digitalmars.D.learn - complete win headers for 32/64 bit
- learn (3/3) Aug 13 2015 unfortunately i can't find a complete set of windows header files.
- Adam D. Ruppe (12/16) Aug 13 2015 I'm slowly working on getting them into the standard library. I'm
- learn (3/15) Aug 13 2015 thank you for the information - and please announce it when you
- anonymous (2/6) Aug 13 2015 https://github.com/etcimon/windows-headers
- Kagamin (1/1) Aug 14 2015 http://code.dlang.org/packages/windows-headers - as a dub package.
unfortunately i can't find a complete set of windows header files. maybe one should add a link for those headers if they exist - life is not linux or osx only.
Aug 13 2015
On Thursday, 13 August 2015 at 16:28:15 UTC, learn wrote:unfortunately i can't find a complete set of windows header files. maybe one should add a link for those headers if they exist - life is not linux or osx only.I'm slowly working on getting them into the standard library. I'm probably one or two more weekends away from getting it to work (it is harder than I thought because the stdlib's build system sucks and there's an incomplete patchwork in there that needs to be cleaned up first too). In the mean time... there is a port of the mingw headers somewhere, but I don't know where anymore. maybe try searching dlang win32... Or you can just declare functions and structs as needed. I did that in simpledisplay.d for Win32, opengl, and X11 bindings: https://github.com/adamdruppe/arsd/blob/master/simpledisplay.d#L3596
Aug 13 2015
On Thursday, 13 August 2015 at 17:04:54 UTC, Adam D. Ruppe wrote:On Thursday, 13 August 2015 at 16:28:15 UTC, learn wrote: I'm slowly working on getting them into the standard library. I'm probably one or two more weekends away from getting it to work (it is harder than I thought because the stdlib's build system sucks and there's an incomplete patchwork in there that needs to be cleaned up first too). In the mean time... there is a port of the mingw headers somewhere, but I don't know where anymore. maybe try searching dlang win32... Or you can just declare functions and structs as needed. I did that in simpledisplay.d for Win32, opengl, and X11 bindings: https://github.com/adamdruppe/arsd/blob/master/simpledisplay.d#L3596thank you for the information - and please announce it when you are finished.
Aug 13 2015
On Thursday, 13 August 2015 at 16:28:15 UTC, learn wrote:unfortunately i can't find a complete set of windows header files. maybe one should add a link for those headers if they exist - life is not linux or osx only.https://github.com/etcimon/windows-headers
Aug 13 2015
http://code.dlang.org/packages/windows-headers - as a dub package.
Aug 14 2015