digitalmars.D.learn - expected array behaviour
- Mike James (10/10) Jan 01 2009 I have a function that uses 2 array strings defined similar to this...
- John Reimer (4/19) Jan 01 2009 Wha?! If that's true, that looks like a nasty bug!
- Mike James (36/36) Jan 01 2009 Hi John,
- Mike James (3/3) Jan 01 2009 Forgot to mention - Windows XP.
- Jarrett Billingsley (6/42) Jan 01 2009 If you want to modify the contents of string literals, like you're
- John Reimer (3/11) Jan 01 2009 Oh, right. I missed that.
- Jarrett Billingsley (5/10) Jan 01 2009 You'd get a runtime error if you were using Linux. For some reason
- John Reimer (7/23) Jan 01 2009 Yes, that's one advantage to Linux. String literals aren't read-only on...
- =?UTF-8?B?QW5kZXJzIEYgQmrDtnJrbHVuZA==?= (3/13) Jan 02 2009 The string literals are read-only on GDC for Win32 too, if that helps...
- John Reimer (3/21) Jan 02 2009 That's interesting. So it's actually a compiler issue, not a platform o...
- Mike James (6/6) Jan 01 2009 Got it - so I should do this...
- Jarrett Billingsley (4/7) Jan 01 2009 Just "char[] array2 = array1.dup;"
- Stewart Gordon (5/9) Jan 02 2009 Yes. Static arrays have value semantics, unlike dynamic arrays, which
I have a function that uses 2 array strings defined similar to this... const char[] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; If I make a change to a char in array1 it also changes the same in array2. But if I define the arrays as follows... const char[26] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[26] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; It doesn't occur. Is this expected behaviour? Regards, -=mike=-
Jan 01 2009
Hello Mike,I have a function that uses 2 array strings defined similar to this... const char[] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; If I make a change to a char in array1 it also changes the same in array2. But if I define the arrays as follows... const char[26] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[26] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; It doesn't occur. Is this expected behaviour? Regards, -=mike=-Wha?! If that's true, that looks like a nasty bug! Is that dmd v2 or v1? Linux or Windows? -JJR
Jan 01 2009
Hi John, I am using D1.038, dsss and Tango. I've written a quick example but this one is even stranger... ======================================== module main; import tango.io.Stdout; int main() { func1(); func2(); return 0; } void func1() { char[] array1 = "ABCD"; char[] array2 = "ABCD"; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; array2[0] = 'Z'; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; } void func2() { char[4] array1 = "ABCD"; char[4] array2 = "ABCD"; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; array2[1] = 'Q'; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; } ======================================== Regards, -=mike=-
Jan 01 2009
On Thu, Jan 1, 2009 at 6:56 PM, Mike James <foo bar.com> wrote:Hi John, I am using D1.038, dsss and Tango. I've written a quick example but this one is even stranger... ======================================== module main; import tango.io.Stdout; int main() { func1(); func2(); return 0; } void func1() { char[] array1 = "ABCD"; char[] array2 = "ABCD"; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; array2[0] = 'Z'; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; } void func2() { char[4] array1 = "ABCD"; char[4] array2 = "ABCD"; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; array2[1] = 'Q'; Stdout(array1).newline; Stdout(array2).newline; Stdout.newline; } ======================================== Regards, -=mike=-If you want to modify the contents of string literals, like you're doing here, put a .dup on them. char[] array1 = "ABCD".dup; Again, modifying the contents of string literals is illegal and the results are undefined.
Jan 01 2009
Hello Jarrett,If you want to modify the contents of string literals, like you're doing here, put a .dup on them. char[] array1 = "ABCD".dup; Again, modifying the contents of string literals is illegal and the results are undefined.Oh, right. I missed that. -JJR
Jan 01 2009
On Thu, Jan 1, 2009 at 5:55 PM, Mike James <foo bar.com> wrote:I have a function that uses 2 array strings defined similar to this... const char[] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; If I make a change to a char in array1 it also changes the same in array2. But if I define the arrays as follows...You'd get a runtime error if you were using Linux. For some reason string literals are not read-only, or Windows doesn't respect it, or something like that. Modifying either array1 or array2 is technically illegal. So, uh, don't do it.
Jan 01 2009
Hello Jarrett,On Thu, Jan 1, 2009 at 5:55 PM, Mike James <foo bar.com> wrote:Yes, that's one advantage to Linux. String literals aren't read-only on Win32. This is unfortunate because it means that these sort of bugs are significantly harder to diagnose on Windows than on Linux. I remember that this was a bug in a early DUI version (now GtkD). It's was pretty easy to spot on Linux because of the runtime error. -JJRI have a function that uses 2 array strings defined similar to this... const char[] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; If I make a change to a char in array1 it also changes the same in array2. But if I define the arrays as follows...You'd get a runtime error if you were using Linux. For some reason string literals are not read-only, or Windows doesn't respect it, or something like that. Modifying either array1 or array2 is technically illegal. So, uh, don't do it.
Jan 01 2009
John Reimer wrote:The string literals are read-only on GDC for Win32 too, if that helps... --andersYou'd get a runtime error if you were using Linux. For some reason string literals are not read-only, or Windows doesn't respect it, or something like that. Modifying either array1 or array2 is technically illegal. So, uh, don't do it.Yes, that's one advantage to Linux. String literals aren't read-only on Win32. This is unfortunate because it means that these sort of bugs are significantly harder to diagnose on Windows than on Linux. I remember that this was a bug in a early DUI version (now GtkD). It's was pretty easy to spot on Linux because of the runtime error.
Jan 02 2009
Hello Anders,John Reimer wrote:That's interesting. So it's actually a compiler issue, not a platform one. -JJRThe string literals are read-only on GDC for Win32 too, if that helps... --andersYou'd get a runtime error if you were using Linux. For some reason string literals are not read-only, or Windows doesn't respect it, or something like that. Modifying either array1 or array2 is technically illegal. So, uh, don't do it.Yes, that's one advantage to Linux. String literals aren't read-only on Win32. This is unfortunate because it means that these sort of bugs are significantly harder to diagnose on Windows than on Linux. I remember that this was a bug in a early DUI version (now GtkD). It's was pretty easy to spot on Linux because of the runtime error.
Jan 02 2009
Got it - so I should do this... const char[] array1= "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 = new char[array1.length]; and then copy the contents of array1 into array2. Regards, -=mike=-
Jan 01 2009
On Thu, Jan 1, 2009 at 7:10 PM, Mike James <foo bar.com> wrote:Got it - so I should do this... const char[] array1= "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[] array2 = new char[array1.length];Just "char[] array2 = array1.dup;" .dup duplicates the array by creating a new array the same length and copying the data over.
Jan 01 2009
Mike James wrote: <snip>const char[26] array1 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; char[26] array2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"; It doesn't occur. Is this expected behaviour?Yes. Static arrays have value semantics, unlike dynamic arrays, which have reference semantics. Stewart.
Jan 02 2009