www.digitalmars.com         C & C++   DMDScript  

digitalmars.D.learn - Ref local variables?

reply Ben Davis <entheh cantab.net> writes:
Hi,

Is there a reason 'ref' is disallowed for local variables? I want to 
write something like:

MapTile[] map;	// It's a struct

ref MapTile tile=map[y*w+x];
tile.id=something;
tile.isWall=true;

My actual case is more complicated, so inlining the expression 
everywhere would be messy. I can't use 'with' because I sometimes pass 
'tile' to a function (which also takes it as a ref). I don't want to 
make it a class since the array is quite big and that would be a lot of 
extra overhead. For now I'm using pointers, but this is forcing me to 
insert & or * operators sometimes, and it also reduces the temptation to 
use 'ref' in the places where it IS allowed, since it's inconsistent.

I hope it's not a stupid question - it's my first one - but I couldn't 
find an answer anywhere. I like most of what I've seen of D so far, and 
I'm very glad to be able to leave C and C++ (mostly) behind!

Thanks,

Ben :)
Jan 08 2012
next sibling parent reply Trass3r <un known.com> writes:
 MapTile[] map;	// It's a struct

 ref MapTile tile=map[y*w+x];
 tile.id=something;
 tile.isWall=true;
MapTile* tile = &map[y*w+x];
Jan 08 2012
parent Trass3r <un known.com> writes:
Sorry, didn't read the rest. ^^
Jan 08 2012
prev sibling next sibling parent reply simendsjo <simendsjo gmail.com> writes:
On 08.01.2012 18:54, Ben Davis wrote:
 Hi,

 Is there a reason 'ref' is disallowed for local variables? I want to
 write something like:

 MapTile[] map; // It's a struct

 ref MapTile tile=map[y*w+x];
 tile.id=something;
 tile.isWall=true;

 My actual case is more complicated, so inlining the expression
 everywhere would be messy. I can't use 'with' because I sometimes pass
 'tile' to a function (which also takes it as a ref). I don't want to
 make it a class since the array is quite big and that would be a lot of
 extra overhead. For now I'm using pointers, but this is forcing me to
 insert & or * operators sometimes, and it also reduces the temptation to
 use 'ref' in the places where it IS allowed, since it's inconsistent.

 I hope it's not a stupid question - it's my first one - but I couldn't
 find an answer anywhere. I like most of what I've seen of D so far, and
 I'm very glad to be able to leave C and C++ (mostly) behind!

 Thanks,

 Ben :)
I got something working, but only when using templates. Take the following with a grain of salt as I'm a newbie myself. struct MapTile { string id; } enum w = 80, h = 25; MapTile[w*h] map; ref MapTile getTile(int x, int y) { return map[y*w+x]; } void f(T)(ref T tile) { tile.id = "f()"; } void g(ref MapTile tile) { tile.id = "g()"; } void main() { // You can use auto ref return to set values directly getTile(10,10).id = "a"; assert(getTile(10,10).id == "a"); // And using templated ref arguments, you can pass by reference // note that I need to take the reference even when // using auto ref return auto tile = &getTile(1,1); f(tile); assert(tile.id == "f()"); // But you'll need a dereference if not using a template g(*tile); assert(tile.id == "g()"); assert(getTile(1,1).id == "g()"); }
Jan 08 2012
parent reply Ben Davis <entheh cantab.net> writes:
There are two things going on in your example:

1. Use of 'auto' where I'm currently having to write 'MapTile*' and 
wanted to write 'ref MapTile'. It will infer 'MapTile*'. Or, if you 
forget the &, then it will infer 'MapTile' and do the copy that I want 
to avoid. So it might be slightly more error-prone this way.

2. Use of a template function, allowing f() to take any type, not just 
MapTile. Interestingly you're passing MapTile*, AND the parameter is 
ref, so f() could change the pointer itself for the caller if it wanted 
to! Also, if you called f() elsewhere with just a MapTile, you'd have 
two copies if the function kicking around. So it saves us having to 
write the *, but at the expense of some messiness. (Also prevents a lot 
of the compile-time checks for f() from happening until f() is used.)

