and Imaginary defined.Can't you add a new name to std.complex to implement the purely imaginary type? Bye, bearophile
Nov 24 2013
On 11/24/13 10:03 AM, Shammah Chancellor wrote:On 2013-11-24 18:00:45 +0000, Andrei Alexandrescu said:But that originates as a call to multiplication between two Complex numbers. Can't the problem be addressed at that level? AndreiOn 11/24/13 9:54 AM, Joseph Rushton Wakeling wrote:It's more a fundamental problem with a complex type in general. C++ has this issue as well. You need a purely imaginary type with the appropiate operations between Complex and Imaginary defined.On 23/11/13 08:43, Ali Çehreli wrote:Has this been submitted as a bug report? Andreiimport std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctIt's because 0.0L * (-real.infinity) evaluates to nan.
Nov 24 2013
On 2013-11-24 18:37:51 +0000, Andrei Alexandrescu said:But that originates as a call to multiplication between two Complex numbers. Can't the problem be addressed at that level? AndreiI don't believe so because IEEE floats define inf*0 to be NaN. You would have to check to see if rhs.re == 0 || lhs.re == 0 and then just return zero. Somewhat unfortunate. You really do need an imaginary type for reasons specified in the original page here: http://digitalmars.com/d/1.0/cppcomplex.html -Shammah
Nov 24 2013
On 11/24/13 10:56 AM, Shammah Chancellor wrote:On 2013-11-24 18:37:51 +0000, Andrei Alexandrescu said:Sure. We ain't above defining an imaginary type! AndreiBut that originates as a call to multiplication between two Complex numbers. Can't the problem be addressed at that level? AndreiI don't believe so because IEEE floats define inf*0 to be NaN. You would have to check to see if rhs.re == 0 || lhs.re == 0 and then just return zero. Somewhat unfortunate. You really do need an imaginary type for reasons specified in the original page here: http://digitalmars.com/d/1.0/cppcomplex.html -Shammah
Nov 24 2013
On Sunday, 24 November 2013 at 18:37:48 UTC, Andrei Alexandrescu wrote:But that originates as a call to multiplication between two Complex numbers. Can't the problem be addressed at that level?Don't see why not, but it's going to be an unpleasant mess of if/else unless anyone can think up any clever tricks to avoid it. BTW is it true that IEEE standards define 0 * inf to be nan? It's counter-intuitive mathematically and I can't find a reference to that effect.
Nov 24 2013
On 11/24/13 3:24 PM, Joseph Rushton Wakeling wrote:On Sunday, 24 November 2013 at 18:37:48 UTC, Andrei Alexandrescu wrote:How many special cases are out there?But that originates as a call to multiplication between two Complex numbers. Can't the problem be addressed at that level?Don't see why not, but it's going to be an unpleasant mess of if/else unless anyone can think up any clever tricks to avoid it.BTW is it true that IEEE standards define 0 * inf to be nan? It's counter-intuitive mathematically and I can't find a reference to that effect.It sort of does. If you multiply something that goes to 0 with something that goes to infinity it could go either way. Andrei
Nov 24 2013
On 25/11/13 00:35, Andrei Alexandrescu wrote:How many special cases are out there?Well, if you have two complex numbers, z1 and z2, then (z1 * z2).re = (z1.re * z2.re) - (z1.im * z2.im) and (z1 * z2).im = (z1.im * z2.re) + (z2.re * z1.im) So you have to do if's for all four of z1.im, z2.re, z2.re and z1.im, and then you have to decide whether you override the apparent IEEE default just for the case of (re * im) or whether you do it for everything. I mean, it feels a bit weird if you allow 0 * inf = 0 when it's real part times imaginary part, but not when it's real part times real part. Do the IEEE standards cover implementation of complex numbers? I confess complete ignorance here (and the Wikipedia page wasn't any help).It sort of does. If you multiply something that goes to 0 with something that goes to infinity it could go either way.I'm not sure I follow. I mean, if you have two sequences {x_i} --> 0 and {y_i} --> inf, then sure, the sequence of the product {x_i * y_i} can go either way. But if you just think of 0 as a number, then 0 * inf = 0 * lim{x --> inf} x = lim{x --> inf} (0 * x) = lim{x --> inf} 0 = 0 Or am I missing something about how FP numbers are implemented that either makes it convenient to define 0 * inf as not-a-number or that means that there are ambiguities that don't exist for "real" real numbers?
Nov 25 2013
On 11/25/13 12:18 AM, Joseph Rushton Wakeling wrote:On 25/11/13 00:35, Andrei Alexandrescu wrote:Doesn't sound all that bad to me. After all the built-in complex must be doing something similar. Of course if a separate imaginary type helps this and other cases, we should define it.How many special cases are out there?Well, if you have two complex numbers, z1 and z2, then (z1 * z2).re = (z1.re * z2.re) - (z1.im * z2.im) and (z1 * z2).im = (z1.im * z2.re) + (z2.re * z1.im) So you have to do if's for all four of z1.im, z2.re, z2.re and z1.im, and then you have to decide whether you override the apparent IEEE default just for the case of (re * im) or whether you do it for everything. I mean, it feels a bit weird if you allow 0 * inf = 0 when it's real part times imaginary part, but not when it's real part times real part.Heh, no need for the expansion :o). Zero is zero.It sort of does. If you multiply something that goes to 0 with something that goes to infinity it could go either way.I'm not sure I follow. I mean, if you have two sequences {x_i} --> 0 and {y_i} --> inf, then sure, the sequence of the product {x_i * y_i} can go either way. But if you just think of 0 as a number, then 0 * inf = 0 * lim{x --> inf} x = lim{x --> inf} (0 * x) = lim{x --> inf} 0 = 0Or am I missing something about how FP numbers are implemented that either makes it convenient to define 0 * inf as not-a-number or that means that there are ambiguities that don't exist for "real" real numbers?Well 0 in FP can always be considered a number so small, 0 was the closest representation. But I'm just speculating as to whether that's the reason for the choice. Andrei
Nov 25 2013
On 25/11/13 18:51, Andrei Alexandrescu wrote:Doesn't sound all that bad to me. After all the built-in complex must be doing something similar. Of course if a separate imaginary type helps this and other cases, we should define it.Well, if you want it I'm happy to write the patch. It's just I'm not sure that what is happening with std.complex is actually wrong if it's to be considered correct that 0 * inf = nan.
