digitalmars.D.learn - op=
- Ellery Newcomer (10/10) Jan 21 2010 according to the spec,
- Rainer Deyke (10/19) Jan 21 2010 It's untrue in several ways. For example:
- Steven Schveighoffer (14/24) Jan 22 2010 There are two issues, I think recently discussed, a op= b is actually
- Ellery Newcomer (4/36) Jan 23 2010 Alright, that makes sense enough, thanks.
according to the spec, a op= b; is semantically equivalent to a = a op b; but this doesn't seem to be strictly true. for example: char c = 'a'; real r = 3.14; c = c + r; // error c += r; // accepted; seems to be doing c += floor(r); is this behavior intentional?
Jan 21 2010
Ellery Newcomer wrote:according to the spec, a op= b; is semantically equivalent to a = a op b; but this doesn't seem to be strictly true.It's untrue in several ways. For example: SomeReferenceType a, b; a = a + b; // Creates new object. b += c; // Modifies an object in place. and of course: a = a = c; // Dual assignment. a == b; // Equality comparison. -- Rainer Deyke - rainerd eldwood.com
Jan 21 2010
On Thu, 21 Jan 2010 22:44:24 -0500, Ellery Newcomer <ellery-newcomer utulsa.edu> wrote:according to the spec, a op= b; is semantically equivalent to a = a op b; but this doesn't seem to be strictly true. for example: char c = 'a'; real r = 3.14; c = c + r; // error c += r; // accepted; seems to be doing c += floor(r); is this behavior intentional?There are two issues, I think recently discussed, a op= b is actually equivalent to: a = a op cast(typeof(a))b; when dealing with primitives. I'm not sure if this happens with user defined types. And the second issue (if you want to get technical) is that a op= b is considered a different operation than a = a op b because one can manually optimize a op= b more than a = a op b. So technically the seemingly analogous calls can do something different. A good example is array appending, a ~= b is not equivalent to a = a ~ b, because the former may allocate in place and the latter always reallocates. -Steve
Jan 22 2010
On 01/22/2010 12:23 PM, Steven Schveighoffer wrote:On Thu, 21 Jan 2010 22:44:24 -0500, Ellery Newcomer <ellery-newcomer utulsa.edu> wrote:Alright, that makes sense enough, thanks. Spec needs to be changed, though http://d.puremagic.com/issues/show_bug.cgi?id=3735according to the spec, a op= b; is semantically equivalent to a = a op b; but this doesn't seem to be strictly true. for example: char c = 'a'; real r = 3.14; c = c + r; // error c += r; // accepted; seems to be doing c += floor(r); is this behavior intentional?There are two issues, I think recently discussed, a op= b is actually equivalent to: a = a op cast(typeof(a))b; when dealing with primitives. I'm not sure if this happens with user defined types. And the second issue (if you want to get technical) is that a op= b is considered a different operation than a = a op b because one can manually optimize a op= b more than a = a op b. So technically the seemingly analogous calls can do something different. A good example is array appending, a ~= b is not equivalent to a = a ~ b, because the former may allocate in place and the latter always reallocates. -Steve
Jan 23 2010