digitalmars.D.learn - enum true, or 1
- Brian Tiffin (16/16) Jul 21 2021 What is the preferred syntax for simple on/off states? Did I
- rikki cattermole (2/5) Jul 21 2021 This is the first time I'm hearing about it, so almost certainly no.
- Mathias LANG (15/32) Jul 21 2021 AFAIK, the usual wisdom is to use `true` or `false` over `1` and
- =?UTF-8?Q?Ali_=c3=87ehreli?= (35/40) Jul 21 2021 I use std.typecons.Flag. It feels very repetitive but that's what we hav...
- Brian Tiffin (18/61) Jul 22 2021 So would there be any cringes seeing a skeleton D source file
- =?UTF-8?Q?Ali_=c3=87ehreli?= (5/19) Jul 23 2021 I don't feel qualified to comment on such a topic but it looks fine.
What is the preferred syntax for simple on/off states? Did I read that D was moving to strictly 1 and 0 literals instead of true/false on/off yes/no? If so, is there an idiom for yes/no/maybe -1,0,1 less/equal/greater? Excuse the noise. For some backfill; getting used to DDoc. Frontmatter can be attached to the module declaration. Great for setting up a page. Wanted to do something similar for backmatter, in particular the without warranty disclaimer (instead of it taking up space on the first screen of a listing). That means attaching backmatter doc comments to a declaration, something akin to `enum INDEMNITY = true;`. Or is it `= 1`? Opinions welcome, as this will end up being nothing more than a personal preference, but it would be nice to avoid dragging fingernails over anyone's mental chalkboard. Have good, make well.
Jul 21 2021
On 22/07/2021 3:44 PM, Brian Tiffin wrote:What is the preferred syntax for simple on/off states? Did I read that D was moving to strictly 1 and 0 literals instead of true/false on/off yes/no?This is the first time I'm hearing about it, so almost certainly no.
Jul 21 2021
On Thursday, 22 July 2021 at 03:44:13 UTC, Brian Tiffin wrote:What is the preferred syntax for simple on/off states? Did I read that D was moving to strictly 1 and 0 literals instead of true/false on/off yes/no? If so, is there an idiom for yes/no/maybe -1,0,1 less/equal/greater? Excuse the noise. For some backfill; getting used to DDoc. Frontmatter can be attached to the module declaration. Great for setting up a page. Wanted to do something similar for backmatter, in particular the without warranty disclaimer (instead of it taking up space on the first screen of a listing). That means attaching backmatter doc comments to a declaration, something akin to `enum INDEMNITY = true;`. Or is it `= 1`? Opinions welcome, as this will end up being nothing more than a personal preference, but it would be nice to avoid dragging fingernails over anyone's mental chalkboard. Have good, make well.AFAIK, the usual wisdom is to use `true` or `false` over `1` and `0`. However, it still might not be enough in a public API, so there is `std.typecons.Flag`: https://dlang.org/library/std/typecons/flag.html Last but not least, `true` is defined as `1` per the spec, so the following is valid: ``` char[] myString = getString(); bool hasNullCharAtEnd = parseString(myString); char[] copy = new char[](myString.length - hasNullCharAtEnd); ``` This is quite useful when needed to offset something by one: Just add or subtract your `bool` value.
Jul 21 2021
On 7/21/21 8:44 PM, Brian Tiffin wrote:What is the preferred syntax for simple on/off states?I use std.typecons.Flag. It feels very repetitive but that's what we have: import std.typecons; void foo(Flag!"doFilter" doFilter) { if (doFilter) { // ... } } bool someCondition; void main() { // Literal values of Flag!"doFilter" foo(Yes.doFilter); foo(No.doFilter); // Assuming we start with an existing 'bool'... bool doFilter = someCondition; // ... I like this helper (see below): foo(flagFromBool!doFilter); } template flagFromBool(alias variable) { enum flagName = variable.stringof; auto flagFromBool() { import std.format : format; enum expr = format!q{ return variable ? Yes.%s : No.%s; }(flagName, flagName); mixin (expr); } }Did I read that D was moving to strictly 1 and 0 literals instead of true/false on/off yes/no?Walter sees 'bool' as a 1-bit integer type. I can't. :) I cringe everytime I see assert(0). To me, it is assert(false); :/If so, is there an idiom for yes/no/maybe -1,0,1 less/equal/greater?opCmp's return value has three states: < 0 == 0 > 0 Ali
Jul 21 2021
On Thursday, 22 July 2021 at 03:58:38 UTC, Ali Çehreli wrote:On 7/21/21 8:44 PM, Brian Tiffin wrote:So would there be any cringes seeing a skeleton D source file that always ended with ~~~d /++ Disclaimer This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; direct or indirect, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +/ enum INDEMNITY = true; ~~~ ?? The goal is attaching backmatter doc comments to a declaration that follows without being too intrusive. Thanks for the wisdoms, Ali (and Mathias).What is the preferred syntax for simple on/off states?I use std.typecons.Flag. It feels very repetitive but that's what we have: import std.typecons; void foo(Flag!"doFilter" doFilter) { if (doFilter) { // ... } } bool someCondition; void main() { // Literal values of Flag!"doFilter" foo(Yes.doFilter); foo(No.doFilter); // Assuming we start with an existing 'bool'... bool doFilter = someCondition; // ... I like this helper (see below): foo(flagFromBool!doFilter); } template flagFromBool(alias variable) { enum flagName = variable.stringof; auto flagFromBool() { import std.format : format; enum expr = format!q{ return variable ? Yes.%s : No.%s; }(flagName, flagName); mixin (expr); } }Did I read that D was moving to strictly 1 and 0 literals instead oftrue/false on/offyes/no?Walter sees 'bool' as a 1-bit integer type. I can't. :) I cringe everytime I see assert(0). To me, it is assert(false); :/If so, is there an idiom for yes/no/maybe -1,0,1less/equal/greater? opCmp's return value has three states: < 0 == 0 > 0 Ali
Jul 22 2021
On 7/22/21 1:44 PM, Brian Tiffin wrote:So would there be any cringesNot from me. :)seeing a skeleton D source file that always ended with ~~~d /++ Disclaimer This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; direct or indirect, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +/ enum INDEMNITY = true; ~~~ ?? The goal is attaching backmatter doc comments to a declaration that follows without being too intrusive.I don't feel qualified to comment on such a topic but it looks fine. Perhaps INDEMNIFIED is more grammatically correct but weirder too. :) Ali
Jul 23 2021