Nov 25 2013
On 11/25/13 10:37 AM, Joseph Rushton Wakeling wrote:On 25/11/13 18:51, Andrei Alexandrescu wrote:If you got the blessing of some complex number expert, that would be great. AndreiDoesn't sound all that bad to me. After all the built-in complex must be doing something similar. Of course if a separate imaginary type helps this and other cases, we should define it.Well, if you want it I'm happy to write the patch. It's just I'm not sure that what is happening with std.complex is actually wrong if it's to be considered correct that 0 * inf = nan.
Nov 25 2013
On 26/11/13 02:02, Andrei Alexandrescu wrote:If you got the blessing of some complex number expert, that would be great.I'm in Italy, I could ask the pope ... :-) As far as I can see the behaviour of std.complex.Complex is consistent both with C++'s std::complex and with D's own internal cfloat/cdouble/creal types. The only case we don't cover with std.complex is that of multiplying a complex number with a purely imaginary one (the equivalent of multiplying, say, a creal and an ireal; multiplying a creal and a creal, even if the real part of the latter is 0, will give the same results as std.complex). We _could_ tweak Complex internally so that in the event that its real part is 0, it behaves like a purely imaginary number, and if its imaginary part is 0, it behaves like a purely real number; but that's problematic for reasons already discussed, because it doesn't distinguish between a purely imaginary number versus one where the real part is so vanishingly small that FP considers it to be 0. (It also leaves std.complex' behaviour incompatible with std::complex and other library implementations, though I guess that's less of a concern so long as we think what std.complex does is right.) So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary type -- or get round the problems with the built-in complex and imaginary types. It is really a shame if they are as problematic as I've heard. :-(
Nov 26 2013
On Tuesday, 26 November 2013 at 11:22:38 UTC, Joseph Rushton Wakeling wrote:On 26/11/13 02:02, Andrei Alexandrescu wrote:It seems to me that one really shouldn't special case for absolute values when dealing with floating point. A floating Imaginary type and an integer Complex type - both in std.complex - are the correct solutions IMO.If you got the blessing of some complex number expert, that would be great.I'm in Italy, I could ask the pope ... :-) As far as I can see the behaviour of std.complex.Complex is consistent both with C++'s std::complex and with D's own internal cfloat/cdouble/creal types. The only case we don't cover with std.complex is that of multiplying a complex number with a purely imaginary one (the equivalent of multiplying, say, a creal and an ireal; multiplying a creal and a creal, even if the real part of the latter is 0, will give the same results as std.complex). We _could_ tweak Complex internally so that in the event that its real part is 0, it behaves like a purely imaginary number, and if its imaginary part is 0, it behaves like a purely real number; but that's problematic for reasons already discussed, because it doesn't distinguish between a purely imaginary number versus one where the real part is so vanishingly small that FP considers it to be 0. (It also leaves std.complex' behaviour incompatible with std::complex and other library implementations, though I guess that's less of a concern so long as we think what std.complex does is right.) So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary type -- or get round the problems with the built-in complex and imaginary types. It is really a shame if they are as problematic as I've heard. :-(
Nov 26 2013
On 26/11/13 13:52, John Colvin wrote:It seems to me that one really shouldn't special case for absolute values when dealing with floating point. A floating Imaginary type and an integer Complex type - both in std.complex - are the correct solutions IMO.Yup, agree.
Nov 26 2013
On Tuesday, 26 November 2013 at 13:20:39 UTC, Joseph Rushton Wakeling wrote:On 26/11/13 13:52, John Colvin wrote:Just had a chat with one of our local numerics experts: He agreed that hidden special casing that breaks standards compliance is bad and that whatever the solution was it should be explicit. However, the following situation arises: Complex!double(1, -double.inf) * Complex!int(0, i); What does IEEE say about that? 0 * inf == nan?It seems to me that one really shouldn't special case for absolute values when dealing with floating point. A floating Imaginary type and an integer Complex type - both in std.complex - are the correct solutions IMO.Yup, agree.
Nov 26 2013
On 26/11/13 14:32, John Colvin wrote:What does IEEE say about that? 0 * inf == nan?Can't speak for the standard, but in both D and C++, 0 * inf evaluates to nan.
Nov 26 2013
On Tuesday, 26 November 2013 at 13:32:22 UTC, John Colvin wrote:Just had a chat with one of our local numerics experts: He agreed that hidden special casing that breaks standards compliance is bad and that whatever the solution was it should be explicit.I don't think we should worry too much about standards compliance. A library Complex type is quite different from a hardware floating-point type.
