digitalmars.D.learn - Wht std.complex is needed?
- Sam Hu (4/4) Apr 06 2009 Hello everyone!
- bearophile (4/5) Apr 06 2009 Some people have discussed/complained that complex types aren't worth be...
- Sam Hu (4/4) Apr 06 2009 Thank you!
- bearophile (8/9) Apr 06 2009 I think the answer is: It's another type added to the language, with its...
- Joel C. Salomon (10/14) Apr 06 2009 Why could you not make a struct imaginary, with complex defined by
- Don (5/10) Apr 06 2009 It's a very nasty type. It supports *, but isn't closed under *.
- Steven Schveighoffer (10/20) Apr 06 2009 This may be a dumb question, but aren't all real numbers also technicall...
- Daniel Keep (7/29) Apr 06 2009 You're thinking of "complex". -4 is real, 2i is imaginary, -4+2i is
- Don (6/34) Apr 06 2009 It's a complex number.
- Steven Schveighoffer (9/35) Apr 06 2009 Yes, I meant to say complex, sorry.
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Don
(15/56)
Apr 06 2009
Yes, in 99.999999999999998% of cases. (1-real.epsilon
) - Don (7/14) Apr 06 2009 The intention is that cfloat, cdouble,... will be deprecated eventually.
- MikeWh (13/33) May 16 2009 Why in the world would complex types be dropped from D? That's what dre...
- bearophile (4/5) May 16 2009 Andrei wants to cut them away from the language. And his power in the de...
- Bill Baxter (11/14) May 17 2009 ign of the language is great. So saying such things here isn't going to ...
Hello everyone! Doesn't D already has the built-in types cfloat, cdouble, creal, ifloat, idouble, and ireal?What's the advantage having complex class instead? Thanks and best regards, Sam
Apr 06 2009
Sam Hu:Doesn't D already has the built-in types cfloat, cdouble, creal, ifloat, idouble, and ireal?What's the advantage having complex class instead?Some people have discussed/complained that complex types aren't worth being built-ins, so the *struct* Complex of std.complex of D2 will replace them. (I am not sure such complex struct is as good as the current built-ins, but it seems most D1 users don't use complex numbers much, so they don't care). Bye, bearophile
Apr 06 2009
Thank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, Sam
Apr 06 2009
Sam Hu Wrote:What's the disadvantage to have the built-in type of i-type?<I think the answer is: It's another type added to the language, with its specific semantics, so it adds a bit of complexity to the language. And most people today don't seem to use complex types in D1 much, so they think they don't want to pay for such extra complexity. A better question can be: "What's the advantage of having a built-in imaginary type?" :-) You can find an answer here, from page 11: http://www.eecs.berkeley.edu/~wkahan/JAVAhurt.pdf But maybe those ideas aren't much true anymore today. Bye, bearophile
Apr 06 2009
bearophile wrote:A better question can be: "What's the advantage of having a built-in imaginary type?" :-) You can find an answer here, from page 11: http://www.eecs.berkeley.edu/~wkahan/JAVAhurt.pdf But maybe those ideas aren't much true anymore today.Why could you not make a struct imaginary, with complex defined by something like: struct complex(T) { T re; imaginary(T) im; … } This can get you all the benefits Kahan talks about. —Joel Salomon
Apr 06 2009
Sam Hu wrote:Thank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, SamIt's a very nasty type. It supports *, but isn't closed under *. Which is really annoying for generic programming. idouble x = 2i; x *= x; // oops, this isn't imaginary. (BTW this currently compiles :o).
Apr 06 2009
On Mon, 06 Apr 2009 08:36:18 -0400, Don <nospam nospam.com> wrote:Sam Hu wrote:This may be a dumb question, but aren't all real numbers also technically imaginary numbers with a 0i term? that is, I would expect the above to evaluate to: -4 + 0i Which I would view as an imaginary number. Am I completely wrong here? That being said, I hope I never have to deal with imaginary numbers in my career, I had enough of them in school ;) So I don't really care whether it's a builtin or not. -SteveThank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, SamIt's a very nasty type. It supports *, but isn't closed under *. Which is really annoying for generic programming. idouble x = 2i; x *= x; // oops, this isn't imaginary. (BTW this currently compiles :o).
