digitalmars.D.learn - Remove closure allocation
- Malte (9/30) May 26 2018 I was trying to get a function that has a closure allocation to
- Neia Neutuladh (23/27) May 26 2018 Filed as https://issues.dlang.org/show_bug.cgi?id=18910
- Malte (34/76) May 27 2018 I had filed a bugreport already, but this is only slightly
I was trying to get a function that has a closure allocation to compile with nogc. Assuming this function:int identity(immutable int q) pure nothrow safe { import std.algorithm; static immutable auto arr = [42]; int getSecondArgument(int a, int b) { return b; } return arr.map!(a => getSecondArgument(a,q))[0]; }When I add nogc it complains about using q. My idea was to change the closure to have another parameter with default initializer:int identity(immutable int q) pure nothrow safe nogc { import std.algorithm; static immutable auto arr = [42]; int getSecondArgument(int a, int b) { return b; } return arr.map!((int a, int b = q) => getSecondArgument(a, b))[0]; }This compiles with DMD, however it returns random numbers instead of the value I passed in. Looks like a bug to me. Should that work or is there any other pattern I could use for that?
May 26 2018
On Saturday, 26 May 2018 at 15:00:40 UTC, Malte wrote:This compiles with DMD, however it returns random numbers instead of the value I passed in. Looks like a bug to me. Should that work or is there any other pattern I could use for that?Filed as https://issues.dlang.org/show_bug.cgi?id=18910 As for the larger issue, you have to store `q` somewhere. The compiler could store it on the stack, but the compiler would have to do a lot of work to prove that that's safe -- that the return value from `arr.map` doesn't escape the current function, that `map` doesn't save the thing you passed to it anywhere, that sort of thing. And that sort of analysis is flaky. It's a recipe for code that compiles on one version of a compiler and not the next, a lot of bug reports that are hard to track down, that sort of thing. And it means that it has to assume the worst for functions that it doesn't have the source for -- when you pass a delegate, when you call an extern(D) function, when you call a virtual method. So the compiler does the safe thing, and it has the GC allocate a bit of memory to hold `q`. The way around that is the `scope` keyword. The compiler can do that complex analysis one function at a time; that's sufficiently simple. So if you wrote a `map` function, you could define it as taking a `scope U delegate(T)` and the compiler wouldn't need to use the GC there. That obviously adds restrictions on how you can write that function.
May 26 2018
On Saturday, 26 May 2018 at 18:10:30 UTC, Neia Neutuladh wrote:On Saturday, 26 May 2018 at 15:00:40 UTC, Malte wrote:I had filed a bugreport already, but this is only slightly related. It might be the solution to my problem and just not working because it's a compiler bug, but could also be supposed to give me a compile error instead for some reasons I don't know yet. I understand the general issue why a closure can be necessary, but it shouldn't be here, because all I have are value types (int) and strongly pure function calls. In fact even that immutable on q should be merely an optimization hint that the compiler could use the same register when inlining it instead of having to make a copy. Adding scope and immutable at will wouldn't be an issue, but it doesn't solve the problem and wouldn't make sense to me if it did. In fact, my actual issue is not that I need a nogc function. I have a working code that is designed with that principle to have data transformation using pure functions and I want to parallelise it by just replacing map with taskPool.amap. I had exactly that problem before and was more or less randomly trying to make changes to get rid of the "cannot access frame of function" error messages. However, if I try to make it a nogc function first, the compiler gives me useful information like "onlineapp.identity.__lambda4 closes over variable q at onlineapp.d(24)", so I can have a closer look at q instead of blindly guessing why the compiler thinks it needs another frame pointer. What I did last time is rewrite the whole function to fit into a parallel foreach and I guess I have to do the same here too. It's not that I can't rewrite it to something likeThis compiles with DMD, however it returns random numbers instead of the value I passed in. Looks like a bug to me. Should that work or is there any other pattern I could use for that?Filed as https://issues.dlang.org/show_bug.cgi?id=18910 As for the larger issue, you have to store `q` somewhere. The compiler could store it on the stack, but the compiler would have to do a lot of work to prove that that's safe -- that the return value from `arr.map` doesn't escape the current function, that `map` doesn't save the thing you passed to it anywhere, that sort of thing. And that sort of analysis is flaky. It's a recipe for code that compiles on one version of a compiler and not the next, a lot of bug reports that are hard to track down, that sort of thing. And it means that it has to assume the worst for functions that it doesn't have the source for -- when you pass a delegate, when you call an extern(D) function, when you call a virtual method. So the compiler does the safe thing, and it has the GC allocate a bit of memory to hold `q`. The way around that is the `scope` keyword. The compiler can do that complex analysis one function at a time; that's sufficiently simple. So if you wrote a `map` function, you could define it as taking a `scope U delegate(T)` and the compiler wouldn't need to use the GC there. That obviously adds restrictions on how you can write that function.int identity(immutable int q) pure nothrow safe nogc { static immutable auto arr = [42]; int getSecondArgument(int a, int b) { return b; } foreach(i, a; arr) { auto tmp = getSecondArgument(a, q); if (i==0) return tmp; } assert(0); }, I just don't think I should have to rewrite it that much. But I currently see no other way to use taskPool and in general I see very little possibilities to utilize taskPool.amap even though it looks like a handy tool at first sight, but is just too limited when you actually try to do something with it.
May 27 2018