Jan 02 2014
On Thursday, 2 January 2014 at 11:37:22 UTC, Lars T. Kyllingstad wrote:I don't think we should worry too much about standards compliance. A library Complex type is quite different from a hardware floating-point type.Are you sure? Sometimes you need to translate an algorithm, you don't understand the inner workings of, from a codebase/cookbook. If std.complex differs from the most used c++/fortran implementations people will be confused, and you also end up having (machine translated) algorithm libraries each supplying their own complex type. Use 3 different libraries and you have to deal with 3 different complex types. Floating point is rather sensitive to reordering of instructions, so I'd say you'll be better off mirroring one of the major existing implementations, otherwise accumulated discrepancies will be blamed on the language... A new tool that produce the same results as the old proven dinosaur tool look trustworthy. It makes you think that the conversion of your algorithms to the new tool was a success.
Jan 02 2014
On Thursday, 2 January 2014 at 18:37:36 UTC, Ola Fosheim Grøstad wrote:On Thursday, 2 January 2014 at 11:37:22 UTC, Lars T. Kyllingstad wrote:Not at all. ;) I just think we should keep in mind why FP semantics are defined the way they are. Take 0.0*inf, for example. As has been mentioned, 0.0 may represent a positive real number arbitrarily close to zero, and inf may represent an arbitrarily large real number. The product of these is ill-defined, and hence represented by a NaN. 0.0+1.0i, on the other hand, represents a number which is arbitrarily close to i. Multiplying it with a very large real number gives you a number which has a very large imaginary part, but which is arbitrarily close to the imaginary axis, i.e. 0.0 + inf i. I think this is very consistent with FP semantics, and may be worth making a special case in std.complex.Complex.I don't think we should worry too much about standards compliance. A library Complex type is quite different from a hardware floating-point type.Are you sure?Sometimes you need to translate an algorithm, you don't understand the inner workings of, from a codebase/cookbook. If std.complex differs from the most used c++/fortran implementations people will be confused, and you also end up having (machine translated) algorithm libraries each supplying their own complex type. Use 3 different libraries and you have to deal with 3 different complex types.I agree, but there is also a lot to be said for not repeating old mistakes, if we deem them to be such.
Jan 02 2014
On Thursday, 2 January 2014 at 23:43:47 UTC, Lars T. Kyllingstad wrote:Not at all. ;)I am never certain about anything related to FP. It is a very pragmatic hack, which is kind of viral. (but fun to talk about ;).I just think we should keep in mind why FP semantics are defined the way they are.Yes, unfortunately they are just kind-of-defined. 0.0 could represent anything from the minimum-denormal number to zero (Intel) to maximum-denormal number to zero (some other vendors). Then we have all the rounding-modes. And it gets worse with single than with double. I think the semantics of IEEE favours double over single, since detecting overflow is less important for double (it occurs seldom for doubles in practice so conflating overflow with 1.0/0.0 matters less for them than for single precision).Take 0.0*inf, for example. As has been mentioned, 0.0 may represent a positive real number arbitrarily close to zero, and inf may represent an arbitrarily large real number. The product of these is ill-defined, and hence represented by a NaN.Yes, and it is consistent with having 0.0/0.0 evaluate to NaN. ( 0.0*(1.0/0.0) ought to give NaN as well )0.0+1.0i, on the other hand, represents a number which is arbitrarily close to i. Multiplying it with a very large real number gives you a number which has a very large imaginary part, but which is arbitrarily close to the imaginary axis, i.e. 0.0 + inf i. I think this is very consistent with FP semantics, and may be worth making a special case in std.complex.Complex.I am too tired to figure out if you are staying within the max-min interval of potential values that can be represented (if you had perfect precision). I think that is the acid test. In order to reduce the unaccounted-for errors it is better to have a "wider" interval for each step to cover inaccuracies, and a bit dangerous if it gets more "narrow" than it should. I find it useful to try to think of floating point numbers as conceptual intervals of potential values (that get conceptually wider and wider the more you compute) and the actual FP value to be a "random" sample of that interval. For all I know, maybe some other implementations do what you suggest already, but my concern was more general than this specific issue. I think it would be a good idea to mirror a reference implementation that is widely used for scientific computation. Just to make sure that it is accepted. Imagine a team where the old boys cling to Fortran and the young guy wants D, if he can show the old boys that D produce the same results for what they do they are more likely to be impressed. Still, it is in the nature of FP that you should be able to configure and control expressions in order to overcome FP-related shortcomings. Like setting rounding-mode etc. So stuff like this ought to be handled the same way if it isn't standard practice. Not only for this stuff, but also for dealing with overflow/underflow and other "optional" aspects of FP computations.I agree, but there is also a lot to be said for not repeating old mistakes, if we deem them to be such.With templates you probably can find a clean way to throw in a compile-time switch for exception generation and other things that can be configured.
Jan 02 2014
On Tuesday, 26 November 2013 at 12:52:30 UTC, John Colvin wrote:It seems to me that one really shouldn't special case for absolute values when dealing with floating point.Why not? std.math and std.mathspecial do it all the time.
Jan 02 2014
On 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this. Thanks, Andrei
Nov 26 2013
On 26/11/13 17:28, Andrei Alexandrescu wrote:On 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:I've started work, code is here: https://github.com/WebDrake/phobos/tree/imaginary Feedback, forks/pull requests, etc. welcome.So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this.
Nov 27 2013
On Wed, Nov 27, 2013 at 11:29:55PM +0100, Joseph Rushton Wakeling wrote:On 26/11/13 17:28, Andrei Alexandrescu wrote:For the benefit of others: If you already have a Phobos fork on github, forking this repo won't do anything. What you need to do in that case is to add this repo as a remote, then fetch the 'imaginary' branch and check it out, like this: git remote add webdrake https://github.com/WebDrake/phobos.git git fetch webdrake imaginary git checkout -b imaginary webdrake/imaginary Now you can review / edit the code, push to origin (github), and then submit pull requests (make sure to target the WebDrake repo when submitting the pull, since otherwise it will go to Phobos master by default, which is probably not what you want). T -- Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. -- Brian W. KernighanOn 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:I've started work, code is here: https://github.com/WebDrake/phobos/tree/imaginary Feedback, forks/pull requests, etc. welcome.So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this.
