digitalmars.D.learn - two questions on enums
- Eric (10/10) Apr 03 2014 1). Is there a way to "import" an enum so that you don't need
- bearophile (15/20) Apr 03 2014 In some cases you can use the handy with() statement for that
- Eric (7/16) Apr 03 2014 I disagree. If you just think of a class type enum as a class
- bearophile (6/11) Apr 03 2014 I was speaking about the current D enum, as implemented and as
- Eric (27/36) Apr 03 2014 Okay - I'm new to D, and I'm comming from a java background.
- Chris Williams (11/35) Apr 04 2014 I'm not sure how you're using your enum. In Java, the only way to
- Eric (5/22) Apr 04 2014 I guess D does not see enums as enums, but rather as whatever
1). Is there a way to "import" an enum so that you don't need to qualify each instance with the type name? Something like java does with its "static import". 2). It seems that you can't use an enum of struct or class type in a switch statement. This seems inconsistent. Would it make sense to have like an "uint opOrdinal()" method that would return a value known at compile time so that class or struct enums can be used in switch statements? Thanks, Eric
Apr 03 2014
Eric:1). Is there a way to "import" an enum so that you don't need to qualify each instance with the type name? Something like java does with its "static import".In some cases you can use the handy with() statement for that purpose. One example usages: final switch (foo) with (MyEnum) { ... }2). It seems that you can't use an enum of struct or class type in a switch statement.Using an enumeration of class instances isn't a good idea, they are designed mostly for integral built-in types, including chars, etc. Regarding your enhancement, look here (I suggest an unapply as in Scala), you can even vote it: https://d.puremagic.com/issues/show_bug.cgi?id=596 Bye, bearophile
Apr 03 2014
In some cases you can use the handy with() statement for that purpose. One example usages: final switch (foo) with (MyEnum) { ... }Okay - the with statement may help in some cases. I'll have to try it out...Using an enumeration of class instances isn't a good idea, they are designed mostly for integral built-in types, including chars, etc.I disagree. If you just think of a class type enum as a class type, then what you say makes sense. But if you instead think of it as a more powerful enum then it can enhance data safety in a program. -Eric
Apr 03 2014
Eric:I disagree. If you just think of a class type enum as a class type, then what you say makes sense. But if you instead think of it as a more powerful enum then it can enhance data safety in a program.I was speaking about the current D enum, as implemented and as designed. Regarding your enhancements, I need some examples or a better explanation to understand your point. Bye, bearophile
Apr 03 2014
On Thursday, 3 April 2014 at 22:34:19 UTC, bearophile wrote:Eric:Okay - I'm new to D, and I'm comming from a java background. Suppose you are designing an API, and you want the user to supply arguments as an enum. But the user needs to define the enum, so how can the API know in advance what enum to require? The solution is to require an enum that implements a known interface. This is easy to do in java, but I haven't yet tried it in D. I suspect it could be done with CTFE or something. An example where I use this is for electronics software. If I need the user to supply a set of pins, the pins are supplied as an enum which implements an interface. By using the interface, it also forces the user to include all of the attributes of each pin such as direction, max load, DC current, etc. Since class type enums are references, they are light, - and they should be immutable - so they are thread safe aslo. I hope this example illustrates where I'm comming from. -EricI disagree. If you just think of a class type enum as a class type, then what you say makes sense. But if you instead think of it as a more powerful enum then it can enhance data safety in a program.I was speaking about the current D enum, as implemented and as designed. Regarding your enhancements, I need some examples or a better explanation to understand your point.
Apr 03 2014
On Thursday, 3 April 2014 at 23:16:14 UTC, Eric wrote:Okay - I'm new to D, and I'm comming from a java background. Suppose you are designing an API, and you want the user to supply arguments as an enum. But the user needs to define the enum, so how can the API know in advance what enum to require? The solution is to require an enum that implements a known interface. This is easy to do in java, but I haven't yet tried it in D. I suspect it could be done with CTFE or something. An example where I use this is for electronics software. If I need the user to supply a set of pins, the pins are supplied as an enum which implements an interface. By using the interface, it also forces the user to include all of the attributes of each pin such as direction, max load, DC current, etc. Since class type enums are references, they are light, - and they should be immutable - so they are thread safe aslo.I'm not sure how you're using your enum. In Java, the only way to perform a switch over an enum is if you know all the values during compile time. Passing a type Enum into a function (i.e. as opposed to "enum MyEnumType') requires using introspection to pull the actual values out, and then a loop to scan through them for your target value. But if you've programmed a switch for a known enum type, then that means the enum has already been implemented and there is no chance for more than one type to be passed in. So I'm confused.
Apr 04 2014
By using the interface,I guess D does not see enums as enums, but rather as whatever type the enum happens to implement. In java, all enums are of enum type. So it's probably me that's confused. -Ericit also forces the user to include all of the attributes of each pin such as direction, max load, DC current, etc. Since class type enums are references, they are light, - and they should be immutable - so they are thread safe aslo.I'm not sure how you're using your enum. In Java, the only way to perform a switch over an enum is if you know all the values during compile time. Passing a type Enum into a function (i.e. as opposed to "enum MyEnumType') requires using introspection to pull the actual values out, and then a loop to scan through them for your target value. But if you've programmed a switch for a known enum type, then that means the enum has already been implemented and there is no chance for more than one type to be passed in. So I'm confused.
Apr 04 2014