digitalmars.D.learn - effect of a label on following block
- Nick Voronin (32/32) Nov 15 2010 Hello.
- Ellery Newcomer (7/7) Nov 15 2010 My gut feeling is that the if statement's behavior is wrong and the
- Ellery Newcomer (9/16) Nov 15 2010 poking around a little more and I really don't know what's going on.
- div0 (7/15) Nov 15 2010 Eugh, that's fugly.
- bearophile (4/7) Nov 15 2010 Or: Any sufficiently incomprehensible behaviour is indistinguishable fro...
- Nick Voronin (11/16) Nov 16 2010 I agree, I think case with 'when' works as specs say.
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Stewart Gordon
(6/11)
Nov 16 2010
Hello. Consider this code void main() { l: { int v; } v = 5; // ok, v is defined } As I understand from D's grammar this behaviour is not a bug as LabeledStatement: Identifier : NoScopeStatement and NoScopeStatement in turn takes BlockStatement without creating new scope. It looks very unnatural for me though. Especially when label goes before ThenStatement if(1) l1:{ int v; } v = 5; it works as above, yet label after 'while' while(1) l1:{ int v; } v = 5; // error, v is undefined has no such effect, even if ThenStatement is just another ScopeStatement. I don't understand this difference. Any rationale behind this? -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Nov 15 2010
My gut feeling is that the if statement's behavior is wrong and the while statement's is correct, but it could go either way. No need for a rationale for what can be adequately explained as a compiler bug (this is a downside of dmd - it trains you to think like this) It is curious, though, as it looks like both bodies get parsed the same way. Not sure what's going on. Please to report to bugzilla
Nov 15 2010
poking around a little more and I really don't know what's going on. fun piece of trivia though: while loops get rewritten to for loops, so for(;;) l1 { int v; } v = 4; exhibits the same behavior as the while loop. do loops seem to do the same thing as the if statement On 11/15/2010 10:34 AM, Ellery Newcomer wrote:My gut feeling is that the if statement's behavior is wrong and the while statement's is correct, but it could go either way. No need for a rationale for what can be adequately explained as a compiler bug (this is a downside of dmd - it trains you to think like this) It is curious, though, as it looks like both bodies get parsed the same way. Not sure what's going on. Please to report to bugzilla
Nov 15 2010
On 15/11/2010 16:45, Ellery Newcomer wrote:poking around a little more and I really don't know what's going on. fun piece of trivia though: while loops get rewritten to for loops, so for(;;) l1 { int v; } v = 4; exhibits the same behavior as the while loop. do loops seem to do the same thing as the if statementEugh, that's fugly. Labels shouldn't be allowed between keyword statements and their blocks, it makes no sense in any circumstance. -- My enormous talent is exceeded only by my outrageous laziness. http://www.ssTk.co.uk
Nov 15 2010
Ellery Newcomer:No need for a rationale for what can be adequately explained as a compiler bug (this is a downside of dmd - it trains you to think like this)Or: Any sufficiently incomprehensible behaviour is indistinguishable from a DMD compiler bug :-) Bye, bearophile
Nov 15 2010
On Mon, 15 Nov 2010 19:34:46 +0300, Ellery Newcomer <ellery-newcomer utulsa.edu> wrote:My gut feeling is that the if statement's behavior is wrong and the while statement's is correct, but it could go either way.I agree, I think case with 'when' works as specs say.No need for a rationale for what can be adequately explained as a compiler bugThere is still correct but unexpected behaviour. I found this on bugtracker http://d.puremagic.com/issues/show_bug.cgi?id=199 The rationale was "I don't want to change this because it could break existing code, and there doesn't seem to be a compelling reason to do so." Well. :(Please to report to bugzillaI'll report about if/while inconsistency. -- Using Opera's revolutionary email client: http://www.opera.com/mail/
Nov 16 2010
On 16/11/2010 15:11, Nick Voronin wrote: <snip>There is still correct but unexpected behaviour. I found this on bugtracker http://d.puremagic.com/issues/show_bug.cgi?id=199 The rationale was "I don't want to change this because it could break existing code, and there doesn't seem to be a compelling reason to do so." Well. :(<snip> True, but that does nothing to explain why it was defined this way in the first place. Stewart.
Nov 16 2010