Nov 28 2013
On 27 November 2013 22:29, Joseph Rushton Wakeling <joseph.wakeling webdrake.net> wrote:On 26/11/13 17:28, Andrei Alexandrescu wrote:That repo doesn't seem to exist (must by my imagination).On 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:I've started work, code is here: https://github.com/WebDrake/phobos/tree/imaginary Feedback, forks/pull requests, etc. welcome.So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this.
Nov 28 2013
On 29/11/13 08:50, Iain Buclaw wrote:That repo doesn't seem to exist (must by my imagination).It's just the branch "imaginary" in my regular Phobos repo (I always use feature branches for new stuff). The link works for me, what goes wrong for you?
Nov 29 2013
On 29 November 2013 08:57, Joseph Rushton Wakeling <joseph.wakeling webdrake.net> wrote:On 29/11/13 08:50, Iain Buclaw wrote:Turned out the RJ45 cable in my computer was imaginary. :o)That repo doesn't seem to exist (must by my imagination).It's just the branch "imaginary" in my regular Phobos repo (I always use feature branches for new stuff). The link works for me, what goes wrong for you?
Nov 29 2013
On 29 November 2013 11:50, Iain Buclaw <ibuclaw gdcproject.org> wrote:On 29 November 2013 08:57, Joseph Rushton Wakeling <joseph.wakeling webdrake.net> wrote:Fixed by switching to real. :-POn 29/11/13 08:50, Iain Buclaw wrote:Turned out the RJ45 cable in my computer was imaginary. :o)That repo doesn't seem to exist (must by my imagination).It's just the branch "imaginary" in my regular Phobos repo (I always use feature branches for new stuff). The link works for me, what goes wrong for you?
Nov 29 2013
On 26/11/13 17:28, Andrei Alexandrescu wrote:On 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:Provisional code: https://github.com/D-Programming-Language/phobos/pull/1797 I also realized there was no explicit issue report, so created one: https://d.puremagic.com/issues/show_bug.cgi?id=11787So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this.
Dec 20 2013
On 2013-12-20 16:25:53 +0000, Joseph Rushton Wakeling said:On 26/11/13 17:28, Andrei Alexandrescu wrote:Awesome. Thank you! -ShammahOn 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:Provisional code: https://github.com/D-Programming-Language/phobos/pull/1797 I also realized there was no explicit issue report, so created one: https://d.puremagic.com/issues/show_bug.cgi?id=11787So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this.
Dec 26 2013
On Friday, 20 December 2013 at 16:26:00 UTC, Joseph Rushton Wakeling wrote:On 26/11/13 17:28, Andrei Alexandrescu wrote:I'm not 100% convinced that a pure imaginary type is the way to go. You may be interested in reading a previous discussion, where the subject of pure imaginary number support is brought up: http://forum.dlang.org/thread/flsf9u$jf$1 digitalmars.com Let me quote some of the replies in that thread: On Monday, 7 January 2008 at 08:05:48 UTC, Don Clugston wrote:On 11/26/13 3:22 AM, Joseph Rushton Wakeling wrote:Provisional code: https://github.com/D-Programming-Language/phobos/pull/1797 I also realized there was no explicit issue report, so created one: https://d.puremagic.com/issues/show_bug.cgi?id=11787So, as other people have suggested, really the only thing we can reasonably do is to define a separate Imaginary typeI agree. Let's move forward with this.I think the argument for pure imaginary types is extremely weak. They are very annoying to work with, because they aren't closed under multiplication. This is a nasty property to have in a built-in type. Suppose you're writing a generic function product(T)(T[]) which returns T[0]*T[1]*T[2]*... What's the return type? Suppose T is idouble. Then if the number of elements in T is odd, the return type should be idouble, but if it's even, the return type should be double! You could promote it to complex with a construction like typeof(1?T*T:T), but that's inefficient, and negates most of the benefits of having a imaginary type.On Tuesday, 8 January 2008 at 03:13:34 UTC, Bill Baxter wrote:The bottom line is that there really is no useful mathematics that can be performed using only imaginary numbers. If to do anything more than add, subtract, or multiply by a (real!) scalar they become complex. If you have any imaginary numbers in a numerical code it means you're working in the complex plane.
Jan 01 2014
On Wednesday, 1 January 2014 at 23:32:58 UTC, Lars T. Kyllingstad wrote:I'm not 100% convinced that a pure imaginary type is the way to go. You may be interested in reading a previous discussion, where the subject of pure imaginary number support is brought up: http://forum.dlang.org/thread/flsf9u$jf$1 digitalmars.comI have read through that thread already, but thank you for bringing it up -- it raises some issues that deserve an answer. My own thoughts on the matter go something like this: * There are calculations involving "pair of reals" implementations of complex numbers that generate spuriously incorrect results. They're corner cases, but they exist. * A purely imaginary type allows those calculations to be performed correctly. It also allows more precise calculations in general for cases where the real part of a complex number is known to be 0. * The idea of allowing imaginary literals but promoting them to complex when written to a variable sounds attractive but we can't discount the possibility that people will want to pass imaginary literals to functions or otherwise store them in variables, and later use them; if they are promoted to complex, calculations done with them may have lesser precision or even generate the aforementioned spurious results. I don't think simply writing to a variable should cause loss of precision like this. * You can do calculations involving purely real-valued numbers and complex numbers and not run into the same issues, because purely real values are supported. So you should be able to do the same with purely imaginary numbers. * The lack of closure under various operations is annoying but not insurmountable. I should add that as far as I'm concerned what I want is simply to find the best possible way to represent and use purely imaginary numbers in D. I don't mind if, having done that, the code winds up being rejected, as long as the exercise proves useful. Of course, an alternative would be to tweak the internals of Complex so that it can represent "purely real" and "purely imaginary" types precisely. I'm writing from a phone now so it's not really convenient to explain at length, but I'll try to expand on the above in the next days.
