digitalmars.D.learn - Threading bugs
- Tristam MacDonald (29/29) Jun 26 2007 So, I am sure that I must be missing something simple, that is causing m...
- Tristam MacDonald (5/41) Jun 26 2007 And score 10 for forgetting to explain the problem :)
- Johan Granberg (15/68) Jun 26 2007 If you change the main method to this the thread will be run.
- Tristam MacDonald (30/104) Jun 26 2007 Hmm, I don't see anything relevant in either the changelog or the news g...
- Johan Granberg (6/46) Jun 26 2007 Because you are redeclaring worker in the Main constructor, change this ...
- Tristam MacDonald (2/53) Jun 26 2007
- Johan Granberg (4/63) Jun 26 2007 An old newsgroup post by Walter
- Tristam MacDonald (2/69) Jun 26 2007
- Johan Granberg (4/7) Jun 26 2007 I think it would work if you ensure that no valid references is left in
- Sean Kelly (4/5) Jun 26 2007 You can call fullCollectNoStack() to collect everything whether there is...
- Sean Kelly (38/42) Jun 26 2007 Running the dtors of all objects on exit is problematic. Should they
- Tristam MacDonald (4/18) Jun 27 2007 I guess coming from a C++ background (i.e. no GC), I am having trouble w...
- Sean Kelly (13/16) Jun 27 2007 They can do both, but if it's important that those resources are
- Myron Alexander (32/52) Jun 29 2007 I'm not quite sure how D is different from C++ in this instance.
- BCS (3/34) Jun 26 2007 If I had to guess, I'd say that the program is exiting before the thread...
- BCS (2/4) Jun 26 2007 scrath that
So, I am sure that I must be missing something simple, that is causing my multi-threading code in D fail miserably. I have cut it down to the smallest code sample that exhibits the problem, and I would be grateful if someone could have a look and let me know why... import std.thread; import std.stdio; class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { // -- disabled in case of deadlock in std.format, but never reached anyway // writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); return 0; }
Jun 26 2007
And score 10 for forgetting to explain the problem :) Anyway, this code sample should print "starting", star a thread that exits immediately, and finally print "ending" as the destructor is called at program termination. Instead, it prints "starting" and then does nothing - or more precisely hogs the entirety of only one of my 2 cores - and never exits. BTW, this is using gdc on a Mac (latest release of gdcmac), so could be a pthread specific problem perhaps? Tristam MacDonald Wrote:So, I am sure that I must be missing something simple, that is causing my multi-threading code in D fail miserably. I have cut it down to the smallest code sample that exhibits the problem, and I would be grateful if someone could have a look and let me know why... import std.thread; import std.stdio; class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { // -- disabled in case of deadlock in std.format, but never reached anyway // writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); return 0; }
Jun 26 2007
Tristam MacDonald wrote:And score 10 for forgetting to explain the problem :) Anyway, this code sample should print "starting", star a thread that exits immediately, and finally print "ending" as the destructor is called at program termination. Instead, it prints "starting" and then does nothing - or more precisely hogs the entirety of only one of my 2 cores - and never exits. BTW, this is using gdc on a Mac (latest release of gdcmac), so could be a pthread specific problem perhaps? Tristam MacDonald Wrote:If you change the main method to this the thread will be run. int main() { Main m = new Main(); foreach(t;Thread.getAll()) if(!t.isSelf()) t.wait(); return 0; } The current behavior seams to be that all threads exits when main returns (or when std.c.stdlib.exit is run). The constructor is not run because the class is not deleted by you or the garbage collector, there was talk about this behavior some time ago (maybe last summer) and this is by design, search the newsgroup or changelog if you want to follow the discussion.So, I am sure that I must be missing something simple, that is causing my multi-threading code in D fail miserably. I have cut it down to the smallest code sample that exhibits the problem, and I would be grateful if someone could have a look and let me know why... import std.thread; import std.stdio; class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { // -- disabled in case of deadlock in std.format, but never reached anyway // writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); return 0; }
Jun 26 2007
Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)? The point I don't understand, is why is this only the case when I am using threads? And I think the thread implementation may be a little buggy here anyway, why on earth would the assert statement below cause a 'Bus Error'? class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); assert(m.worker.getState() == Thread.TS.TERMINATED, "Thread not done!"); return 0; } Johan Granberg Wrote:Tristam MacDonald wrote:And score 10 for forgetting to explain the problem :) Anyway, this code sample should print "starting", star a thread that exits immediately, and finally print "ending" as the destructor is called at program termination. Instead, it prints "starting" and then does nothing - or more precisely hogs the entirety of only one of my 2 cores - and never exits. BTW, this is using gdc on a Mac (latest release of gdcmac), so could be a pthread specific problem perhaps? Tristam MacDonald Wrote:If you change the main method to this the thread will be run. int main() { Main m = new Main(); foreach(t;Thread.getAll()) if(!t.isSelf()) t.wait(); return 0; } The current behavior seams to be that all threads exits when main returns (or when std.c.stdlib.exit is run). The constructor is not run because the class is not deleted by you or the garbage collector, there was talk about this behavior some time ago (maybe last summer) and this is by design, search the newsgroup or changelog if you want to follow the discussion.So, I am sure that I must be missing something simple, that is causing my multi-threading code in D fail miserably. I have cut it down to the smallest code sample that exhibits the problem, and I would be grateful if someone could have a look and let me know why... import std.thread; import std.stdio; class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { // -- disabled in case of deadlock in std.format, but never reached anyway // writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); return 0; }
Jun 26 2007
Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)? The point I don't understand, is why is this only the case when I am using threads? And I think the thread implementation may be a little buggy here anyway, why on earth would the assert statement below cause a 'Bus Error'?Because you are redeclaring worker in the Main constructor, change this line Thread worker = new Thread(&workerMain); to this worker = new Thread(&workerMain); and it will probably work.class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); assert(m.worker.getState() == Thread.TS.TERMINATED, "Thread not done!"); return 0; }
Jun 26 2007
Oh cripes, right, with that fixed your wait solution works fine, but I still can't find why destructors are not called at termination with threads? Johan Granberg Wrote:Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)? The point I don't understand, is why is this only the case when I am using threads? And I think the thread implementation may be a little buggy here anyway, why on earth would the assert statement below cause a 'Bus Error'?Because you are redeclaring worker in the Main constructor, change this line Thread worker = new Thread(&workerMain); to this worker = new Thread(&workerMain); and it will probably work.class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); assert(m.worker.getState() == Thread.TS.TERMINATED, "Thread not done!"); return 0; }
Jun 26 2007
Tristam MacDonald wrote:Oh cripes, right, with that fixed your wait solution works fine, but I still can't find why destructors are not called at termination with threads?An old newsgroup post by Walter http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D&artnum=11455 i don't like this behavior myself but that's it.Johan Granberg Wrote:Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)? The point I don't understand, is why is this only the case when I am using threads? And I think the thread implementation may be a little buggy here anyway, why on earth would the assert statement below cause a 'Bus Error'?Because you are redeclaring worker in the Main constructor, change this line Thread worker = new Thread(&workerMain); to this worker = new Thread(&workerMain); and it will probably work.class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); assert(m.worker.getState() == Thread.TS.TERMINATED, "Thread not done!"); return 0; }
Jun 26 2007
Would explicitly running a full collect cycle at the end of main (and wrapping logic in an inner function work around this? More likely some would still be left though. Johan Granberg Wrote:Tristam MacDonald wrote:Oh cripes, right, with that fixed your wait solution works fine, but I still can't find why destructors are not called at termination with threads?An old newsgroup post by Walter http://www.digitalmars.com/pnews/read.php?server=news.digitalmars.com&group=digitalmars.D&artnum=11455 i don't like this behavior myself but that's it.Johan Granberg Wrote:Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)? The point I don't understand, is why is this only the case when I am using threads? And I think the thread implementation may be a little buggy here anyway, why on earth would the assert statement below cause a 'Bus Error'?Because you are redeclaring worker in the Main constructor, change this line Thread worker = new Thread(&workerMain); to this worker = new Thread(&workerMain); and it will probably work.class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); assert(m.worker.getState() == Thread.TS.TERMINATED, "Thread not done!"); return 0; }
Jun 26 2007
Tristam MacDonald wrote:Would explicitly running a full collect cycle at the end of main (and wrapping logic in an inner function work around this? More likely some would still be left though.I think it would work if you ensure that no valid references is left in scope when you does so. (set all globals and the local references in main to null)
Jun 26 2007
Tristam MacDonald wrote:Would explicitly running a full collect cycle at the end of main (and wrapping logic in an inner function work around this? More likely some would still be left though.You can call fullCollectNoStack() to collect everything whether there is a valid reference to it or not. Sean
Jun 26 2007
Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)?Running the dtors of all objects on exit is problematic. Should they run before or after the module dtors? What if they are run after the module dtors but the object in question relied on the module's dtor not yet having been run? In Tango, uncollected objects not specifically cleaned up in a module dtor are not guaranteed to be collected for this reason. An alternative would be to run a collection after main() exits as a part of the cleanup process. This would get your Main object below, but it would slow the shutdown process for the sake of collecting only a very few objects, and I'm not sure it's worthwhile to do so.The point I don't understand, is why is this only the case when I am using threads? And I think the thread implementation may be a little buggy here anyway, why on earth would the assert statement below cause a 'Bus Error'?I have no idea. On Tango, your program outputs: starting In Thread Here's the converted code: import tango.core.Thread; import tango.stdc.stdio; class Main { this() { printf("starting\n"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { printf("ending\n"); } void workerMain() { printf("In Thread\n"); } Thread worker; } int main() { Main m = new Main(); return 0; } Sean
Jun 26 2007
I guess coming from a C++ background (i.e. no GC), I am having trouble with the whole idea of destructors-as-finalizers, meaning only used to free memory, rather than to manage resources. To me this seems a big hole in the language. I know 'scope' is supposed to be used for RAII, but it practice it falls short, due to the inability to return or copy scoped classes in a useful manner. This leads to lots of C-style explicit reference counting (obj.retain(), obj.release(), etc.), without even the C++ convinience of wrapping it in 'fake' pointers. AFAIK, no GC'd language has come up with a good solution, and there obviously isn't a simple offhand fix. Maybe constructors/destructors/copying of structs would fill this hole by allowing high-level value types, which would solve RAII by dint of residing on the stack. Sean Kelly Wrote:Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)?Running the dtors of all objects on exit is problematic. Should they run before or after the module dtors? What if they are run after the module dtors but the object in question relied on the module's dtor not yet having been run? In Tango, uncollected objects not specifically cleaned up in a module dtor are not guaranteed to be collected for this reason. An alternative would be to run a collection after main() exits as a part of the cleanup process. This would get your Main object below, but it would slow the shutdown process for the sake of collecting only a very few objects, and I'm not sure it's worthwhile to do so.
