digitalmars.D.learn - version(StdDoc)
- Tony (10/10) Nov 23 2018 In std.compiler there is this code:
- Adam D. Ruppe (4/5) Nov 23 2018 When the phobos website is being compiled, its own makefile sets
- H. S. Teoh (9/15) Nov 23 2018 Yes, it's a hack to make the website display something different from
- Adam D. Ruppe (3/7) Nov 23 2018 Note that that is only because ddoc is a badly designed piece of
- H. S. Teoh (14/22) Nov 23 2018 Ddoc may have its stink points, but in this case, the stuff inside
- Adam D. Ruppe (12/19) Nov 23 2018 That is why I call it "poorly designed" and a major reason why I
- Neia Neutuladh (6/12) Nov 23 2018 That means that, instead of one site showing my project's documentation,...
- H. S. Teoh (24/40) Nov 23 2018 True. I've tried to tackle this before, but conceded defeat after I
- Adam D. Ruppe (3/5) Nov 23 2018 Precisely, I already do all that. And people are even actually
- Jonathan M Davis (51/58) Nov 23 2018 Honestly, I would argue that if you have multiple versions of the
- Neia Neutuladh (6/11) Nov 23 2018 Keeping symbol names and function arguments consistent between them is
- Jonathan M Davis (33/44) Nov 23 2018 When you're versioning the implementation, it's trivial to just version ...
- Stanislav Blinov (13/22) Nov 24 2018 Not in this case, no:
- Jonathan M Davis (6/32) Nov 24 2018 LOL. That's an interesting trick. It's ugly and hacky, but it does work
- Stanislav Blinov (4/40) Nov 24 2018 :)
- H. S. Teoh (20/43) Nov 24 2018 That's an awesome trick! Genius.
- Stanislav Blinov (14/33) Nov 24 2018 Why is it an antipattern? Having to version the whole enum just
- Stanislav Blinov (10/18) Nov 24 2018 Come to think of it, since UDAs are now allowed, the compiler
- H. S. Teoh (28/50) Nov 25 2018 Actually, I just thought of a way to do this with the existing language:
- Stanislav Blinov (4/29) Nov 25 2018 It should, you can cast values of same sizeof to a struct.
- H. S. Teoh (10/40) Nov 26 2018 I dunno, given that D structs are supposed to be "glorified ints"
- Jonathan M Davis (18/38) Nov 25 2018 Digitalmars-d-learn wrote:
- H. S. Teoh (98/128) Nov 24 2018 Actually, what would be ideal is if each platform-specific version of
- Adam D. Ruppe (33/42) Nov 24 2018 Well, I probably could do that, but I'm not so sure it would make
- H. S. Teoh (10/20) Nov 24 2018 Yeah that's a tricky case.
- Jonathan M Davis (84/94) Nov 23 2018 It's a Phobos-only replacement for the D_Ddoc version identifier and is
In std.compiler there is this code: /// Which vendor produced this compiler. version(StdDdoc) Vendor vendor; else version(DigitalMars) Vendor vendor = Vendor.digitalMars; else version(GNU) Vendor vendor = Vendor.gnu; else version(LDC) Vendor vendor = Vendor.llvm; else version(D_NET) Vendor vendor = Vendor.dotNET; else version(SDC) Vendor vendor = Vendor.sdc; else Vendor vendor = Vendor.unknown; What is the situation in which the identifier StdDoc is set?
Nov 23 2018
On Friday, 23 November 2018 at 21:47:51 UTC, Tony wrote:What is the situation in which the identifier StdDoc is set?When the phobos website is being compiled, its own makefile sets that. It is basically a hack for website display.
Nov 23 2018
On Fri, Nov 23, 2018 at 09:53:59PM +0000, Adam D. Ruppe via Digitalmars-d-learn wrote:On Friday, 23 November 2018 at 21:47:51 UTC, Tony wrote:Yes, it's a hack to make the website display something different from what ddoc would actually generate from the real code. There are a few cases where this is needed, e.g., to generate docs for Windows-specific modules, since the website script is run on Posix and the Windows APIs would not be compiled at all, leading to empty docs. T -- It's amazing how careful choice of punctuation can leave you hanging:What is the situation in which the identifier StdDoc is set?When the phobos website is being compiled, its own makefile sets that. It is basically a hack for website display.
