digitalmars.D.learn - toStringz, and memory management, also fromStringz
- Joel Christensen (18/18) Sep 09 2011 Hi,
- Jonathan M Davis (13/36) Sep 09 2011 It means that you need to keep a pointer to the result of toStringz arou...
- Joel Christensen (4/5) Sep 09 2011 Ok, now I have a better idea with char pointers. And the std.conv.to
Hi, In the std.string document at toStringz it has this note: Important Note: When passing a char* to a C function, and the C function keeps it around for any reason, make sure that you keep a reference to it in your D code. Otherwise, it may go away during a garbage collection cycle and cause a nasty bug when the C code tries to use it. What does it mean, and what is an example of how to do it? It's not done like this is it? char* a = cast(char*)toStringz( "test" ); char* b = cast(char*)toStringz( "word" ); hold ~= a; hold ~= b; char* cstr2 = al_get_config_value( cfg, a, b ); My programs using a C library do crash when exiting some times. Also, how do I go the other way round, some thing like toDString. I've made my own version. I can't seem to find fromStringz. Thanks for any help. - Joelcnz
Sep 09 2011
On Saturday, September 10, 2011 13:00:02 Joel Christensen wrote:Hi, In the std.string document at toStringz it has this note: Important Note: When passing a char* to a C function, and the C function keeps it around for any reason, make sure that you keep a reference to it in your D code. Otherwise, it may go away during a garbage collection cycle and cause a nasty bug when the C code tries to use it. What does it mean, and what is an example of how to do it? It's not done like this is it? char* a = cast(char*)toStringz( "test" ); char* b = cast(char*)toStringz( "word" ); hold ~= a; hold ~= b; char* cstr2 = al_get_config_value( cfg, a, b ); My programs using a C library do crash when exiting some times.It means that you need to keep a pointer to the result of toStringz around if the C function that you pass it to keeps a pointer to it. As long as your D code still has a copy of the pointer, the GC won't collect it. But if your D code doesn't have a copy of the pointer, then the GC may choose to collect it at some point. And once it collects it, the C code which kept the pointer has a pointer to freed memory and will have memory corruption problems (which could result in crash among other things). If the C code doesn't keep a pointer to the data that you pass to it, then it's not an issue. It's just a problem if the C code retains a pointer to it.Also, how do I go the other way round, some thing like toDString. I've made my own version. I can't seem to find fromStringz.If you want to convert from a pointer to a string, use std.conv.to. It should do it. If it doesn't, it's a bug. - Jonathan M Davis
Sep 09 2011
On 10-Sep-11 3:09 PM, Jonathan M Davis wrote:Jonathan M DavisOk, now I have a better idea with char pointers. And the std.conv.to worked too. Thanks. - Joelcnz
Sep 09 2011