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digitalmars.D.learn - problem with ddoc

reply Hoenir <mrmocool gmx.de> writes:
with the following code:
public:
	this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle,
uint resx, uint resy)
	{
		m_pos = origin;
		m_orth = normal;
		m_vecf = direction;
		m_angle = G2R(angle);
		m_resx = resx;
		m_resy = resy;
	}
	uint	resx()			{return m_resx;}	/// resx property
	void	resx(uint rhs)	{m_resx=rhs;}		/// ditto
	uint	resy()			{return m_resy;}	/// resy property
	void	resy(uint rhs)	{m_resy=rhs;}		/// ditto
	abstract void InitRay(reell x, reell y, inout Ray ray); /// initialize 
a ray through (x,y) in the camera plane


I get the following documentation(using Candydoc):
this(ref vec3 origin, ref vec3 direction, ref vec3 normal, int angle,
uint resx, uint resy);
initialize a ray through (x,y) in the camera plane

uint resx ();
resx property

initialize a ray through (x,y) in the camera plane

initialize a ray through (x,y) in the camera plane

void resx (uint rhs);
ditto

initialize a ray through (x,y) in the camera plane

initialize a ray through (x,y) in the camera plane

uint resy ();
resy property

initialize a ray through (x,y) in the camera plane

initialize a ray through (x,y) in the camera plane

void resy (uint rhs);
ditto

initialize a ray through (x,y) in the camera plane

initialize a ray through (x,y) in the camera plane
Nov 05 2007
parent reply "Jarrett Billingsley" <kb3ctd2 yahoo.com> writes:
"Hoenir" <mrmocool gmx.de> wrote in message 
news:fgoi19$2gjp$2 digitalmars.com...
 with the following code:
 I get the following documentation(using Candydoc):
Don't use /// comments, use /** */ or /++ +/ comments. (Go ahead and make a bugzilla report for /// comments if there isn't one already.)
Nov 06 2007
parent Hoenir <mrmocool gmx.de> writes:
Jarrett Billingsley schrieb:
 (Go ahead and make a bugzilla report for /// comments if there isn't one 
 already.) 
 
http://d.puremagic.com/issues/show_bug.cgi?id=1652
Nov 09 2007