Nov 23 2018
On Friday, 23 November 2018 at 23:13:04 UTC, H. S. Teoh wrote:There are a few cases where this is needed, e.g., to generate docs for Windows-specific modules, since the website script is run on Posix and the Windows APIs would not be compiled at all, leading to empty docs.Note that that is only because ddoc is a badly designed piece of garbage. Good doc generators can handle that just fine.
Nov 23 2018
On Sat, Nov 24, 2018 at 12:51:36AM +0000, Adam D. Ruppe via Digitalmars-d-learn wrote:On Friday, 23 November 2018 at 23:13:04 UTC, H. S. Teoh wrote:Ddoc may have its stink points, but in this case, the stuff inside version(Windows) blocks simply isn't compiled, so you can't expect ddoc to do much about it. You can't just arbitrarily ddoc everything inside version blocks, because then you'll end up with ddocs for stuff inside version(none) and/or conflicting docs for alternative declarations in, say, OS-specific version blocks, or user-defined static if's. Having said that, though, it would be nice if there was a way to tell the compiler "please generate docs for Windows, even though you're currently running on Posix". Resorting to hacks like that just to generate Phobos docs simply sux. T -- Notwithstanding the eloquent discontent that you have just respectfully expressed at length against my verbal capabilities, I am afraid that I must unfortunately bring it to your attention that I am, in fact, NOT verbose.There are a few cases where this is needed, e.g., to generate docs for Windows-specific modules, since the website script is run on Posix and the Windows APIs would not be compiled at all, leading to empty docs.Note that that is only because ddoc is a badly designed piece of garbage. Good doc generators can handle that just fine.
Nov 23 2018
On Saturday, 24 November 2018 at 01:21:25 UTC, H. S. Teoh wrote:Ddoc may have its stink points, but in this case, the stuff inside version(Windows) blocks simply isn't compiledThat is why I call it "poorly designed" and a major reason why I dropped it entirely and created my own doc generator from scratch (well, using libdparse, so not exactly scratch, but zero use of dmd's code).You can't just arbitrarily ddoc everything inside version blocks, because then you'll end up with ddocs for stuff inside version(none) and/or conflicting docs for alternative declarations in, say, OS-specific version blocks, or user-defined static if's.That is easy to handle, you just treat it like overloads and display the version info along with the rest of it if both are documented. My doc generator does this and it is very useful - you can show what are under special version specifiers, call out OS differences, and more. And if there are conflicting docs, the user ought to be able to see that!
Nov 23 2018
On Fri, 23 Nov 2018 17:21:25 -0800, H. S. Teoh wrote:Ddoc may have its stink points, but in this case, the stuff inside version(Windows) blocks simply isn't compiled, so you can't expect ddoc to do much about it. You can't just arbitrarily ddoc everything inside version blocks, because then you'll end up with ddocs for stuff inside version(none) and/or conflicting docs for alternative declarations in, say, OS-specific version blocks, or user-defined static if's.That means that, instead of one site showing my project's documentation, I need a separate site for every combination of platform and version flags. And users who care about differences between platforms and version flags need to manually cross-reference docs for every symbol and overload. It's a pretty terrible status quo.
Nov 23 2018
On Sat, Nov 24, 2018 at 02:09:22AM +0000, Neia Neutuladh via Digitalmars-d-learn wrote:On Fri, 23 Nov 2018 17:21:25 -0800, H. S. Teoh wrote:True. I've tried to tackle this before, but conceded defeat after I realized that dmd just can't handle it because of the way ddoc is implemented. Adam does have a very good point about showing all alternatives to docs, though. Arguably, that's what ddoc *should* do. If the programmer wrote a ddoc comment in the code, it probably should be processed as part of doc generation, regardless of whether that code sits in some deeply-nested version blocks that ends up not being compiled. Binding ddoc generation to the compile process seems not such a good idea in retrospect. Now that I think about this more carefully, I feel tempted to say that we should write a standalone ddoc generator, or at least a standalone module in dmd, that process *all* source code regardless of version blocks and static ifs and what-not. The output should be properly tagged (e.g., the path of version identifiers / static if conditions that lead to a particular version of the doc) so that the formatting backend can render it sensibly, e.g., as a HTML drop-down list of versions, or whatever. But then that would be reinventing what Adam has already done, right? :-D T -- If I were two-faced, would I be wearing this one? -- Abraham LincolnDdoc may have its stink points, but in this case, the stuff inside version(Windows) blocks simply isn't compiled, so you can't expect ddoc to do much about it. You can't just arbitrarily ddoc everything inside version blocks, because then you'll end up with ddocs for stuff inside version(none) and/or conflicting docs for alternative declarations in, say, OS-specific version blocks, or user-defined static if's.That means that, instead of one site showing my project's documentation, I need a separate site for every combination of platform and version flags. And users who care about differences between platforms and version flags need to manually cross-reference docs for every symbol and overload. It's a pretty terrible status quo.
