digitalmars.D.learn - foreach for string[string]AA
- Anton Pastukhov (24/24) Feb 28 2017 I can't see the logic in AA foreach order. Consider this code:
- ikod (14/38) Feb 28 2017 AA implemented as hash table, so it doesn't preserve insertion
- bachmeier (6/18) Feb 28 2017 That will only work if sorting recovers the insertion order. An
- Anton Pastukhov (4/23) Feb 28 2017 Thank you for quick replies. I'm used to arrays in PHP that are
- Daniel =?UTF-8?B?S296w6Fr?= via Digitalmars-d-learn (4/17) Feb 28 2017 V Tue, 28 Feb 2017 15:15:00 +0000
- Anton Pastukhov (3/20) Feb 28 2017 Thank you for the link, it was informative reading. It's a pity
- Minty Fresh (12/35) Mar 01 2017 Ordered AA isn't that common a use case, and it's not without
- Mike Wey (11/33) Mar 01 2017 I had the same use case in the generator for GtkD, i needed fast lookup
- Anton Pastukhov (3/20) Mar 02 2017 Interesting.
- Mike Wey (6/27) Mar 02 2017 The biggest difference would be that you don't have to iterate the array...
I can't see the logic in AA foreach order. Consider this code: ``` void main() { string[string] test = [ "one": "1", "two": "2", "three": "3", "four": "4" ]; import std.stdio:writeln; foreach(k, v; test) { writeln(k); } } Output: three two one four I was sure output should be one two three four
Feb 28 2017
On Tuesday, 28 February 2017 at 15:15:00 UTC, Anton Pastukhov wrote:I can't see the logic in AA foreach order. Consider this code: ``` void main() { string[string] test = [ "one": "1", "two": "2", "three": "3", "four": "4" ]; import std.stdio:writeln; foreach(k, v; test) { writeln(k); } } Output: three two one four I was sure output should be one two three fourAA implemented as hash table, so it doesn't preserve insertion order. You have to sort keys when you need: import std.algorithm; import std.stdio; void main() { auto aa = ["one":1, "two":2 ]; foreach(k; sort(aa.keys)) { writeln(k); } }
Feb 28 2017
On Tuesday, 28 February 2017 at 15:33:46 UTC, ikod wrote:AA implemented as hash table, so it doesn't preserve insertion order. You have to sort keys when you need: import std.algorithm; import std.stdio; void main() { auto aa = ["one":1, "two":2 ]; foreach(k; sort(aa.keys)) { writeln(k); } }That will only work if sorting recovers the insertion order. An easy way to save the insertion order would be to use an array of structs. If an associate array is really needed, you can create a struct that contains the associative array and a string[] holding the keys.
Feb 28 2017
On Tuesday, 28 February 2017 at 15:44:46 UTC, bachmeier wrote:On Tuesday, 28 February 2017 at 15:33:46 UTC, ikod wrote:Thank you for quick replies. I'm used to arrays in PHP that are actually ordered maps, so I was expected the same from D's AAs. For now I'm fine with array of structs.AA implemented as hash table, so it doesn't preserve insertion order. You have to sort keys when you need: import std.algorithm; import std.stdio; void main() { auto aa = ["one":1, "two":2 ]; foreach(k; sort(aa.keys)) { writeln(k); } }That will only work if sorting recovers the insertion order. An easy way to save the insertion order would be to use an array of structs. If an associate array is really needed, you can create a struct that contains the associative array and a string[] holding the keys.
Feb 28 2017
V Tue, 28 Feb 2017 15:15:00 +0000 Anton Pastukhov via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> napsáno:I can't see the logic in AA foreach order. Consider this code: ... Output: three two one four I was sure output should be one two three fourhttps://forum.dlang.org/post/xbanhtkvrizyqjcibsck forum.dlang.org
Feb 28 2017
On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:V Tue, 28 Feb 2017 15:15:00 +0000 Anton Pastukhov via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> napsáno:Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.I can't see the logic in AA foreach order. Consider this code: ... Output: three two one four I was sure output should be one two three fourhttps://forum.dlang.org/post/xbanhtkvrizyqjcibsck forum.dlang.org
Feb 28 2017
On Tuesday, 28 February 2017 at 18:16:45 UTC, Anton Pastukhov wrote:On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:Ordered AA isn't that common a use case, and it's not without overhead. You essentially need to store an array of keys that define iteration order, which requires extra memory allocations (and, depending on implementation, may slow down iteration as well). I come from a Ruby background, so I have found key order useful in the past, but in most cases I probably could've gotten by just fine with an array or set of element pairs. Introduction of a more convenient tuple type into D might make something like this easier.V Tue, 28 Feb 2017 15:15:00 +0000 Anton Pastukhov via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> napsáno:Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.I can't see the logic in AA foreach order. Consider this code: ... Output: three two one four I was sure output should be one two three fourhttps://forum.dlang.org/post/xbanhtkvrizyqjcibsck forum.dlang.org
Mar 01 2017
On 02/28/2017 07:16 PM, Anton Pastukhov wrote:On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:I had the same use case in the generator for GtkD, i needed fast lookup while iteration needed to preserve the insertion order. I opted for storing nodes of a linked list in the build in AA. The implementation[1] is currently LGPL to match the rest of the library, but if anyone would find it useful it can be changed to something else. [1] https://github.com/gtkd-developers/GtkD/blob/master/wrap/utils/LinkedHasMap.d -- Mike WeyV Tue, 28 Feb 2017 15:15:00 +0000 Anton Pastukhov via Digitalmars-d-learn <digitalmars-d-learn puremagic.com> napsáno:Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.I can't see the logic in AA foreach order. Consider this code: ... Output: three two one four I was sure output should be one two three fourhttps://forum.dlang.org/post/xbanhtkvrizyqjcibsck forum.dlang.org
Mar 01 2017
On Wednesday, 1 March 2017 at 19:26:23 UTC, Mike Wey wrote:On 02/28/2017 07:16 PM, Anton Pastukhov wrote:Interesting. How this approach is compared to array of tuples performance-wise?On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:I had the same use case in the generator for GtkD, i needed fast lookup while iteration needed to preserve the insertion order. I opted for storing nodes of a linked list in the build in AA. The implementation[1] is currently LGPL to match the rest of the library, but if anyone would find it useful it can be changed to something else. [1] https://github.com/gtkd-developers/GtkD/blob/master/wrap/utils/LinkedHasMap.d[...]Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.
Mar 02 2017
On 03/02/2017 09:09 AM, Anton Pastukhov wrote:On Wednesday, 1 March 2017 at 19:26:23 UTC, Mike Wey wrote:The biggest difference would be that you don't have to iterate the array to find a specific key. If you don't need to index by key i suspect a array of tuples is slightly faster to iterate. -- Mike WeyOn 02/28/2017 07:16 PM, Anton Pastukhov wrote:Interesting. How this approach is compared to array of tuples performance-wise?On Tuesday, 28 February 2017 at 17:16:43 UTC, Daniel Kozák wrote:I had the same use case in the generator for GtkD, i needed fast lookup while iteration needed to preserve the insertion order. I opted for storing nodes of a linked list in the build in AA. The implementation[1] is currently LGPL to match the rest of the library, but if anyone would find it useful it can be changed to something else. [1] https://github.com/gtkd-developers/GtkD/blob/master/wrap/utils/LinkedHasMap.d[...]Thank you for the link, it was informative reading. It's a pity that still there is no ordered AA at least as a library type.
Mar 02 2017