Apr 06 2009
Steven Schveighoffer wrote:On Mon, 06 Apr 2009 08:36:18 -0400, Don <nospam nospam.com> wrote:You're thinking of "complex". -4 is real, 2i is imaginary, -4+2i is complex. Regarding Don's example, imaginary*imaginary always yields a real, real*imaginary always yields an imaginary. It's the only builtin type I know of that changes type under multiplication with itself. -- DanielSam Hu wrote:This may be a dumb question, but aren't all real numbers also technically imaginary numbers with a 0i term? that is, I would expect the above to evaluate to: -4 + 0i Which I would view as an imaginary number. Am I completely wrong here?Thank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, SamIt's a very nasty type. It supports *, but isn't closed under *. Which is really annoying for generic programming. idouble x = 2i; x *= x; // oops, this isn't imaginary. (BTW this currently compiles :o).
Apr 06 2009
Steven Schveighoffer wrote:On Mon, 06 Apr 2009 08:36:18 -0400, Don <nospam nospam.com> wrote:It's a complex number. (real OP real OP real) is real. (complex OP complex OP complex) is complex. BUT (imaginary OP imaginary OP imaginary) is imaginary, or real, or complex.Sam Hu wrote:This may be a dumb question, but aren't all real numbers also technically imaginary numbers with a 0i term? that is, I would expect the above to evaluate to: -4 + 0i Which I would view as an imaginary number. Am I completely wrong here?Thank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, SamIt's a very nasty type. It supports *, but isn't closed under *. Which is really annoying for generic programming. idouble x = 2i; x *= x; // oops, this isn't imaginary. (BTW this currently compiles :o).That being said, I hope I never have to deal with imaginary numbers in my career, I had enough of them in school ;) So I don't really care whether it's a builtin or not. -Steve
Apr 06 2009
On Mon, 06 Apr 2009 09:50:35 -0400, Don <nospam nospam.com> wrote:Steven Schveighoffer wrote:Yes, I meant to say complex, sorry. Turns out I was not reading fully the previous posts. I was not aware that there were two separate types for complex and imaginary. I thought idouble was a complex number. That's kind of... um weird? Why do you need an imaginary AND a complex type? Wouldn't just a complex type suffice? Anyway, don't mind me, I just was confused. -SteveOn Mon, 06 Apr 2009 08:36:18 -0400, Don <nospam nospam.com> wrote:It's a complex number. (real OP real OP real) is real. (complex OP complex OP complex) is complex. BUT (imaginary OP imaginary OP imaginary) is imaginary, or real, or complex.Sam Hu wrote:This may be a dumb question, but aren't all real numbers also technically imaginary numbers with a 0i term? that is, I would expect the above to evaluate to: -4 + 0i Which I would view as an imaginary number. Am I completely wrong here?Thank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, SamIt's a very nasty type. It supports *, but isn't closed under *. Which is really annoying for generic programming. idouble x = 2i; x *= x; // oops, this isn't imaginary. (BTW this currently compiles :o).