Nov 23 2018
On Saturday, 24 November 2018 at 02:55:04 UTC, H. S. Teoh wrote:But then that would be reinventing what Adam has already done, right? :-DPrecisely, I already do all that. And people are even actually using it!
Nov 23 2018
On Friday, November 23, 2018 7:55:04 PM MST H. S. Teoh via Digitalmars-d- learn wrote:Adam does have a very good point about showing all alternatives to docs, though. Arguably, that's what ddoc *should* do. If the programmer wrote a ddoc comment in the code, it probably should be processed as part of doc generation, regardless of whether that code sits in some deeply-nested version blocks that ends up not being compiled. Binding ddoc generation to the compile process seems not such a good idea in retrospect.Honestly, I would argue that if you have multiple versions of the documentation, then there's a serious problem. The documentation shouldn't be platform-dependent even if the symbols are. Even if the documentation needs some extra notes for a specific platform, it should all be in one documentation block that anyone using the symbol can read. Providing different documentation for different platforms just leads to folks not understanding how the symbol differs across platforms, leading to code that is even more platform-dependent when it really should be as platform independent as possible. The only situation I can think of at the moment where anything along the lines of combining documentation across platforms makes sense would be if there is a nested symbol that exists on only one platform (e.g. a member function of a struct or a member of an enum). In that case, one platform would have the main documentation, and then system-specific symbols would be documented in those version blocks - but only those symbols. A solution like that might work reasonably well, but you still have the problem of what to do when a symbol is documented in multiple version blocks, and having almost all the documentation in one version block and a few pieces of it in other version blocks would risk getting confusing and messy. As such, I'm not sure that the fact that ddoc forces you to have a separate set of declarations just for the documentation is really a bad thing. It puts all of the documentation in one place. The bigger problem IMHO is how -D affects the build. Both it and -unittest have the fundamental problem that because they create their own version identifiers, they really shouldn't be part of the normal build, and yet the way that they're set up to be used, it's as if they're expected to be part of the normal build - with -D just causing the compiler to generate the documentation in addition to the binary, and -unittest making the unit tests run before main rather than replacing main. At this point, I really wish that at minimum, -D were not set up to be part of the normal build process so that version(D_Ddoc) would not affect it. The same with -unittest. Ideally, it really would have replaced main rather than putting the unit tests before it, with it providing main if one wasn't there. That still doesn't solve all of the problems when using version(unittest), but I doubt that much of anyone really wants to be running unit tests as part of their application, and having such flags clearly designed to create special builds rather than being designed such that they could be used with the normal build would have fixed certain classes of problems. As for the issue of versioning the documentation, I don't really see a clean one. Having the documentation build affected by version and static if and the like causes some problems, but having it ignore them would likely cause other problems. Regardless, I suspect that having the version identifiers and static ifs be ignored almost requires a separate tool from the compiler (such as Adam's documentation generator or ddox), because it's pretty clear that ddoc was set up to generate the documentation for symbols as the compiler compiles them, whereas a tool that ignored version identifiers and static ifs would be processing the file quite differently. - Jonathan M Davis
Nov 23 2018
On Fri, 23 Nov 2018 21:43:01 -0700, Jonathan M Davis wrote:A solution like that might work reasonably well, but you still have the problem of what to do when a symbol is documented in multiple version blocks, and having almost all the documentation in one version block and a few pieces of it in other version blocks would risk getting confusing and messy.Keeping symbol names and function arguments consistent between them is also an issue; it's not just the documentation. The normal solution is to put the version blocks inside the relevant symbols -- sometimes type aliases inside version blocks and consistent code outside, sometimes functions where the entire body is a set of version blocks.
