digitalmars.D.learn - migrating to 64 bit
- Stephen Jones (23/23) Dec 14 2013 I have just moved to Windows 8.1 64bit. I copied the dmd compiler
- Rikki Cattermole (18/42) Dec 14 2013 Object files, dll's and executables file are built for a target.
- Jesse Phillips (3/6) Dec 14 2013 32bit code runs on 64bit platforms (you can thank AMD for that,
- Marco Leise (16/27) Dec 14 2013 The object files are different, possibly even the way
- Stephen Jones (10/10) Dec 16 2013 Thanks for your answers but I wasn't quite clear about what I
- Mike Parker (11/20) Dec 17 2013 DMD *is* sorted out on Windows 64. To compile 32-bit, you do nothing
- Stephen Jones (5/5) Dec 17 2013 Thanks Mike. I had come to the same conclusion as the dmd
I have just moved to Windows 8.1 64bit. I copied the dmd compiler and environment I was using on the 32 bit XP and hooked up the environmental variables to see what would happen. When I come to compile and run one of the Derelict3 programs it compiles and runs ok (mouse isn't doing what it should but haven't looked into why yet). The SDL2 dlls, including the ttf and image dlls are from the 32 bit environment and they seem to be working (window, text and images at least) on the 64 bit os. I am just trying to get my head around this. I would assume, and please tell me if I am wrong as that is the point of the post, that any D code will compile on any dmd compiler irrespective of whether 32 or 64 bit. But I would have thought the object files compiled would be different, assuming that the compiler knowing its environment stipulates in the object files what the linker needs to do. Or am I wrong on this, and that the object files will be identical but the linker sc.ini defines will make the difference. If this last is true there would be no need for something like the gcc -m32 flag as that would be handled by the linker chosen. If it is not true then is there a dmd flag to demand that the exe be 32 bit compatible? Also, what is the deal with using dlls from a 32bit system on a 64bit os; is this just backwards compatibility? Any help or helpful links appreciated.
Dec 14 2013
On Sunday, 15 December 2013 at 00:10:20 UTC, Stephen Jones wrote:I have just moved to Windows 8.1 64bit. I copied the dmd compiler and environment I was using on the 32 bit XP and hooked up the environmental variables to see what would happen. When I come to compile and run one of the Derelict3 programs it compiles and runs ok (mouse isn't doing what it should but haven't looked into why yet). The SDL2 dlls, including the ttf and image dlls are from the 32 bit environment and they seem to be working (window, text and images at least) on the 64 bit os. I am just trying to get my head around this. I would assume, and please tell me if I am wrong as that is the point of the post, that any D code will compile on any dmd compiler irrespective of whether 32 or 64 bit. But I would have thought the object files compiled would be different, assuming that the compiler knowing its environment stipulates in the object files what the linker needs to do. Or am I wrong on this, and that the object files will be identical but the linker sc.ini defines will make the difference. If this last is true there would be no need for something like the gcc -m32 flag as that would be handled by the linker chosen. If it is not true then is there a dmd flag to demand that the exe be 32 bit compatible? Also, what is the deal with using dlls from a 32bit system on a 64bit os; is this just backwards compatibility? Any help or helpful links appreciated.Object files, dll's and executables file are built for a target. A target being Windows 32 bit x86 or Windows 64 bit x86 aka x86_64. Dmd at least to my belief shouldn't inject any special code dependent on the OS or platform. It will compile different to the target as all compilers should. (Excluding e.g. Java which compiles to an intermediate language). If your own a 64bit machine I assume you will be wanting to also target 64bit? If so have you got the linker setup correctly? Because it requires Microsoft's linker provided in e.g. Visual c++. The free version should be fine. Also Derelict3 is now obsolete. If you're a package you want is not yet converted into the new DerelictOrg[1] structure don't worry but if it has been you may want to convert over to it. With regards to changing the target for e.g. dmd, currently it only supports changing to 64bit from 32bit. Not platform or architecture. Just utilising -m32 and -m64. [1] https://github.com/DerelictOrg
Dec 14 2013
On Sunday, 15 December 2013 at 00:10:20 UTC, Stephen Jones wrote:Also, what is the deal with using dlls from a 32bit system on a 64bit os; is this just backwards compatibility? Any help or helpful links appreciated.32bit code runs on 64bit platforms (you can thank AMD for that, as Linux does).
Dec 14 2013
Am Sun, 15 Dec 2013 01:10:18 +0100 schrieb "Stephen Jones" <siwenjo gmail.com>:I would assume, and please tell me if I am wrong as that is the=20 point of the post, that any D code will compile on any dmd=20 compiler irrespective of whether 32 or 64 bit. But I would have=20 thought the object files compiled would be different, assuming=20 that the compiler knowing its environment stipulates in the=20 object files what the linker needs to do. Or am I wrong on this,=20 and that the object files will be identical but the linker sc.ini=20 defines will make the difference. [=E2=80=A6]The object files are different, possibly even the way arguments are passed to functions. But most importantly pointer variables, "size_t" (used for array lengths etc.) and CPU registers have a different size. For that and other reasons you could not mix 32-bit and 64-bit code by loading a 64-bit DLL into a 32-bit program or linking together different format object files. I don't know if the linker needs to be told -m32 or -m64 or if it is smart enough to figure it out from the object files, but would otherwise generate an error about incompatible object file formats.Also, what is the deal with using dlls from a 32bit system on a=20 64bit os; is this just backwards compatibility?Basically yes.Any help or helpful links appreciated.--=20 Marco
Dec 14 2013
Thanks for your answers but I wasn't quite clear about what I asking. Basically I am on a 64 bit os but I want to continue compiling for a 32 bit os. I don't want to reconfigure Derelict because I already have all the functionality I need from Derelict. Until dmd on Windows 64 bit is sorted out, including a clear procedure for setting up the linker I have no need or wish to compile for 64 bit. Especially since any d program that compiles on 32 bit will compile under 64 bit. Is there a flag on dmd that forces it to assume it is creating 32 bit object files? Or is this not possible?
Dec 16 2013
On 12/17/2013 6:13 AM, Stephen Jones wrote:Thanks for your answers but I wasn't quite clear about what I asking. Basically I am on a 64 bit os but I want to continue compiling for a 32 bit os. I don't want to reconfigure Derelict because I already have all the functionality I need from Derelict. Until dmd on Windows 64 bit is sorted out, including a clear procedure for setting up the linker I have no need or wish to compile for 64 bit. Especially since any d program that compiles on 32 bit will compile under 64 bit.DMD *is* sorted out on Windows 64. To compile 32-bit, you do nothing special. To compile 64-bit programs, you set up the Visual Studio toolchain as described in the wiki[1] and pass the -m64 flag on the command line.Is there a flag on dmd that forces it to assume it is creating 32 bit object files? Or is this not possible?Typeing 'dmd' with no args will show you all supported flags, including -m32 and -m64. The former generates 32-bit objects and the latter 64-bit objects. On Windows, 32-bit is the default so you do not need to do anything. [1] http://wiki.dlang.org/Installing_DMD_on_64-bit_Windows_7_(COFF-compatible)
Dec 17 2013
Thanks Mike. I had come to the same conclusion as the dmd environment I copied over from 32 bit XP is working exactly as it used to in 64bit windows 8. Just being paranoid under the weight of newness I guess; its out to make everything we do obsolete you know.
Dec 17 2013