Jan 01 2014
On Thursday, 2 January 2014 at 01:17:54 UTC, Joseph Rushton Wakeling wrote:* There are calculations involving "pair of reals" implementations of complex numbers that generate spuriously incorrect results. They're corner cases, but they exist. * A purely imaginary type allows those calculations to be performed correctly. It also allows more precise calculations in general for cases where the real part of a complex number is known to be 0.So we have three choices: 1. We add a dedicated Imaginary type, and leave Complex more or less the way it is. The pros are that it provides a way to represent imaginary numbers "correctly", while keeping Complex simple and performant. The cons are that Complex still gives wrong (or at least somewhat unexpected) results in the aforementioned corner cases, and that we add a new type with extremely limited usability. 2. Special-case Complex for imaginary numbers. The pros are that it solves the problems Imaginary was intended to solve, and we don't need a new type. The cons are that the Complex implementation becomes more complex (haha) and less performant, and that we actually change the semantics of IEEE floating-point "zero" somewhat. 3. Leave std.complex as-is, and make sure people know what the problematic cases are. They all suck. I don't know what is the lesser of three evils here, but I too am starting to lean towards 1. I'm probably going to continue playing devil's advocate, though. ;)* You can do calculations involving purely real-valued numbers and complex numbers and not run into the same issues, because purely real values are supported. So you should be able to do the same with purely imaginary numbers.That argument is fallacious. Imaginary numbers are quite different from real numbers.I should add that as far as I'm concerned what I want is simply to find the best possible way to represent and use purely imaginary numbers in D. I don't mind if, having done that, the code winds up being rejected, as long as the exercise proves useful.I think it's great that you're doing this. :)
Jan 02 2014
On 02/01/14 23:26, Lars T. Kyllingstad wrote:2. Special-case Complex for imaginary numbers. The pros are that it solves the problems Imaginary was intended to solve, and we don't need a new type. The cons are that the Complex implementation becomes more complex (haha) and less performant, and that we actually change the semantics of IEEE floating-point "zero" somewhat.Well, what I was mulling over was a Complex type that consists of two FP values (re and im) and two bools (let's call them hasRe, hasIm). The point of this is that if you assign to Complex from a regular real-valued number, then the value of re gets set, im gets set to zero, hasRe to true, and hasIm to false. So, you have a flag inside that says, "Hey, only worry about your real part." Then you could define an imaginary() helper function that creates a Complex number with re = 0.0, im set to whatever it needs to be, hasRe to false, and hasIm to true. So again, you can benefit from a Complex that _knows_ it's purely imaginary. Moreover, it should be possible to preserve that kind of knowledge under certain operations. e.g. if you multiply two Complex numbers which both have hasRe == false, you can _know_ that you're going to wind up with a number where hasRe == true and hasIm == false. OTOH when you perform certain other operations, you might end up with a zero re or im, but also with hasRe or hasIm to true, which basically reflects your _certainty_ that the real or imaginary part is zero. It might be interesting to try out, and it seems nicer to me than if ()'s based on whether re == 0 or im == 0, but on the other hand it enlarges the size of a Complex type and will result in a performance hit, and will break compatibility with C/C++ Complex types.They all suck. I don't know what is the lesser of three evils here, but I too am starting to lean towards 1. I'm probably going to continue playing devil's advocate, though. ;)Please do. It's fun, and it also helps to improve things. :-)Can you expand on that?* You can do calculations involving purely real-valued numbers and complex numbers and not run into the same issues, because purely real values are supported. So you should be able to do the same with purely imaginary numbers.That argument is fallacious. Imaginary numbers are quite different from real numbers.I think it's great that you're doing this. :)Thank you! :-)
Jan 02 2014
On Thursday, 2 January 2014 at 23:26:48 UTC, Joseph Rushton Wakeling wrote:On 02/01/14 23:26, Lars T. Kyllingstad wrote:Mathematically, the real numbers are a ring, whereas the purely imaginary numbers are not. (I've been out of the abstract algebra game for a couple of years now, so please arrest me if I've remembered the terminology wrongly.) What it boils down to is that they are not closed under multiplication, which gives them radically different properties - or lack thereof.Can you expand on that?* You can do calculations involving purely real-valued numbers and complex numbers and not run into the same issues, because purely real values are supported. So you should be able to do the same with purely imaginary numbers.That argument is fallacious. Imaginary numbers are quite different from real numbers.
Jan 02 2014
On 03/01/14 01:04, Lars T. Kyllingstad wrote:Mathematically, the real numbers are a ring, whereas the purely imaginary numbers are not. (I've been out of the abstract algebra game for a couple of years now, so please arrest me if I've remembered the terminology wrongly.) What it boils down to is that they are not closed under multiplication, which gives them radically different properties - or lack thereof.I've been out of the abstract algebra game for rather longer :-) but regardless of terminology, I understand what you mean. My point was meant to be somewhat simpler: if you have x * (a + bi) (i.e. real * complex in terms of the computer representation) then, this will come out with higher precision than (x + 0i) * (a + bi) ... because you can avoid unnecessary multiplications by zero and other such things. You can also avoid some nasty nan's that may arise in the latter case. You get to enjoy this extra-precision-and-avoid-nasty-errors because we already have built-in numerical types and std.complex.Complex defines binary operations relative to them as well as to other Complex types. I'm simply suggesting that the same opportunities to avoid those calculation errors should be available when you're dealing with purely-imaginary types. It's an implementation issue AFAICS, not a question of mathematical theory, although like you and Don I find the lack of closure for imaginary op imaginary to be very annoying. (I got round it simply by not defining opOpAssign for operations that could not be assigned back to an Imaginary type.)