Nov 23 2018
On Friday, November 23, 2018 11:22:24 PM MST Neia Neutuladh via Digitalmars- d-learn wrote:On Fri, 23 Nov 2018 21:43:01 -0700, Jonathan M Davis wrote:When you're versioning the implementation, it's trivial to just version the function internals. Where version(D_Ddoc) becomes critical is with stuff like structs or enums where the members actually differ across systems. And while it's generally better to try to avoid such situations, there are definitely situations where there isn't much choice. Fortunately, in the vast majority of situations, versioning across systems isn't required at all, and in most of the situations where it is, its only the implementation that needs to differ, but that's not true in all cases. I do wish though that it were legal to use version blocks in more situations than is currently the case. For instance, enum Foo { a, b, version(linux) l, else version(Windows) w, } is not legal, nor is enum Foo { a, b, version(linux) c = 42, else version(Windows) c = 54, } You're forced to version the entire enum. Fortunately, structs and classes, do not have that restriction, so having to version an entire struct or class at once is usually only required when the type needs to be declared on some systems but not others (as is the case with WindowsTimeZone), and such situations are rare. - Jonathan M DavisA solution like that might work reasonably well, but you still have the problem of what to do when a symbol is documented in multiple version blocks, and having almost all the documentation in one version block and a few pieces of it in other version blocks would risk getting confusing and messy.Keeping symbol names and function arguments consistent between them is also an issue; it's not just the documentation. The normal solution is to put the version blocks inside the relevant symbols -- sometimes type aliases inside version blocks and consistent code outside, sometimes functions where the entire body is a set of version blocks.
Nov 23 2018
On Saturday, 24 November 2018 at 07:00:31 UTC, Jonathan M Davis wrote:[not legal] enum Foo { a, b, version(linux) c = 42, else version(Windows) c = 54, } You're forced to version the entire enum.Not in this case, no: enum Foo { a, b, c = { version(linux) return 42; else version(Windows) return 54; } () } /pedantry
Nov 24 2018
On Saturday, November 24, 2018 9:28:47 AM MST Stanislav Blinov via Digitalmars-d-learn wrote:On Saturday, 24 November 2018 at 07:00:31 UTC, Jonathan M Davis wrote:LOL. That's an interesting trick. It's ugly and hacky, but it does work around the problem. I'm still inclined to think though that it should be legal to just use version directly in the member list. - Jonathan M Davis[not legal] enum Foo { a, b, version(linux) c = 42, else version(Windows) c = 54, } You're forced to version the entire enum.Not in this case, no: enum Foo { a, b, c = { version(linux) return 42; else version(Windows) return 54; } () } /pedantry
Nov 24 2018
On Saturday, 24 November 2018 at 17:43:35 UTC, Jonathan M Davis wrote:On Saturday, November 24, 2018 9:28:47 AM MST Stanislav Blinov via Digitalmars-d-learn wrote::)On Saturday, 24 November 2018 at 07:00:31 UTC, Jonathan M Davis wrote:LOL. That's an interesting trick. It's ugly and hacky, but it does work around the problem.[not legal] enum Foo { a, b, version(linux) c = 42, else version(Windows) c = 54, } You're forced to version the entire enum.Not in this case, no: enum Foo { a, b, c = { version(linux) return 42; else version(Windows) return 54; } () } /pedantryI'm still inclined to think though that it should be legal to just use version directly in the member list.Yup. UDAs did get in there eventually, and version should too.
Nov 24 2018
On Sat, Nov 24, 2018 at 05:48:16PM +0000, Stanislav Blinov via Digitalmars-d-learn wrote:On Saturday, 24 November 2018 at 17:43:35 UTC, Jonathan M Davis wrote:[...]On Saturday, November 24, 2018 9:28:47 AM MST Stanislav Blinov via Digitalmars-d-learn wrote:That's an awesome trick! Genius.:)enum Foo { a, b, c = { version(linux) return 42; else version(Windows) return 54; } () } /pedantryLOL. That's an interesting trick. It's ugly and hacky, but it does work around the problem.I think this would be a trivial DIP, by making it such that a version block inside an enum would lower to the above code. Of course, it could be taken further: the above trick doesn't quite handle this case: enum E { a, version(Windows) { b, c } version(Posix) { d } } But this looks like such an antipattern that it probably should be written differently anyway, or just generated via a string mixin. T -- Knowledge is that area of ignorance that we arrange and classify. -- Ambrose BierceI'm still inclined to think though that it should be legal to just use version directly in the member list.Yup. UDAs did get in there eventually, and version should too.