Jun 27 2007
Tristam MacDonald wrote:I guess coming from a C++ background (i.e. no GC), I am having trouble with the whole idea of destructors-as-finalizers, meaning only used to free memory, rather than to manage resources.They can do both, but if it's important that those resources are explicitly released then you should take steps to manage the object's lifetime. I could still be convinced that all lingering objects should be collected on shutdown, but I haven't come up with an approach I'm entirely happy with (the most obvious being to simply collect everything and if an exception is thrown then give up, but continue the rest of the shutdown process).To me this seems a big hole in the language. I know 'scope' is supposed to be used for RAII, but it practice it falls short, due to the inability to return or copy scoped classes in a useful manner. This leads to lots of C-style explicit reference counting (obj.retain(), obj.release(), etc.), without even the C++ convinience of wrapping it in 'fake' pointers.Yup. It doesn't help that there is no way to implement smart pointers in D, given the lack of copy semantics in structs.AFAIK, no GC'd language has come up with a good solution, and there obviously isn't a simple offhand fix. Maybe constructors/destructors/copying of structs would fill this hole by allowing high-level value types, which would solve RAII by dint of residing on the stack.FWIW, Tango has a means of hooking the collection routine, which may be used as a means of detecting resource 'leaks'. Sean
Jun 27 2007
Tristam MacDonald wrote:I guess coming from a C++ background (i.e. no GC), I am having trouble with the whole idea of destructors-as-finalizers, meaning only used to free memory, rather than to manage resources. To me this seems a big hole in the language. I know 'scope' is supposed to be used for RAII, but it practice it falls short, due to the inability to return or copy scoped classes in a useful manner. This leads to lots of C-style explicit reference counting (obj.retain(), obj.release(), etc.), without even the C++ convinience of wrapping it in 'fake' pointers. AFAIK, no GC'd language has come up with a good solution, and there obviously isn't a simple offhand fix. Maybe constructors/destructors/copying of structs would fill this hole by allowing high-level value types, which would solve RAII by dint of residing on the stack. Sean Kelly Wrote:I'm not quite sure how D is different from C++ in this instance. C++ on heap: main... { SomeObject so = new SomeObject (); ... } End of main, program exits and the destructor of SomeObject is not executed. You have to 'delete so;'. C++ on stack: main... { SomeObject so(); ... } End of main, stack unwound, so::~SomeObject() is executed. If 'so' were in a function, and you wanted to return 'so', then you need a copy constructor; 'so' is destructed at end of function. D on heap: main... { SomeObject so = new SomeObject (); ... } D on stack: main... { scope SomeObject so = new SomeObject (); ... } I have not tried it yet, but you can write a class copy constructor for D and, afaik, constructors are coming to structs. I have no idea how to solve the raised gc issues. Regards, Myron.Tristam MacDonald wrote:Hmm, I don't see anything relevant in either the changelog or the news group (haven't finished searching the latter though). I am not sure I understand, shouldn't all remaining objects have their destructors called when the program exits? What would happen if the object had a non trivial destructor (dispose of shared memory, flush an iostream, etc.)?Running the dtors of all objects on exit is problematic. Should they run before or after the module dtors? What if they are run after the module dtors but the object in question relied on the module's dtor not yet having been run? In Tango, uncollected objects not specifically cleaned up in a module dtor are not guaranteed to be collected for this reason. An alternative would be to run a collection after main() exits as a part of the cleanup process. This would get your Main object below, but it would slow the shutdown process for the sake of collecting only a very few objects, and I'm not sure it's worthwhile to do so.
Jun 29 2007
Reply to Tristam,So, I am sure that I must be missing something simple, that is causing my multi-threading code in D fail miserably. I have cut it down to the smallest code sample that exhibits the problem, and I would be grateful if someone could have a look and let me know why... import std.thread; import std.stdio; class Main { this() { writefln("starting"); Thread worker = new Thread(&workerMain); worker.start(); } ~this() { writefln("ending"); } int workerMain() { // -- disabled in case of deadlock in std.format, but never reached anyway // writefln("In Thread"); return 0; } Thread worker; } int main() { Main m = new Main(); return 0; }If I had to guess, I'd say that the program is exiting before the thread starts. But then I'm also guessing what the problem is.
Jun 26 2007
Reply to Benjamin,But then I'm also guessing what the problem is.scrath that
Jun 26 2007