Jan 02 2014
On 11/26/2013 3:22 AM, Joseph Rushton Wakeling wrote:(It also leaves std.complex' behaviour incompatible with std::complex and other library implementations, though I guess that's less of a concern so long as we think what std.complex does is right.)Making it behave differently than others would be a disaster.
Jan 01 2014
On Wednesday, 1 January 2014 at 23:54:05 UTC, Walter Bright wrote:On 11/26/2013 3:22 AM, Joseph Rushton Wakeling wrote:Just as well that I was speaking hypothetically about things that _could_ be done, rather than _should_ be ... :-)(It also leaves std.complex' behaviour incompatible with std::complex and other library implementations, though I guess that's less of a concern so long as we think what std.complex does is right.)Making it behave differently than others would be a disaster.
Jan 01 2014
On 2013-11-26 01:02:12 +0000, Andrei Alexandrescu said:On 11/25/13 10:37 AM, Joseph Rushton Wakeling wrote:With any luck, I'll be working on my PhD in computational physics using D toward the end of next year. I'll definitely be giving feedback :) As of right now, I have been out of the computational physics field for too long to give good feedback. I can't wait to make a version of the concurrency library that works across machines :DOn 25/11/13 18:51, Andrei Alexandrescu wrote:If you got the blessing of some complex number expert, that would be great. AndreiDoesn't sound all that bad to me. After all the built-in complex must be doing something similar. Of course if a separate imaginary type helps this and other cases, we should define it.Well, if you want it I'm happy to write the patch. It's just I'm not sure that what is happening with std.complex is actually wrong if it's to be considered correct that 0 * inf = nan.
Nov 26 2013
On 26/11/13 12:52, Shammah Chancellor wrote:With any luck, I'll be working on my PhD in computational physics using D toward the end of next year. I'll definitely be giving feedback :) As of right now, I have been out of the computational physics field for too long to give good feedback. I can't wait to make a version of the concurrency library that works across machines :DSounds very cool. What kind of stuff will you be working on?
Nov 26 2013
On 2013-11-26 12:55:26 +0000, Joseph Rushton Wakeling said:Sounds very cool. What kind of stuff will you be working on?Who knows. Haven't even finished my apps yet. The deadline is in a couple weeks :)
Nov 26 2013
On Monday, 25 November 2013 at 08:18:43 UTC, Joseph Rushton Wakeling wrote:But if you just think of 0 as a number, then 0 * lim{x --> inf} x = lim{x --> inf} (0 * x)This is where your argument falls apart, as mathematically, you can't do that unless lim{x --> inf} x is well-defined. See also: http://en.wikipedia.org/wiki/Riemann_sphere David
Nov 26 2013
On 26/11/13 17:11, David Nadlinger wrote:On Monday, 25 November 2013 at 08:18:43 UTC, Joseph Rushton Wakeling wrote:I was using a very lazy shorthand there, I'm glad someone thought to call me on it. Can we take it as read that I was basically thinking of a sequence {x_n} such that for every K there is an N such that for n > N, x_n > K ... ? :-) And then you have 0 * lim{n --> inf} x_n = ... etc. The fun stuff must surely arrive when you want to show this kind of stuff in the context of real numbers being defined as equivalence classes of infinite sequences of rationals, Ã la Cauchy ...But if you just think of 0 as a number, then 0 * lim{x --> inf} x = lim{x --> inf} (0 * x)This is where your argument falls apart, as mathematically, you can't do that unless lim{x --> inf} x is well-defined.See also: http://en.wikipedia.org/wiki/Riemann_sphereI don't recall ever actually studying the Riemann sphere, which really seems to me like a gap in my education :-\
Nov 26 2013
On Tuesday, 26 November 2013 at 16:30:30 UTC, Joseph Rushton Wakeling wrote:On 26/11/13 17:11, David Nadlinger wrote:x_n = n actually fulfils that property, and I think most people would understand the limit notation for real numbers exactly the way you intended. But that was not my point. To be able to write "lim{n --> inf} x_n" in a meaningful way (and consequently »pull in« the multiplication), a (or as it turns out, the) limit must exist in the metric space you are working in. If your metric space contains ∞, and it has the property that 0 . ∞ = 0, then your argument is correct. But such a symbol ∞ does not exist in the real numbers. I guess it might help to think back to your first university-level analysis courses, where I'm sure these distinctions were discussed many times in proofs concerning the existence of limits, e.g. integrability of certain functions, …On Monday, 25 November 2013 at 08:18:43 UTC, Joseph Rushton Wakeling wrote:I was using a very lazy shorthand there, I'm glad someone thought to call me on it. Can we take it as read that I was basically thinking of a sequence {x_n} such that for every K there is an N such that for n > N, x_n > K ... ? :-) And then you have 0 * lim{n --> inf} x_n = ... etc.But if you just think of 0 as a number, then 0 * lim{x --> inf} x = lim{x --> inf} (0 * x)This is where your argument falls apart, as mathematically, you can't do that unless lim{x --> inf} x is well-defined.Well, the reason I bring this up is that what the »right« behavior is all comes down to the definition of your numerical system. IEEE 754 includes infinity as an actual value, contrary to the usual definition of real numbers in mathematics. However, it also distinguishes between +∞ and -∞, so it can't model the Riemann sphere, which is one of the most straightforward ways to perform the extension of the complex plane with a concept infinity in mathematics. DavidSee also: http://en.wikipedia.org/wiki/Riemann_sphereI don't recall ever actually studying the Riemann sphere, which really seems to me like a gap in my education :-\