Nov 24 2018
On Sunday, 25 November 2018 at 05:41:56 UTC, H. S. Teoh wrote:On Sat, Nov 24, 2018 at 05:48:16PM +0000, Stanislav Blinov via Digitalmars-d-learn wrote:That is what Jonathan (and I concur) is talking about.Yup. UDAs did get in there eventually, and version should too.I think this would be a trivial DIP, by making it such that a version block inside an enum would lower to the above code. Of course, it could be taken further: the above trick doesn't quite handle this case: enum E { a, version(Windows) { b, c } version(Posix) { d } }But this looks like such an antipattern that it probably should be written differently anyway, or just generated via a string mixin.Why is it an antipattern? Having to version the whole enum just because some stupid C API has two out of a hundred items versioned per platform is an antipattern :) Granted, it may require some special syntax, i.e. enum E { a, b if version(Windows), c if version(Windows), d if version(Posix), } or something to that effect. But there has to be a better way than just versioning the whole enum or resorting to clumsy mixins.
Nov 24 2018
On Sunday, 25 November 2018 at 07:19:50 UTC, Stanislav Blinov wrote:Granted, it may require some special syntax, i.e. enum E { a, b if version(Windows), c if version(Windows), d if version(Posix), } or something to that effect.Come to think of it, since UDAs are now allowed, the compiler could potentially be taught this: enum E { a, version(Windows) b, version(Windows) c, version(Posix) d, }
Nov 24 2018
On Sun, Nov 25, 2018 at 07:22:54AM +0000, Stanislav Blinov via Digitalmars-d-learn wrote:On Sunday, 25 November 2018 at 07:19:50 UTC, Stanislav Blinov wrote:Actually, I just thought of a way to do this with the existing language: use a struct to simulate an enum: struct E { alias Basetype = int; Basetype impl; alias impl this; enum a = E(1); enum b = E(2); version(Windows) { enum c = E(3); } version(Posix) { enum c = E(4); enum d = E(100); } } It's not 100% the same thing, but gets pretty close, e.g., you can reference enum values as E.a, E.b, you can declare variables of type E and pass it to functions and it implicitly converts to the base type, etc.. There are some differences, like cast(E) won't work like an enum, and .max has to be manually declared, etc.. You'll also need to explicitly assign values to each member, but for OS-dependent enums you have to do that already anyway. T -- Let's eat some disquits while we format the biskettes.Granted, it may require some special syntax, i.e. enum E { a, b if version(Windows), c if version(Windows), d if version(Posix), } or something to that effect.Come to think of it, since UDAs are now allowed, the compiler could potentially be taught this: enum E { a, version(Windows) b, version(Windows) c, version(Posix) d, }
Nov 25 2018
On Sunday, 25 November 2018 at 21:38:43 UTC, H. S. Teoh wrote:Actually, I just thought of a way to do this with the existing language: use a struct to simulate an enum: struct E { alias Basetype = int; Basetype impl; alias impl this; enum a = E(1); enum b = E(2); version(Windows) { enum c = E(3); } version(Posix) { enum c = E(4); enum d = E(100); } }Heh, that can work in a pinch. Disgusting though :DIt's not 100% the same thing, but gets pretty close, e.g., you can reference enum values as E.a, E.b, you can declare variables of type E and pass it to functions and it implicitly converts to the base type, etc.. There are some differences, like cast(E) won't work like an enum...It should, you can cast values of same sizeof to a struct.and .max has to be manually declared, etc.. You'll also need to explicitly assign values to each member, but for OS-dependent enums you have to do that already anyway.Yeah, those aren't a huge concern for that particular scenario.
Nov 25 2018
On Sun, Nov 25, 2018 at 09:53:50PM +0000, Stanislav Blinov via Digitalmars-d-learn wrote:On Sunday, 25 November 2018 at 21:38:43 UTC, H. S. Teoh wrote:I dunno, given that D structs are supposed to be "glorified ints" according to TDPL, I see enum declarations more-or-less as a shorthand for structs of the above sort. :-D Much like template functions / enums / etc. are shorthands for eponymous templates.Actually, I just thought of a way to do this with the existing language: use a struct to simulate an enum: struct E { alias Basetype = int; Basetype impl; alias impl this; enum a = E(1); enum b = E(2); version(Windows) { enum c = E(3); } version(Posix) { enum c = E(4); enum d = E(100); } }Heh, that can work in a pinch. Disgusting though :D[...] Haha, didn't know that. T -- Dogs have owners ... cats have staff. -- Krista CasadaIt's not 100% the same thing, but gets pretty close, e.g., you can reference enum values as E.a, E.b, you can declare variables of type E and pass it to functions and it implicitly converts to the base type, etc.. There are some differences, like cast(E) won't work like an enum...It should, you can cast values of same sizeof to a struct.
