digitalmars.D - raylib wasm
https://github.com/crazymonkyyy/raylib-wasm-demo So I have this demo of raylib running Whats broken in wasm that I actually care about, whos using wasm at all, etc etc etc etc
Aug 14 2023
On Tuesday, 15 August 2023 at 04:33:27 UTC, monkyyy wrote:https://github.com/crazymonkyyy/raylib-wasm-demo So I have this demo of raylib running Whats broken in wasm that I actually care about, whos using wasm at all, etc etc etc etcThat's pretty cool, thanks for sharing, seems like using emscripten with D has gotten very easy looking at your build script! that's very good to know! I'm also working on a wasm project (game), i went the custom runtime path (i don't use emscripten, so i have to build everything from scratch, but that's what i prefer doing) We could, and probably should, have an entry for the website to mention D working great with WASM, that's a technology with great potential for growth We should also speed up the inclusion of a simple allocator API, to make sharing libraries easier WASM is good stuff
Aug 14 2023
On Tuesday, 15 August 2023 at 04:33:27 UTC, monkyyy wrote: I want to make a small wasm game to add it to my tool kit I have my 2d mastermind https://github.com/crazymonkyyy/2dmastermind and my raylib demo https://github.com/crazymonkyyy/raylib-wasm-demo Soooo my rough todo list: find/make art that will work make some sort of sane layout scheme make a new biuld script that allows for switching between local and wasm, and probaly simplify my biuld script anyway change the control scheme to something finalizable - make keybinding graphic make sane gameplay loop and options figure out how to make a nice enscription webpage show up on github Id help on any part of this
Aug 17 2023
On Thursday, 17 August 2023 at 16:55:41 UTC, monkyyy wrote:Id help on any part of this^ like
Aug 17 2023