Nov 26 2013
On 26/11/13 22:11, David Nadlinger wrote:x_n = n actually fulfils that property, and I think most people would understand the limit notation for real numbers exactly the way you intended. But that was not my point. To be able to write "lim{n --> inf} x_n" in a meaningful way (and consequently »pull in« the multiplication), a (or as it turns out, the) limit must exist in the metric space you are working in. If your metric space contains ∞, and it has the property that 0 . ∞ = 0, then your argument is correct. But such a symbol ∞ does not exist in the real numbers. I guess it might help to think back to your first university-level analysis courses, where I'm sure these distinctions were discussed many times in proofs concerning the existence of limits, e.g. integrability of certain functions, …Well, it has been 12+ years ... :-P Still, it's very, very annoying when one misplaces fundamental stuff like that. Thank you for reminding me :-) Now I need to dust off my copy of "What is Mathematics?" ...Well, the reason I bring this up is that what the »right« behavior is all comes down to the definition of your numerical system. IEEE 754 includes infinity as an actual value, contrary to the usual definition of real numbers in mathematics. However, it also distinguishes between +∞ and -∞, so it can't model the Riemann sphere, which is one of the most straightforward ways to perform the extension of the complex plane with a concept infinity in mathematics.I'm sure you've heard that old anecdote of the professor back in the 1950s, or was it the 1920s, who, on hearing a student say "infinity", said: "I won't have bad language in class!" :-)
Nov 27 2013
On 2013-11-27 09:14:04 +0000, Joseph Rushton Wakeling said:I'm sure you've heard that old anecdote of the professor back in the 1950s, or was it the 1920s, who, on hearing a student say "infinity", said: "I won't have bad language in class!" :-)Yes. I think that's part of the reason 0 • inf = NaN in IEEE. The values are taken to be limits of unknown functions. Thus 0 * inf is uncalculable without knowing those functions. There is no such thing as the value infinity.
Nov 27 2013
On Tuesday, 26 November 2013 at 21:11:25 UTC, David Nadlinger wrote:IEEE 754 includes infinity as an actual value, contrary to the usual definition of real numbers in mathematics.A bit late, but AFAIK inf represents either overflow or N/0... And 0 represents either underflow or zero. Computations on those values should be conservative unless you trap overflow/underflow exceptions and handle those as special cases. You want to preserve overflow... Then you have the denormal numbers (underflow where you retain some digits). It is tempting to think of FP as real numbers, but they are not, of course, so libraries should IMO be conservative.
Jan 01 2014
On 2013-11-24 23:24:18 +0000, Joseph Rushton Wakeling said:BTW is it true that IEEE standards define 0 * inf to be nan? It's counter-intuitive mathematically and I can't find a reference to that effect.I couldn't find a reference either, but that's certainly how it is handled. I doubt there is a bug in so many compilers regarding that. Although, my friend Fred Tydeman makes his living finding these sorts of bugs with compilers: http://www.tybor.com/
Nov 24 2013
On 23/11/13 08:43, Ali Çehreli wrote:import std.stdio; import std.complex; void main() { writeln(complex(1.0L, -real.infinity) * complex(0.0, 1.0L)); writeln((1L - ireal.infinity) * 1i); } The output: inf-nani <-- "incorrect" according to the quoted page inf+1i <-- correctBut, still operating with builtins, writeln((1L - ireal.infinity) * (0 + 1i)); and you get again inf-nani Basically, your nice result with (1L - ireal.infinity) * 1i comes about because in this case, you're not multiplying two complex numbers, but one complex and one imaginary. In the latter case, there's no 0 to multiply by infinity.
Nov 26 2013
"Craig Dillabaugh" <craig.dillabaugh gmail.com> wrote in message news:izowcplookyzxrpzmoci forum.dlang.org...On Saturday, 23 November 2013 at 04:37:19 UTC, Shammah Chancellor wrote:They are not deprecated yet, but it has been 'planned' for a long time. It's one of those things where not deprecating them doesn't hurt anyone, so it isn't high priority.//Hijack http://digitalmars.com/d/1.0/cppcomplex.htmlI believe D used to have builtin complex types, back in the old days. They have been removed (deprecated?) and replaced by the library type std.complex. At least that is my understanding. Craig. Consider the formula (1 - infinity*i) * i which should produce (infinity + i). However, if instead the second factor is (0 + i) rather than just i, the result is (infinity + NaN*i), a spurious NaN was generated. . A distinct imaginary type preserves the sign of 0, necessary for calculations involving branch cuts.Is this stuff no longer an issue? -Shammah
Nov 23 2013
On Saturday, 23 November 2013 at 08:18:35 UTC, Daniel Murphy wrote:They are not deprecated yet, but it has been 'planned' for a long time. It's one of those things where not deprecating them doesn't hurt anyone, so it isn't high priority.Must say that, whatever the behind-the-scenes of the implementation, it seems a shame to lose the nice z = x + y*i notation. OTOH I guess that could lead to ambiguous code, e.g. int i = 4; complex z = x + y*i; // what does i mean here?
