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digitalmars.D.learn - std.range: Lockstep vs. Zip

reply Manuel Maier <mjmaier gmx.de> writes:
Hi there,

I was wondering why I should ever prefer std.range.lockstep over 
std.range.zip. In my (very limited) tests std.range.zip offered 
the same functionality as std.range.lockstep, i.e. I was able to 
iterate using `foreach(key, value; std.range.zip(...)) {}` which, 
according to the docs, is what std.range.lockstep was supposed to 
be designed for. On top of that, std.range.zip is capable of 
producing a RandomAccessRange, but std.range.lockstep only 
produces something with opApply.

Cheers
Mar 02 2016
next sibling parent HSteffenhagen <cubicentertain gmail.com> writes:
On Wednesday, 2 March 2016 at 08:51:07 UTC, Manuel Maier wrote:
 Hi there,

 I was wondering why I should ever prefer std.range.lockstep 
 over std.range.zip. In my (very limited) tests std.range.zip 
 offered the same functionality as std.range.lockstep, i.e. I 
 was able to iterate using `foreach(key, value; 
 std.range.zip(...)) {}` which, according to the docs, is what 
 std.range.lockstep was supposed to be designed for. On top of 
 that, std.range.zip is capable of producing a 
 RandomAccessRange, but std.range.lockstep only produces 
 something with opApply.

 Cheers
I'm not entirely sure, but I get the impression lockstep is a special case of zip. I suspect if you don't need anything zip offers over lockstep (mutability, random access) you won't gain anything from using it. I'm usually using zip in this circumstance, but if all you're doing is iterating there doesn't seem to be a reason to not use lockstep.
Mar 02 2016
prev sibling parent reply Alex Parrill <initrd.gz gmail.com> writes:
On Wednesday, 2 March 2016 at 08:51:07 UTC, Manuel Maier wrote:
 Hi there,

 I was wondering why I should ever prefer std.range.lockstep 
 over std.range.zip. In my (very limited) tests std.range.zip 
 offered the same functionality as std.range.lockstep, i.e. I 
 was able to iterate using `foreach(key, value; 
 std.range.zip(...)) {}` which, according to the docs, is what 
 std.range.lockstep was supposed to be designed for. On top of 
 that, std.range.zip is capable of producing a 
 RandomAccessRange, but std.range.lockstep only produces 
 something with opApply.

 Cheers
zip uses the InputRange protocol, and bundles up all the values in a Tuple. lockstep uses the opApply protocol, and doesn't bundle the values. Lockstep is useful for foreach loops since you don't need to unpack a tuple, but zip is compatible with all of the std.range and std.algorithm functions that take ranges.
Mar 03 2016
parent Seb <seb wilzba.ch> writes:
On Thursday, 3 March 2016 at 15:00:10 UTC, Alex Parrill wrote:
 On Wednesday, 2 March 2016 at 08:51:07 UTC, Manuel Maier wrote:
 Hi there,

 I was wondering why I should ever prefer std.range.lockstep 
 over std.range.zip. In my (very limited) tests std.range.zip 
 offered the same functionality as std.range.lockstep, i.e. I 
 was able to iterate using `foreach(key, value; 
 std.range.zip(...)) {}` which, according to the docs, is what 
 std.range.lockstep was supposed to be designed for. On top of 
 that, std.range.zip is capable of producing a 
 RandomAccessRange, but std.range.lockstep only produces 
 something with opApply.

 Cheers
zip uses the InputRange protocol, and bundles up all the values in a Tuple. lockstep uses the opApply protocol, and doesn't bundle the values. Lockstep is useful for foreach loops since you don't need to unpack a tuple, but zip is compatible with all of the std.range and std.algorithm functions that take ranges.
That helps a lot - it is funny that the documentation shows an example with foreach an `zip`. Your insights also helped me and I thought it should also help other people, so I made a PR ;-) https://github.com/D-Programming-Language/phobos/pull/4054
Mar 04 2016