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digitalmars.D.learn - void[] vs byte[]

reply "Yao G." <yao.gomez spam.gmail.com> writes:
I'm here with another n00b question:

When dealing with big buffers (or files), which is better to use as  
storage? void[] or byte[]?

What are the advantages and disadvantages of each one? I've seen that  
void[] is used in some Phobos modules, like std.zlib, and in other modules  
the choice is byte[] (chunk in std.stdio).

Is there a place where this stuff is documented? Or choosing one or  
another is just a matter of preference and the differences are trivial?

Thanks in advance.


-- 
Yao G.
Aug 28 2010
parent reply BCS <none anon.com> writes:
Hello Yao G.,

 I'm here with another n00b question:
 
 When dealing with big buffers (or files), which is better to use as
 storage? void[] or byte[]?
If the data may contain pointers into the heap, use void[] if it will not use byte[]. byte[] is "raw" data, void[] is anything at all.
 
 What are the advantages and disadvantages of each one? I've seen that
 void[] is used in some Phobos modules, like std.zlib, and in other
 modules  the choice is byte[] (chunk in std.stdio).
 
 Is there a place where this stuff is documented? Or choosing one or
 another is just a matter of preference and the differences are
 trivial?
 
 Thanks in advance.
 
-- ... <IXOYE><
Aug 28 2010
parent "Steven Schveighoffer" <schveiguy yahoo.com> writes:
On Sat, 28 Aug 2010 16:13:28 -0400, BCS <none anon.com> wrote:

 Hello Yao G.,

 I'm here with another n00b question:
  When dealing with big buffers (or files), which is better to use as
 storage? void[] or byte[]?
If the data may contain pointers into the heap, use void[] if it will not use byte[]. byte[] is "raw" data, void[] is anything at all.
One other point to make -- any type of array casts to void[]. So void[] is kind of like a "catch all" array type. It's typically the correct choice when accepting data that you are going to blindly copy somewhere. For example a function to write data to a file. For reading data/storing data, the best type might be ubyte[] (don't use byte[], it's signed). void[] can also be used, but you may run into issues with "may contain pointers" problems. I personally think the idea of allocating a void[] should set the "contains pointers" bit seems incorrect. Usually when a void[] contains pointers, it was not allocated as a void[]. -Steve
Aug 30 2010