Nov 26 2018
On Saturday, November 24, 2018 10:41:56 PM MST H. S. Teoh via Digitalmars-d- learn wrote:On Sat, Nov 24, 2018 at 05:48:16PM +0000, Stanislav Blinov viaDigitalmars-d-learn wrote:It's something that comes up fairly frequently actually when dealing with system APIs. For instance, if you want your socket API to provide the full functionality of the underlying C API, then you're going to have to provide not only differing enum values for things like socket options or socket family, but you're actually going to have to provide different enum members in some cases. So, sure, if you're writing something that's purely D and can be properly platform-agnostic, then having different enum members for different platforms would be bad, but once C APIs get involved, I definitely would not consider it to be an anti-pattern. At that point, it has a tendency to become a necessity, and I've had several occasions where being able to version enum members would have made the code shorter. It also would have eliminated the need for version(D_Ddoc) (or the druntime or Phobos equivalents). - Jonathan M DavisOn Saturday, 24 November 2018 at 17:43:35 UTC, Jonathan M Davis wrote:I think this would be a trivial DIP, by making it such that a version block inside an enum would lower to the above code. Of course, it could be taken further: the above trick doesn't quite handle this case: enum E { a, version(Windows) { b, c } version(Posix) { d } } But this looks like such an antipattern that it probably should be written differently anyway, or just generated via a string mixin.I'm still inclined to think though that it should be legal to just use version directly in the member list.Yup. UDAs did get in there eventually, and version should too.
Nov 25 2018
On Fri, Nov 23, 2018 at 09:43:01PM -0700, Jonathan M Davis via Digitalmars-d-learn wrote: [...]Honestly, I would argue that if you have multiple versions of the documentation, then there's a serious problem. The documentation shouldn't be platform-dependent even if the symbols are. Even if the documentation needs some extra notes for a specific platform, it should all be in one documentation block that anyone using the symbol can read. Providing different documentation for different platforms just leads to folks not understanding how the symbol differs across platforms, leading to code that is even more platform-dependent when it really should be as platform independent as possible.Actually, what would be ideal is if each platform-specific version of the symbol can have its own associated platform-specific docs, in addition to the one common across all platforms, and the doc system would automatically compile these docs into a single block in the output, possibly by introducing platform specific sections, e.g.: Code: /** * Does something really fun that applied across platforms! */ version(Windows) { /** * On Windows, this function displays a really funny * icon! */ int fun(int a) { ... } } version(Linux) { /** * On Linux, this function displays a funny penguin! */ int fun(int a) { ... } } Doc output: int fun(int a) Does something really fun that applied across platforms! Windows notes: On Windows, this function displays a really funny icon! Linux notes: On Linux, this function displays a funny penguin! If the function signatures are different, then it should be displayed as "overloads", as Adam suggested. Maybe something like this: Code: /** * This function takes a different parameter depending on the * OS. */ version(Windows) int fun(int x) { ... } version(Linux) int fun(long x) { ... } Output: int fun(int x) // on Windows int fun(long x) // on Linux This function takes a different parameter depending on the OS. [...]As such, I'm not sure that the fact that ddoc forces you to have a separate set of declarations just for the documentation is really a bad thing. It puts all of the documentation in one place.It's a bad thing to separate the docs from the actual code, because then the two are liable to go out-of-sync with each other. It's even worse when the docs document a fake declaration that isn't actually part of the real code. Then the docs won't even show the right declaration when the code changes, and users won't even realize what has happened.The bigger problem IMHO is how -D affects the build. Both it and -unittest have the fundamental problem that because they create their own version identifiers, they really shouldn't be part of the normal build, and yet the way that they're set up to be used, it's as if they're expected to be part of the normal build - with -D just causing the compiler to generate the documentation in addition to the binary, and -unittest making the unit tests run before main rather than replacing main.