Nov 23 2013
"Joseph Rushton Wakeling" <joseph.wakeling webdrake.net> wrote in message news:pyjudfnteduztpporndj forum.dlang.org...On Saturday, 23 November 2013 at 08:18:35 UTC, Daniel Murphy wrote:I feel mostly the same way - except - I've never actually used them in my own code, and when I've built test cases for them while fixing other bugs I've found some horrific bugs in dmd. This makes me think that _nobody_ is using them. And if that's true, we might as well get rid of them. eg https://d.puremagic.com/issues/show_bug.cgi?id=7594They are not deprecated yet, but it has been 'planned' for a long time. It's one of those things where not deprecating them doesn't hurt anyone, so it isn't high priority.Must say that, whatever the behind-the-scenes of the implementation, it seems a shame to lose the nice z = x + y*i notation. OTOH I guess that could lead to ambiguous code, e.g. int i = 4; complex z = x + y*i; // what does i mean here?
Nov 23 2013
On 2013-11-23 14:02:38 +0000, Daniel Murphy said:"Joseph Rushton Wakeling" <joseph.wakeling webdrake.net> wrote in message news:pyjudfnteduztpporndj forum.dlang.org...I disagree. I was using them for physics simulations. They are very useful for the computational physics community. Just because most people are still using FORTRAN does not mean they won't switch eventually. -ShammahOn Saturday, 23 November 2013 at 08:18:35 UTC, Daniel Murphy wrote:I feel mostly the same way - except - I've never actually used them in my own code, and when I've built test cases for them while fixing other bugs I've found some horrific bugs in dmd. This makes me think that _nobody_ is using them. And if that's true, we might as well get rid of them. eg https://d.puremagic.com/issues/show_bug.cgi?id=7594They are not deprecated yet, but it has been 'planned' for a long time. It's one of those things where not deprecating them doesn't hurt anyone, so it isn't high priority.Must say that, whatever the behind-the-scenes of the implementation, it seems a shame to lose the nice z = x + y*i notation. OTOH I guess that could lead to ambiguous code, e.g. int i = 4; complex z = x + y*i; // what does i mean here?
Nov 23 2013
On Saturday, 23 November 2013 at 15:13:22 UTC, Shammah Chancellor wrote:I disagree. I was using them for physics simulations. They are very useful for the computational physics community. Just because most people are still using FORTRAN does not mean they won't switch eventually.Would it cause you any particular disadvantage to use the library std.complex rather than the built-in complex type?
Nov 24 2013
On 2013-11-24 15:50:46 +0000, Joseph Rushton Wakeling said:On Saturday, 23 November 2013 at 15:13:22 UTC, Shammah Chancellor wrote:It would if the they don't work correctly. There needs to be an Imaginary type and some proper operations between complex and imaginary types. That doesn't seem to be the case currently. I personally think having the built-in type is very helpful. However, I can understand from a language perspective that having "i" around is hard for the parser. Also, the argument "If complex/imaginary is built-in, why not have quaterions also" seems to imply that it should be a library type. -ShammahI disagree. I was using them for physics simulations. They are very useful for the computational physics community. Just because most people are still using FORTRAN does not mean they won't switch eventually.Would it cause you any particular disadvantage to use the library std.complex rather than the built-in complex type?
Nov 24 2013
On Sunday, 24 November 2013 at 17:35:34 UTC, Shammah Chancellor wrote:On 2013-11-24 15:50:46 +0000, Joseph Rushton Wakeling said:You can have im!5.0 in a library type, to me it sounds good enough.On Saturday, 23 November 2013 at 15:13:22 UTC, Shammah Chancellor wrote:It would if the they don't work correctly. There needs to be an Imaginary type and some proper operations between complex and imaginary types. That doesn't seem to be the case currently. I personally think having the built-in type is very helpful. However, I can understand from a language perspective that having "i" around is hard for the parser. Also, the argument "If complex/imaginary is built-in, why not have quaterions also" seems to imply that it should be a library type. -ShammahI disagree. I was using them for physics simulations. They are very useful for the computational physics community. Just because most people are still using FORTRAN does not mean they won't switch eventually.Would it cause you any particular disadvantage to use the library std.complex rather than the built-in complex type?
Jan 02 2014
On 02/01/14 22:08, QAston wrote:You can have im!5.0 in a library type, to me it sounds good enough.As currently written, it'll be imaginary(5.0) or Imaginary!double(5.0) -- sorry for the verbosity, but "im" seems to me too likely to wind up being used as a variable name ... ;-)
Jan 02 2014
On 23/11/13 10:42, Joseph Rushton Wakeling wrote:Must say that, whatever the behind-the-scenes of the implementation, it seems a shame to lose the nice z = x + y*i notation. OTOH I guess that could lead to ambiguous code, e.g. int i = 4; complex z = x + y*i; // what does i mean here?I was wrong about this -- you have to write complex z = x + y * 1i ... which is unambiguous though I guess potentially still prone to typos :-)
Nov 26 2013
Shammah Chancellor://HijackMore hijack, see also: http://forum.dlang.org/thread/lxuhrynxujrujoksrvdi forum.dlang.org Bye, bearophile
Nov 23 2013
On Tuesday, 19 November 2013 at 01:44:32 UTC, Craig Dillabaugh wrote:The complex type in std.complex restricts the real/imaginary parts of the number to be float/double/real. I am curious to know if there is a reason why integral types are not permitted. I checked the C++ equivalent and it does not have the same requirement.Quoting the C++ standard, §26.4: "The effect of instantiating the template complex for any type other than float, double, or long double is unspecified." So even if some implementations support it, it is *not* standard C++. Lars
Jan 01 2014