At least that's assuming D templates are like C++ ones. I haven't read 
up on D templates yet. :)

So unfortunately, neither solution really solves the problem.

I suspect 'ref' for local variables could be added, and hasn't because 
it didn't figure in the specific use cases that someone had in mind when 
implementing it for parameters and 'foreach' variables. But it's also 
possible that (unlike in Java) local variables can do stuff that 
parameters can't (which I don't know about), which makes it impossible 
to allow 'ref' ones without invalidating a compile-time check or 
something. Hence why I was asking. :)

Anyway, I hope I've been able to help a bit with your own D adventure :)

Ben :)

On 08/01/2012 19:27, simendsjo wrote:
 I got something working, but only when using templates. Take the
 following with a grain of salt as I'm a newbie myself.

 struct MapTile {
 string id;
 }

 enum w = 80, h = 25;
 MapTile[w*h] map;

 ref MapTile getTile(int x, int y) {
 return map[y*w+x];
 }

 void f(T)(ref T tile) {
 tile.id = "f()";
 }

 void g(ref MapTile tile) {
 tile.id = "g()";
 }

 void main() {
 // You can use auto ref return to set values directly
 getTile(10,10).id = "a";
 assert(getTile(10,10).id == "a");

 // And using templated ref arguments, you can pass by reference
 // note that I need to take the reference even when
 // using auto ref return
 auto tile = &getTile(1,1);
 f(tile);
 assert(tile.id == "f()");

 // But you'll need a dereference if not using a template
 g(*tile);
 assert(tile.id == "g()");

 assert(getTile(1,1).id == "g()");
 }
Jan 08 2012
parent Ben Davis <entheh cantab.net> writes:
I also meant to say: 80x25? Epic :D

On 08/01/2012 20:25, Ben Davis wrote:
 There are two things going on in your example:

 1. Use of 'auto' where I'm currently having to write 'MapTile*' and
 wanted to write 'ref MapTile'. It will infer 'MapTile*'. Or, if you
 forget the &, then it will infer 'MapTile' and do the copy that I want
 to avoid. So it might be slightly more error-prone this way.

 2. Use of a template function, allowing f() to take any type, not just
 MapTile. Interestingly you're passing MapTile*, AND the parameter is
 ref, so f() could change the pointer itself for the caller if it wanted
 to! Also, if you called f() elsewhere with just a MapTile, you'd have
 two copies if the function kicking around. So it saves us having to
 write the *, but at the expense of some messiness. (Also prevents a lot
 of the compile-time checks for f() from happening until f() is used.)

 At least that's assuming D templates are like C++ ones. I haven't read
 up on D templates yet. :)

 So unfortunately, neither solution really solves the problem.

 I suspect 'ref' for local variables could be added, and hasn't because
 it didn't figure in the specific use cases that someone had in mind when
 implementing it for parameters and 'foreach' variables. But it's also
 possible that (unlike in Java) local variables can do stuff that
 parameters can't (which I don't know about), which makes it impossible
 to allow 'ref' ones without invalidating a compile-time check or
 something. Hence why I was asking. :)

 Anyway, I hope I've been able to help a bit with your own D adventure :)

 Ben :)

 On 08/01/2012 19:27, simendsjo wrote:
 I got something working, but only when using templates. Take the
 following with a grain of salt as I'm a newbie myself.

 struct MapTile {
 string id;
 }

 enum w = 80, h = 25;
 MapTile[w*h] map;

 ref MapTile getTile(int x, int y) {
 return map[y*w+x];
 }

 void f(T)(ref T tile) {
 tile.id = "f()";
 }

 void g(ref MapTile tile) {
 tile.id = "g()";
 }

 void main() {
 // You can use auto ref return to set values directly
 getTile(10,10).id = "a";
 assert(getTile(10,10).id == "a");

 // And using templated ref arguments, you can pass by reference
 // note that I need to take the reference even when
 // using auto ref return
 auto tile = &getTile(1,1);
 f(tile);
 assert(tile.id == "f()");

 // But you'll need a dereference if not using a template
 g(*tile);
 assert(tile.id == "g()");

 assert(getTile(1,1).id == "g()");
 }
Jan 08 2012
prev sibling next sibling parent =?utf-8?Q?Simen_Kj=C3=A6r=C3=A5s?= <simen.kjaras gmail.com> writes:
On Sun, 08 Jan 2012 18:54:13 +0100, Ben Davis <entheh cantab.net> wrote:

 Hi,

 Is there a reason 'ref' is disallowed for local variables? I want to  
 write something like:

 MapTile[] map;	// It's a struct

 ref MapTile tile=map[y*w+x];
 tile.id=something;
 tile.isWall=true;

 My actual case is more complicated, so inlining the expression  
 everywhere would be messy. I can't use 'with' because I sometimes pass  
 'tile' to a function (which also takes it as a ref). I don't want to  
 make it a class since the array is quite big and that would be a lot of  
 extra overhead. For now I'm using pointers, but this is forcing me to  
 insert & or * operators sometimes, and it also reduces the temptation to  
 use 'ref' in the places where it IS allowed, since it's inconsistent.

 I hope it's not a stupid question - it's my first one - but I couldn't  
 find an answer anywhere. I like most of what I've seen of D so far, and  
 I'm very glad to be able to leave C and C++ (mostly) behind!

 Thanks,

 Ben :)
Quick hack: struct Ref( T ) { private: T* data; public: this( ref T value ) { data = &value; } ref inout(T) get( ) inout { return *data; } alias get this; } Ref!T byRef( T )( ref T value ) { return Ref!T( value ); } unittest { int a = 3; Ref!int b = a; b = 4; assert( a == 4 ); auto c = byRef( a ); c = 5; assert( a == 5 ); assert( b == 5 ); }
Jan 08 2012
prev sibling parent reply "Steven Schveighoffer" <schveiguy yahoo.com> writes:
On Sun, 08 Jan 2012 12:54:13 -0500, Ben Davis <entheh cantab.net> wrote:

 Hi,

 Is there a reason 'ref' is disallowed for local variables? I want to  
 write something like:

 MapTile[] map;	// It's a struct

 ref MapTile tile=map[y*w+x];
 tile.id=something;
 tile.isWall=true;

 My actual case is more complicated, so inlining the expression  
 everywhere would be messy. I can't use 'with' because I sometimes pass  
 'tile' to a function (which also takes it as a ref). I don't want to  
 make it a class since the array is quite big and that would be a lot of  
 extra overhead. For now I'm using pointers, but this is forcing me to  
 insert & or * operators sometimes, and it also reduces the temptation to  
 use 'ref' in the places where it IS allowed, since it's inconsistent.

 I hope it's not a stupid question - it's my first one - but I couldn't  
 find an answer anywhere. I like most of what I've seen of D so far, and  
 I'm very glad to be able to leave C and C++ (mostly) behind!
My first inclination is to use pointers. D doesn't have -> operator, so pointers are seamless for your small example: auto tile = &map[y*w+x]; tile.id = something; tile.isWall = true; When you need to pass it to a ref function, or if you do any operators on it, you would need to use *. Another horribly inefficient option (if you don't use -inline) is this: property ref tile() { return map[y*w+x]; } With new => syntax (in git head), this would probably be: property ref tile => map[y*w+x]; -Steve
Jan 09 2012
parent reply bearophile <bearophileHUGS lycos.com> writes:
Steven Schveighoffer:

 With new => syntax (in git head), this would probably be:
 
  property ref tile => map[y*w+x];
That's not currently supported: http://d.puremagic.com/issues/show_bug.cgi?id=7176 Bye, bearophile
Jan 09 2012
parent "Steven Schveighoffer" <schveiguy yahoo.com> writes:
On Mon, 09 Jan 2012 09:27:06 -0500, bearophile <bearophileHUGS lycos.com>  
wrote:

 Steven Schveighoffer:

 With new => syntax (in git head), this would probably be:

  property ref tile => map[y*w+x];
That's not currently supported: http://d.puremagic.com/issues/show_bug.cgi?id=7176
The given function is not a method, but it is an inner-class function. But you are right, it's a named function not a lambda. I'm not too concerned about whether this version works or not, the other version is reasonably short. I wonder if this would work, but it wouldn't be inlined like my original example: auto tile = property ref () => map[y*w+x]; -Steve
Jan 09 2012