[...] You can argue for it both ways. Having the compiler generate docs per compilation isn't necessarily a bad thing -- it ensures the docs are up-to-date. Running unittests also isn't necessarily a bad thing, though I agree it's sorta weird that unittests are setup to run before the main program. Technically, you want to run unittests first, independently of main(), which should be put in a separate executable. But you can argue for it both ways. For larger projects, it does make more sense for unittests to be put in a separate executable and run separately. But for small programs, especially when you're coding-compiling-testing, it's handy to have unittests automatically run before main(), so that any regressions are quickly noticed and fixed. This doesn't make sense for larger programs, e.g., in my Android project, I really want unittests to run on the host system where possible, not as part of the APK installed to the device, because it's much easier to debug on the host system than to deal with crashlogs and remote debugging on the target machine. (Of course, deploying unittests to the final execution environment also has its value. But not as part of the main executable, since tests should be run only once, not every time you invoke the executable, which depending on your application could be multiple times during a typical usage session.)As for the issue of versioning the documentation, I don't really see a clean one. Having the documentation build affected by version and static if and the like causes some problems, but having it ignore them would likely cause other problems. Regardless, I suspect that having the version identifiers and static ifs be ignored almost requires a separate tool from the compiler (such as Adam's documentation generator or ddox), because it's pretty clear that ddoc was set up to generate the documentation for symbols as the compiler compiles them, whereas a tool that ignored version identifiers and static ifs would be processing the file quite differently.[...] There may be a point to generating docs only for the executable that's being built -- if you configure your versions and static ifs for a specific customer, say, then you ship exactly that version of the docs to them. However, in this day and age where everyone expects online docs, you really want your docs on your website to include *every* version of your code that they might encounter. You may wish the separate it so that the user can select which version(s) they are interested in, but one would expect you want full docs for every possible version configuration. Otherwise you end up needing silly hacks like version(Std_ddoc) just to get the HTML to show up right, where it isn't actually the symbol that will be compiled, and worse, the docs are now separate from the implementation, and the two are liable to go out-of-sync. History has shown that when the docs aren't a part of the code, they tend to get neglected and treated as an afterthought, or worse yet, as an unwanted additional burden that everyone tries to avoid updating. Needing to update docs on a declaration completely separate from the code being changed, that the person making the change may not even be aware of, is very bad in this regard. T -- Heuristics are bug-ridden by definition. If they didn't have bugs, they'd be algorithms.
Nov 24 2018
On Saturday, 24 November 2018 at 16:16:08 UTC, H. S. Teoh wrote:Actually, what would be ideal is if each platform-specific version of the symbol can have its own associated platform-specific docs, in addition to the one common across all platforms, and the doc system would automatically compile these docs into a single block in the output, possibly by introducing platform specific sections, e.g.:Well, I probably could do that, but I'm not so sure it would make since since it separates stuff quite a bit and may have weird cases. Like what if the arguments are different? Should it merge the params sections? (That is doable btw) But also from the user side, when they are looking for differences, it is a pain if most the stuff is shared and there is just a different sentence at the bottom or something. I'd prolly insist that it be called out. Of course, the doc gen could automatically merge the docs with headers too... but that brings us to something we already have: I just use... /++ Does whatever. Note on Windows it does something a bit different. +/ version(linux) void foo(); /// ditto version(Windows) void foo(); So the ditto covers the case and tells the doc gen they share the same stuff, and the header is written however we want in the comment. I don't *hate* having shared docs on version blocks, I am just being lazy and avoiding implementation by pushing back :P (Though a parsing thing: /// version(linux) void foo(); - is that doc on version linux or on void foo or on both? I guess it could only apply it in if there are {}... but eh I still don't love it.)It's a bad thing to separate the docs from the actual code, because then the two are liable to go out-of-sync with each other.that depends on what kind of docs. for api reference, sure, but other docs prolly should be separate because they are bigger picture, and thus don't naturally fit well in with the code. But of course, version(D_Ddoc) is the worst of both worlds.
Nov 24 2018
On Sat, Nov 24, 2018 at 10:27:07PM +0000, Adam D. Ruppe via Digitalmars-d-learn wrote: [...](Though a parsing thing: /// version(linux) void foo(); - is that doc on version linux or on void foo or on both? I guess it could only apply it in if there are {}... but eh I still don't love it.)Yeah that's a tricky case. [...]That's what module docs are for. Or docs on aggregates as opposed to docs on individual members.It's a bad thing to separate the docs from the actual code, because then the two are liable to go out-of-sync with each other.that depends on what kind of docs. for api reference, sure, but other docs prolly should be separate because they are bigger picture, and thus don't naturally fit well in with the code.But of course, version(D_Ddoc) is the worst of both worlds.Agreed. T -- Customer support: the art of getting your clients to pay for your own incompetence.
