digitalmars.D.learn - Why aren't Ranges Interfaces?
- Jack Stouffer (10/10) Jun 26 2015 I have been learning D over the past three weeks and I came to
- Adam D. Ruppe (26/28) Jun 26 2015 If anything, C++ is the weird one in having two keywords that
- Jack Stouffer (5/8) Jun 26 2015 How much of a performance hit are we talking about? Is the
- rsw0x (5/14) Jun 26 2015 It can be in a tight loop.
- Jack Stouffer (6/23) Jun 26 2015 In my code I need to use polymorphism. But, if I replace the code
- Dicebot (6/9) Jun 26 2015 It can be huge difference if you take inlning in mind. LDC is
- Justin Whear (7/16) Jun 26 2015 For some real numbers, a while back I wrote up several variations on a
- rsw0x (4/14) Jun 26 2015 They're essentially compile-time interfaces.
- =?UTF-8?B?QWxpIMOHZWhyZWxp?= (6/8) Jun 26 2015 If you think you need polymorphic interfaces, the next chapter talks
I have been learning D over the past three weeks and I came to the chapter in "Programming in D" on Ranges. And I am a little confused on the choice to make Ranges based on the methods you have in the struct, but not use a interface. With all of the isInputRange!R you have to write everywhere, it just seems like it would have made a lot more sense and made everyone's jobs easier if the different types of Ranges where just interfaces that you could inherit from. The only reason I can think of to not do it this way is the weird distinction between structs and classes in D.
Jun 26 2015
On Friday, 26 June 2015 at 18:37:51 UTC, Jack Stouffer wrote:The only reason I can think of to not do it this way is the weird distinction between structs and classes in D.If anything, C++ is the weird one in having two keywords that mean the same thing... But the reason comes down to three things: 1) They are! http://dlang.org/phobos/std_range_interfaces.html That works in some cases, but not all. They aren't typically used though because of the other reasons: 2) interfaces have an associated runtime cost, which ranges wanted to avoid. They come with hidden function pointers and if you actually use it through them, you can get a performance hit. In theory, the compiler could optimize that in some cases, making the interface syntax sugar for the isInputRange thing, but that still doesn't solve... 3) Ranges don't just meet an interface, they can also have other optional elements, like infiniteness or additional methods, that aren't expressible through inherited methods. Some of that could be solved by having many interfaces together, but not all of it. Infiniteness, for example, is seen by the fact that empty is a constant false rather than a method. Perhaps you could reengineer this too, but then the interfaces don't look as clean as they otherwise would. (Look at how many variants there are in that std.range.interfaces, and it still doesn't actually cover everything!) These two items together mean ranges typically don't fit the interface model well. If you're looking at a case where it is a good fit though, you can use the provided interfaces and wrappers.
Jun 26 2015
Thanks for the reply! I understand the reasoning now. On Friday, 26 June 2015 at 18:46:03 UTC, Adam D. Ruppe wrote:2) interfaces have an associated runtime cost, which ranges wanted to avoid. They come with hidden function pointers and if you actually use it through them, you can get a performance hit.How much of a performance hit are we talking about? Is the difference between using an interface and not using one noticeable?
Jun 26 2015
On Friday, 26 June 2015 at 19:26:57 UTC, Jack Stouffer wrote:Thanks for the reply! I understand the reasoning now. On Friday, 26 June 2015 at 18:46:03 UTC, Adam D. Ruppe wrote:It can be in a tight loop. http://eli.thegreenplace.net/2013/12/05/the-cost-of-dynamic-virtual-calls-vs-static-crtp-dispatch-in-c this is for C++, but it applies directly to D. Interestingly, CRTP is a gigantic C++ hack that D gets for free with alias this.2) interfaces have an associated runtime cost, which ranges wanted to avoid. They come with hidden function pointers and if you actually use it through them, you can get a performance hit.How much of a performance hit are we talking about? Is the difference between using an interface and not using one noticeable?
Jun 26 2015
On Friday, 26 June 2015 at 19:40:41 UTC, rsw0x wrote:On Friday, 26 June 2015 at 19:26:57 UTC, Jack Stouffer wrote:In my code I need to use polymorphism. But, if I replace the code for my interface inheritance with an inherit of an class that implements empty methods and my methods just override the empty ones I get an essentially free performance boost 0_0? Good to know; thanks for the link.Thanks for the reply! I understand the reasoning now. On Friday, 26 June 2015 at 18:46:03 UTC, Adam D. Ruppe wrote:It can be in a tight loop. http://eli.thegreenplace.net/2013/12/05/the-cost-of-dynamic-virtual-calls-vs-static-crtp-dispatch-in-c this is for C++, but it applies directly to D. Interestingly, CRTP is a gigantic C++ hack that D gets for free with alias this.2) interfaces have an associated runtime cost, which ranges wanted to avoid. They come with hidden function pointers and if you actually use it through them, you can get a performance hit.How much of a performance hit are we talking about? Is the difference between using an interface and not using one noticeable?
Jun 26 2015
On Friday, 26 June 2015 at 19:26:57 UTC, Jack Stouffer wrote:How much of a performance hit are we talking about? Is the difference between using an interface and not using one noticeable?It can be huge difference if you take inlning in mind. LDC is capable of flattening most simple range-based pipelines into simple in-place loop during optimization - something you can't do with interfaces unless some sort of runtime profiling optimization is involved.
Jun 26 2015
On Fri, 26 Jun 2015 19:26:56 +0000, Jack Stouffer wrote:Thanks for the reply! I understand the reasoning now. On Friday, 26 June 2015 at 18:46:03 UTC, Adam D. Ruppe wrote:For some real numbers, a while back I wrote up several variations on a "big data" type process for a presentation on memory performance and the importance of cache hits. The classic Java-style class-based version ran in 4 seconds while the lazy range struct version ran in 0.83 seconds. Using LDC to inline (impossible with interfaces) brought the runtime down to 0.38 seconds.2) interfaces have an associated runtime cost, which ranges wanted to avoid. They come with hidden function pointers and if you actually use it through them, you can get a performance hit.How much of a performance hit are we talking about? Is the difference between using an interface and not using one noticeable?
Jun 26 2015
On Friday, 26 June 2015 at 18:37:51 UTC, Jack Stouffer wrote:I have been learning D over the past three weeks and I came to the chapter in "Programming in D" on Ranges. And I am a little confused on the choice to make Ranges based on the methods you have in the struct, but not use a interface. With all of the isInputRange!R you have to write everywhere, it just seems like it would have made a lot more sense and made everyone's jobs easier if the different types of Ranges where just interfaces that you could inherit from. The only reason I can think of to not do it this way is the weird distinction between structs and classes in D.They're essentially compile-time interfaces. I would prefer having a real name/binding implementation for this, like contract.
Jun 26 2015
On 06/26/2015 11:37 AM, Jack Stouffer wrote:easier if the different types of Ranges where just interfaces that you could inherit from.If you think you need polymorphic interfaces, the next chapter talks about inputRangeObject(): http://ddili.org/ders/d.en/ranges_more.html#ix_ranges_more.polymorphism,%20run-time Ali
Jun 26 2015