Apr 06 2009
Steven Schveighoffer wrote:On Mon, 06 Apr 2009 09:50:35 -0400, Don <nospam nospam.com> wrote:Yes, in 99.999999999999998% of cases. (1-real.epsilon <g>) I think the argument is that a pure imaginary type means "the real part is exactly zero", whereas a complex type with z.re == 0 means "the real part is zero OR too small to represent". Which makes a difference when you multiply by infinity. Since dealing with this very obscure case requires THREE keywords, the bang-per-buck for each keyword is unbelievably low. I strongly believe that ifloat, idouble, ireal should not be in the language. I like the fact the cfloat, cdouble, creal are -- but I recognize I'm in the minority.Steven Schveighoffer wrote:Yes, I meant to say complex, sorry. Turns out I was not reading fully the previous posts. I was not aware that there were two separate types for complex and imaginary. I thought idouble was a complex number. That's kind of... um weird? Why do you need an imaginary AND a complex type? Wouldn't just a complex type suffice?On Mon, 06 Apr 2009 08:36:18 -0400, Don <nospam nospam.com> wrote:It's a complex number. (real OP real OP real) is real. (complex OP complex OP complex) is complex. BUT (imaginary OP imaginary OP imaginary) is imaginary, or real, or complex.Sam Hu wrote:This may be a dumb question, but aren't all real numbers also technically imaginary numbers with a 0i term? that is, I would expect the above to evaluate to: -4 + 0i Which I would view as an imaginary number. Am I completely wrong here?Thank you! Anothe silly question then:What's the disadvantage to have the built-in type of i-type? Regards, SamIt's a very nasty type. It supports *, but isn't closed under *. Which is really annoying for generic programming. idouble x = 2i; x *= x; // oops, this isn't imaginary. (BTW this currently compiles :o).Anyway, don't mind me, I just was confused.It's intrinsically confusing. Imaginary types don't make much sense. No wonder there are so many compiler bugs with it. (It's kind of like a 'fraction' type, where the fraction is not allowed to be an integer... The arithmetic's insane).-Steve
Apr 06 2009
bearophile wrote:Sam Hu:The intention is that cfloat, cdouble,... will be deprecated eventually. I don't think std.complex should be part of Phobos yet, it needs some major work -- in particular, polar coordinates are just asking for trouble, especially as currently implemented. The angle 'arg' needs to be fixed point, otherwise you get a roundoff nightmare. Even assert(z == - (-z)) can fail!Doesn't D already has the built-in types cfloat, cdouble, creal, ifloat, idouble, and ireal?What's the advantage having complex class instead?Some people have discussed/complained that complex types aren't worth being built-ins, so the *struct* Complex of std.complex of D2 will replace them. (I am not sure such complex struct is as good as the current built-ins, but it seems most D1 users don't use complex numbers much, so they don't care). Bye, bearophile
Apr 06 2009
Why in the world would complex types be dropped from D? That's what drew me and my collegues to the language in the first place! Our heritage electromagnetics analysis code and antenna design software is all written in FORTRAN for that reason. I've been writing our new antenna algorithms in D, and I just finished a very clean FFT routine that leverages D's built-in cdouble. Sure, there's work-arounds if complex weren't built in, but you could make that same statement about almost any feature of the language. Built-in complex type is a huge selling point in my field - I don't know that I would stop using D if complex types went away, but I can say with certainty we would not have adopted D in the first place without it. Mike "Don" <nospam nospam.com> wrote in message news:grclgp$2kj3$1 digitalmars.com...bearophile wrote:Sam Hu:The intention is that cfloat, cdouble,... will be deprecated eventually. I don't think std.complex should be part of Phobos yet, it needs some major work -- in particular, polar coordinates are just asking for trouble, especially as currently implemented. The angle 'arg' needs to be fixed point, otherwise you get a roundoff nightmare. Even assert(z == - (-z)) can fail!Doesn't D already has the built-in types cfloat, cdouble, creal, ifloat, idouble, and ireal?What's the advantage having complex class instead?Some people have discussed/complained that complex types aren't worth being built-ins, so the *struct* Complex of std.complex of D2 will replace them. (I am not sure such complex struct is as good as the current built-ins, but it seems most D1 users don't use complex numbers much, so they don't care). Bye, bearophile
May 16 2009
MikeWh:Why in the world would complex types be dropped from D?Andrei wants to cut them away from the language. And his power in the design of the language is great. So saying such things here isn't going to help much. So you can send him an email, for example. He will probably answer you that with a library complex you can do (almost) the same things. Bye, bearophile
May 16 2009
On Sat, May 16, 2009 at 4:04 PM, bearophile <bearophileHUGS lycos.com> wrot= e:MikeWh:ign of the language is great. So saying such things here isn't going to hel= p much. So you can send him an email, for example. He will probably answer = you that with a library complex you can do (almost) the same things. I believe the goal is to get the language to a point where a complex library can do exactly the same things as the current built-ins. The only difference should be that you need to import std.complex (if that even). If changing to a library introduces any reduction in functionality beyond that I don't think it would go through. --bbWhy in the world would complex types be dropped from D?Andrei wants to cut them away from the language. And his power in the des=
May 17 2009