digitalmars.D.learn - std.math.sqrt(real x) && std.math.sqrt(float x) overloads
- Tobias Pankrath (22/22) May 09 2012 Shouldn't this just work?
- bearophile (7/16) May 09 2012 In theory yes, in practice probably it's better for it to not
- Jonathan M Davis (6/33) May 09 2012 It's amibigous, so no it doesn't just work. There was a discussion in wh...
Shouldn't this just work? -- struct Point { int x, y; Point opBinary(string op)(Point rhs) { return mixin("Point(x " ~ op ~ " rhs.x, y " ~ op ~ " rhs.y)"); } } double dist(Point a, Point b) { return sqrt(abs(a.x - b.x) ^^ 2 + abs(a.y - b.y) ^^ 2); } Instead it's Error: function std.math.sqrt called with argument types: ((int)) matches both: std.math.sqrt(float x) and: std.math.sqrt(real x)
May 09 2012
Tobias Pankrath:Shouldn't this just work? ... Instead it's Error: function std.math.sqrt called with argument types: ((int)) matches both: std.math.sqrt(float x) and: std.math.sqrt(real x)In theory yes, in practice probably it's better for it to not compile, given the current situation of the D type system. Bye, bearophile (this is probably one of the less informative answers I've given recently)
May 09 2012
On Wednesday, May 09, 2012 21:39:38 Tobias Pankrath wrote:Shouldn't this just work? -- struct Point { int x, y; Point opBinary(string op)(Point rhs) { return mixin("Point(x " ~ op ~ " rhs.x, y " ~ op ~ " rhs.y)"); } } double dist(Point a, Point b) { return sqrt(abs(a.x - b.x) ^^ 2 + abs(a.y - b.y) ^^ 2); } Instead it's Error: function std.math.sqrt called with argument types: ((int)) matches both: std.math.sqrt(float x) and: std.math.sqrt(real x)It's amibigous, so no it doesn't just work. There was a discussion in what to do about it a few months back. I don't remember all of the details, but you can read it here: http://forum.dlang.org/thread/j7mt9q$1tsa$1 digitalmars.com - Jonathan M Davis
May 09 2012