Nov 24 2018
On Friday, November 23, 2018 2:47:51 PM MST Tony via Digitalmars-d-learn wrote:In std.compiler there is this code: /// Which vendor produced this compiler. version(StdDdoc) Vendor vendor; else version(DigitalMars) Vendor vendor = Vendor.digitalMars; else version(GNU) Vendor vendor = Vendor.gnu; else version(LDC) Vendor vendor = Vendor.llvm; else version(D_NET) Vendor vendor = Vendor.dotNET; else version(SDC) Vendor vendor = Vendor.sdc; else Vendor vendor = Vendor.unknown; What is the situation in which the identifier StdDoc is set?It's a Phobos-only replacement for the D_Ddoc version identifier and is defined as part of the Phobos build. As the others have been complaining about in this thread, ddoc is set up so that it takes whatever version is currently being compiled. So, version(D_Ddoc) is the standard way to provide documentation that is agnostic of the platform in the cases where a documented symbol doesn't exist on all platforms, or its definition differs such that it needs separate declarations - e.g. if the values of members in an enum differ across systems, then you're forced to provide completely separate enum declarations for the entire enum. If you have separate declarations on different platforms, then in general there are only three choices 1. Duplicate the documentation. 2. Set it up so that your documentation can only be built on one platform. 3. Use version(D_Ddoc) to provide a separate declaration just for the documentation. There are some cases where you can put the documentation outside the version block and have it work - e.g. /// my documentation version(linux) int foo(string bar) { ... } else version(Windows) int foo(string bar) { ... } else ... but that only works when you only need to document the top-level symbol (such as with a function). It does not work with anything that needs to have symbols inside it documented (such as with a struct, class, or enum). Fortunately, most code does need to be versioned like this (especially if you're trying to write platform-independent code like we try to do with Phobos), and often, when you do need to version stuff, it's inside implementations, but sometimes it does affect the top level. std.file has this problem in a few places as does std.datetime with WindowsTimeZone (since it only exists on Windows). The solution the language provides is to use version(D_Ddoc) to version such documentation. And that's what Phobos used to do. The problem is that once you start using version(D_Ddoc), you _must_ have a separate documentation build. You can't build your documentation as part of your normal build, because you'd be getting the version(D_Ddoc) stubs instead of the correct implementation for your platform (or instead of nothing at all if that platform isn't supposed to have that particular symbol). Phobos already had a separate documentation build because of how it generates the documentation for the website, but many people's projects do not. Most projects don't ever need to use version(D_Ddoc), because they don't have symbols that are platform-dependent, and so before Phobos started using it, they could compile their documentation as part of their normal build just fine, because version(D_Ddoc) wasn't in their code anywhere. But as soon as Phobos started using it, their code broke. If they had had a separate documentation build, then they wouldn't have had any problems, but as it was, their code was broken. So, for better or worse, rather than saying that it was just bad practice to do the documentation build as part of your normal build (and I would strongly argue that building the documentation as part of the normal build is bad practice given how doing so defines a new version identifier that can affect the build), it was decided that Phobos would stop using version(D_Ddoc) as the language intended and instead use its own custom, version identifier for the documentation - which is why we now have version(StdDoc) in Phobos and version(CoreDdoc) in druntime. With this change, anyone building with the -D flag as part of their normal build doesn't end up with version(D_Ddoc) screwing up their code because of druntime or Phobos. Some other project they depend on could screw it up, and if they ever use version(D_Ddoc) in their code, they'll have trouble again, but Phobos and druntime aren't going to mess them up in that regard. And while version(D_Ddoc) is the standard solution, because of this general problem with folks using -D with their normal build, it's arguably best practice at this point to create your own version identifier for your own documentation for any library that you release that needs to version its documentation. Otherwise, anyone using your library will have the same problems that resulted in Phobos switching from version(D_Ddoc) to version(StdDdoc) - which if anything shows that things work here probably should have been handled differently. Really, the way that -D is designed is similar to -unittest in that they're both intended to be used for builds other than your normal build. They create their own version identifiers and can change how the code compiles. And as such really should not be used as part of the normal build. But just like -unittest runs the unit tests by making them run before main, thus making it so that you can technically have the unit tests be part of your normal build (even if it's unwise), you can have the documentation as part of your normal build (even if it's unwise). Arguably, just like the complaints that Adam Ruppe and H.S. Teoh are making elsewhere in the thread, this aspect of how the compiler and language are designed to work is not the best designed. It works just fine if you understand the pitfalls, but having the unit tests and documentation treated in such a way that they can be part of the normal build instead of always replacing the normal build definitely is an area that sometimes causes problems for people. - Jonathan M Davis
Nov 23 2018