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digitalmars.D.learn - mutable destructor? WAT???

reply Jack Applegame <japplegame gmail.com> writes:
object.destroy doesn't want to destroy const structure with 
destructor:

struct T {
     ~this() {}
}

void foo_t(ref T t) {
     destroy(t);  // works
}

void foo_ct(ref const T t) {
     destroy(t);  // Error: mutable method T.~this is not callable 
using a const object
}

Mutable destructor? O___o

With this difinition both functions compiles:

struct T {
     ~this() const {} // WAT???
}

Is there a bug in druntime?
Aug 28 2016
next sibling parent Basile B. <b2.temp gmx.com> writes:
On Sunday, 28 August 2016 at 09:43:02 UTC, Jack Applegame wrote:
 object.destroy doesn't want to destroy const structure with 
 destructor:
 [...]
 Is there a bug in druntime?
Yes and I believe this is https://issues.dlang.org/show_bug.cgi?id=4338
Aug 28 2016
prev sibling parent reply Dicebot <public dicebot.lv> writes:
Looks correct to me. This const annotation does not prevent you 
from deleting memory or free'ing external resources - but it does 
ensure no transitive mutations for data reachable from struct 
fields. If it allowed destroying with mutable destructor, type 
system hole like this would be legal:

struct S
{
     char[] str;
     ~this() { str[0] = 'a'; }
}

auto s = new const S("abcd");
destroy(s); // mutates immutable literal
Aug 28 2016
parent reply Steven Schveighoffer <schveiguy yahoo.com> writes:
On 8/28/16 6:35 AM, Dicebot wrote:
 Looks correct to me. This const annotation does not prevent you from
 deleting memory or free'ing external resources - but it does ensure no
 transitive mutations for data reachable from struct fields. If it
 allowed destroying with mutable destructor, type system hole like this
 would be legal:

 struct S
 {
     char[] str;
     ~this() { str[0] = 'a'; }
 }

 auto s = new const S("abcd");
 destroy(s); // mutates immutable literal
void foo(const(S) str) {} void main() { char[1] str = ['0']; auto s = S(str[]); foo(s); writeln(str[]); } Clearly non-const destructors can be run on const structs (correctly or incorrectly). Pretty positive that in your example, if you don't destroy s, the GC will call the dtor on your "const" struct. Unsaid in the OP as well is that the given code will work if you don't define a destructor. I'm not sure that this is necessarily a bug in the compiler, however. I don't think it should be reasonable to assume a normal function like destroy can circumvent attributes. -Steve
Aug 29 2016
parent reply Steven Schveighoffer <schveiguy yahoo.com> writes:
On 8/29/16 12:05 PM, Steven Schveighoffer wrote:
 On 8/28/16 6:35 AM, Dicebot wrote:
 Looks correct to me. This const annotation does not prevent you from
 deleting memory or free'ing external resources - but it does ensure no
 transitive mutations for data reachable from struct fields. If it
 allowed destroying with mutable destructor, type system hole like this
 would be legal:

 struct S
 {
     char[] str;
     ~this() { str[0] = 'a'; }
 }

 auto s = new const S("abcd");
 destroy(s); // mutates immutable literal
void foo(const(S) str) {} void main() { char[1] str = ['0']; auto s = S(str[]); foo(s); writeln(str[]); }
Sorry if not obvious, the writeln prints "a". So the destructor was run as foo exits. -Steve
Aug 29 2016
parent reply Dicebot <public dicebot.lv> writes:
And this segfaults (on Linux):

void main()  safe
{
      auto s = const(S)("abcd");
      foo(s);
}

I'd call it a clear bug. Most obvious fix would be to require 
const destructor if non-default destructor is present AND 
immutable/const instance is attempted to be created.
Aug 29 2016
parent Steven Schveighoffer <schveiguy yahoo.com> writes:
On 8/29/16 3:00 PM, Dicebot wrote:
 And this segfaults (on Linux):

 void main()  safe
 {
      auto s = const(S)("abcd");
      foo(s);
 }

 I'd call it a clear bug. Most obvious fix would be to require const
 destructor if non-default destructor is present AND immutable/const
 instance is attempted to be created.
I think this would break a LOT of code. But it may be necessary. -Steve
Aug 29 2016