digitalmars.D.learn - problem with ddoc
- Hoenir (38/38) Nov 05 2007 with the following code:
- Jarrett Billingsley (5/7) Nov 06 2007 Don't use /// comments, use /** */ or /++ +/ comments.
- Hoenir (2/5) Nov 09 2007 http://d.puremagic.com/issues/show_bug.cgi?id=1652
with the following code: public: this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle, uint resx, uint resy) { m_pos = origin; m_orth = normal; m_vecf = direction; m_angle = G2R(angle); m_resx = resx; m_resy = resy; } uint resx() {return m_resx;} /// resx property void resx(uint rhs) {m_resx=rhs;} /// ditto uint resy() {return m_resy;} /// resy property void resy(uint rhs) {m_resy=rhs;} /// ditto abstract void InitRay(reell x, reell y, inout Ray ray); /// initialize a ray through (x,y) in the camera plane I get the following documentation(using Candydoc): this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle, uint resx, uint resy); initialize a ray through (x,y) in the camera plane uint resx (); resx property initialize a ray through (x,y) in the camera plane initialize a ray through (x,y) in the camera plane void resx (uint rhs); ditto initialize a ray through (x,y) in the camera plane initialize a ray through (x,y) in the camera plane uint resy (); resy property initialize a ray through (x,y) in the camera plane initialize a ray through (x,y) in the camera plane void resy (uint rhs); ditto initialize a ray through (x,y) in the camera plane initialize a ray through (x,y) in the camera plane
Nov 05 2007
"Hoenir" <mrmocool gmx.de> wrote in message news:fgoi19$2gjp$2 digitalmars.com...with the following code: I get the following documentation(using Candydoc):Don't use /// comments, use /** */ or /++ +/ comments. (Go ahead and make a bugzilla report for /// comments if there isn't one already.)
Nov 06 2007
Jarrett Billingsley schrieb:(Go ahead and make a bugzilla report for /// comments if there isn't one already.)http://d.puremagic.com/issues/show_bug.cgi?id=1652
Nov 09 2007