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digitalmars.D.learn - porting c++ code to dpl

reply Mirko Pilger <pilger cymotec.de> writes:
hello everybody,

i'm new to this language and plan to start learning it by porting parts 
of an existing c++ library to dpl.

i would very much appreciate it if you have some tips & tricks, hints of 
pitfalls or any other experiences to share.

mirko
Aug 06 2011
parent reply Simon <s.d.hammett gmail.com> writes:
On 06/08/2011 17:59, Mirko Pilger wrote:
 hello everybody,

 i'm new to this language and plan to start learning it by porting parts
 of an existing c++ library to dpl.

 i would very much appreciate it if you have some tips & tricks, hints of
 pitfalls or any other experiences to share.

 mirko
Well I've ported quite a bit of C++ code to D. And on the whole I'd say that there isn't really much to say. Most of the issues I've hit have been bugs in dmd or optlink; which clearly have nothing to do with the language itself. Unless you need pointer to members/pointer to member functions, just about every bit of c++ is easier and more straight forward in D. Just plough ahead and ask questions if you hit an issue. -- My enormous talent is exceeded only by my outrageous laziness. http://www.ssTk.co.uk
Aug 06 2011
parent reply bearophile <bearophileHUGS lycos.com> writes:
Simon:

 Unless you need pointer to members/pointer to member functions, just 
 about every bit of c++ is easier and more straight forward in D.
I have had some problems when the original C++ code uses struct inheritance ("alias this" helps a bit) or multiple inheritance. Bye, bearophile
Aug 06 2011
parent Simon <s.d.hammett gmail.com> writes:
On 06/08/2011 19:07, bearophile wrote:
 Simon:

 Unless you need pointer to members/pointer to member functions, just
 about every bit of c++ is easier and more straight forward in D.
I have had some problems when the original C++ code uses struct inheritance ("alias this" helps a bit) or multiple inheritance. Bye, bearophile
Most well written C++ only uses MI for pasting methods into classes; you can mostly re-factor code like that into template mixins. When I've come across C++ which isn't easily convertible to D, then the original code itself is badly written and badly designed anyway, so I don't even want to port it. Easier just to write it again in D -- My enormous talent is exceeded only by my outrageous laziness. http://www.ssTk.co.uk
Aug 06 2011