digitalmars.D.learn - disappointed with my code
- Saaa (8/8) Mar 17 2008 I've got this feeling my code is crap and being written in D, it could b...
- Bill Baxter (7/19) Mar 17 2008 Is there really nothing you can give as an example?
- Saaa (12/18) Mar 17 2008 No OO, all procedural I think.
- Bill Baxter (10/34) Mar 17 2008 Ah, game code. Well I'll let the game programming folks take this one,
- Saaa (16/25) Mar 17 2008 Most game code I see is OO (I don't get the hint :)
I've got this feeling my code is crap and being written in D, it could be beautiful but I just lack the expertise. But as the code is proprietary I can't just show it to everybody. I really don't like the look of my code :( (1500 lines and will probably go to ~10000) Does anybody have any advice on making your code cleaner, maybe some nice temple code, a few tricks? I know this is a dumb thing to ask, I just got fed up with my code.
Mar 17 2008
Saaa wrote:I've got this feeling my code is crap and being written in D, it could be beautiful but I just lack the expertise. But as the code is proprietary I can't just show it to everybody. I really don't like the look of my code :( (1500 lines and will probably go to ~10000) Does anybody have any advice on making your code cleaner, maybe some nice temple code, a few tricks? I know this is a dumb thing to ask, I just got fed up with my code.Is there really nothing you can give as an example? Are you writing in a procedural style? OO-style? What is it you don't like about your code? Are you repeating yourself a lot? Do interfaces between components seem to be too confusing or reveal too much implementation detail? Say more about what sorts of problems you have. --bb
Mar 17 2008
Is there really nothing you can give as an example? Are you writing in a procedural style? OO-style? What is it you don't like about your code? Are you repeating yourself a lot? Do interfaces between components seem to be too confusing or reveal too much implementation detail? Say more about what sorts of problems you have. --bbNo OO, all procedural I think. Lets just say I write in a C-style in D. Just recently I included the use of packages. I think my main problem is that my program goes through a certain amount of stages (game) but all I could come up with is: enum { INTRO, LEVEL_1, LEVEL_2,etc} and everywhere do things like this: if(stage==LEVEL_1 || stage==LEVEL_2) ... A lot of times do things need to wait a few iterations, which I solve by adding local variables which count till zero. I expect that with every 'oh is that possible' reply' my code will be a lot more pleasing.
Mar 17 2008
Saaa wrote:Ah, game code. Well I'll let the game programming folks take this one, then. ;-) If you can't show your code, then perhaps the best thing you can do is to read the code of existing games that people have made with D. I know Kenta Cho has code you can look at (http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html). Probably others can suggest examples of what they think are nicely coded games in D. --bbIs there really nothing you can give as an example? Are you writing in a procedural style? OO-style? What is it you don't like about your code? Are you repeating yourself a lot? Do interfaces between components seem to be too confusing or reveal too much implementation detail? Say more about what sorts of problems you have. --bbNo OO, all procedural I think. Lets just say I write in a C-style in D. Just recently I included the use of packages. I think my main problem is that my program goes through a certain amount of stages (game) but all I could come up with is: enum { INTRO, LEVEL_1, LEVEL_2,etc} and everywhere do things like this: if(stage==LEVEL_1 || stage==LEVEL_2) ... A lot of times do things need to wait a few iterations, which I solve by adding local variables which count till zero. I expect that with every 'oh is that possible' reply' my code will be a lot more pleasing.
Mar 17 2008
Most game code I see is OO (I don't get the hint :) And I don't mean to brag, but this game is a bit more complex than most D game code I've seen: Every single moving object has its own artificial intelligence, from reinforcement learning to spiking neural networks. I think I just need those simple things like I saw in odefu: main.d static ~this() { SDL_Quit(); DerelictGL.unload(); DerelictSDL.unload(); } See, I like that code :) Its just simple things like tese that make code beautiful. (btw, ABA games is how I got to know D)Ah, game code. Well I'll let the game programming folks take this one, then. ;-) If you can't show your code, then perhaps the best thing you can do is to read the code of existing games that people have made with D. I know Kenta Cho has code you can look at (http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html). Probably others can suggest examples of what they think are nicely coded games in D. --bb
Mar 17 2008